You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
5.1 KiB
C#
122 lines
5.1 KiB
C#
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
|
|
#if UNITY_EDITOR
|
|
using UnityEditorInternal;
|
|
using UnityEditor;
|
|
#endif
|
|
|
|
|
|
|
|
namespace MalbersAnimations.Scriptables
|
|
{
|
|
[CreateAssetMenu(menuName = "Malbers Animations/Collections/Scriptable Variables Set", order = 1000)]
|
|
public class ResetScriptableVarsAsset : ScriptableObject
|
|
{
|
|
public List<ScriptableVarReseter> vars;
|
|
|
|
/// <summary> Restart all scriptable variables to their default values </summary>
|
|
public virtual void Restart() { foreach (var v in vars) v.ResetVar(); }
|
|
}
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
[CustomEditor(typeof(ResetScriptableVarsAsset))]
|
|
public class ResetScriptableVarsAssetEd : Editor
|
|
{
|
|
private ReorderableList Reo_ScriptVars;
|
|
private SerializedProperty vars;
|
|
private ResetScriptableVarsAsset m;
|
|
|
|
/// <summary> Options to display in the popup to select constant or variable. </summary>
|
|
private readonly string[] popupOptions = { "Use Constant", "Use Variable" };
|
|
|
|
/// <summary> Cached style to use to draw the popup button. </summary>
|
|
private GUIStyle popupStyle;
|
|
|
|
void OnEnable()
|
|
{
|
|
m = (ResetScriptableVarsAsset)target;
|
|
vars = serializedObject.FindProperty("vars");
|
|
|
|
|
|
Reo_ScriptVars = new ReorderableList(serializedObject, vars, true, true, true, true)
|
|
{
|
|
drawElementCallback = DrawElement_Pivots,
|
|
onAddCallback = OnAddCallback_Pivots,
|
|
drawHeaderCallback = DrawHeaderCallback_Pivots,
|
|
onRemoveCallback = OnRemoveCallback,
|
|
};
|
|
}
|
|
|
|
private void OnRemoveCallback(ReorderableList list)
|
|
{
|
|
vars.DeleteArrayElementAtIndex(list.index);
|
|
list.index -= 1;
|
|
|
|
if (list.index == -1 && vars.arraySize > 0) list.index = 0; //In Case you remove the first one
|
|
|
|
EditorUtility.SetDirty(m);
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
serializedObject.Update();
|
|
MalbersEditor.DrawDescription("Reset Scriptable Variables");
|
|
Reo_ScriptVars.DoLayoutList();
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
private void DrawHeaderCallback_Pivots(Rect rect)
|
|
{
|
|
var height = EditorGUIUtility.singleLineHeight;
|
|
var scriptVat = new Rect(rect.x, rect.y, rect.width / 2, height);
|
|
var value = new Rect(rect.width / 2 + 50, rect.y, rect.width / 2 - 50, height);
|
|
|
|
EditorGUI.LabelField(scriptVat, " Scriptable Variable");
|
|
EditorGUI.LabelField(value, " Reset Value");
|
|
}
|
|
|
|
private void OnAddCallback_Pivots(ReorderableList list)
|
|
{
|
|
if (m.vars == null) m.vars = new List<ScriptableVarReseter>();
|
|
m.vars.Add(new ScriptableVarReseter());
|
|
EditorUtility.SetDirty(m);
|
|
}
|
|
|
|
private void DrawElement_Pivots(Rect rect, int index, bool isActive, bool isFocused)
|
|
{
|
|
var height = EditorGUIUtility.singleLineHeight;
|
|
var RectVar = new Rect(rect.x, rect.y, rect.width / 2, height);
|
|
var RectValue = new Rect(rect.width / 2 + 65, rect.y, rect.width / 2 - 23, height);
|
|
|
|
var Element = vars.GetArrayElementAtIndex(index);
|
|
var ScriptVar = Element.FindPropertyRelative("Var");
|
|
|
|
|
|
EditorGUI.PropertyField(RectVar, ScriptVar, GUIContent.none);
|
|
var Var = ScriptVar.objectReferenceValue;
|
|
|
|
if (popupStyle == null) popupStyle = new GUIStyle(GUI.skin.GetStyle("PaneOptions")) { imagePosition = ImagePosition.ImageOnly };
|
|
|
|
// Calculate rect for configuration button
|
|
Rect buttonRect = new Rect(RectValue);
|
|
buttonRect.yMin += popupStyle.margin.top;
|
|
buttonRect.width = popupStyle.fixedWidth + popupStyle.margin.right;
|
|
buttonRect.x -= 20;
|
|
buttonRect.height = height;
|
|
|
|
if (Var is IntVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultInt"), GUIContent.none);
|
|
else if (Var is BoolVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultBool"), GUIContent.none);
|
|
else if (Var is FloatVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultFloat"), GUIContent.none);
|
|
else if (Var is StringVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultString"), GUIContent.none);
|
|
else if (Var is Vector3Var) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultVector3"), GUIContent.none);
|
|
else if (Var is Vector2Var) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultVector2"), GUIContent.none);
|
|
else if (Var is ColorVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultColor"), GUIContent.none);
|
|
else if (Var is TransformVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultTransform"), GUIContent.none);
|
|
else if (Var is GameObjectVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultGO"), GUIContent.none);
|
|
}
|
|
}
|
|
#endif
|
|
} |