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17 lines
625 B
C#

using UnityEngine;
namespace MalbersAnimations.Utilities
{
[AddComponentMenu("Malbers/Utilities/Animator/Blink Eyes")]
public class BlinkEyes : MonoBehaviour, IAnimatorListener
{
[RequiredField] public Animator animator;
public string parameter = "Eyes";
/// <summary>This method is called by animation clips events, this will open an close the animal eyes</summary>
public virtual void Eyes(int ID) => animator.SetInteger(parameter, ID);
public virtual bool OnAnimatorBehaviourMessage(string message, object value) => this.InvokeWithParams(message, value);
}
}