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75 lines
2.5 KiB
C#
75 lines
2.5 KiB
C#
using MalbersAnimations.Scriptables;
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using UnityEngine;
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namespace MalbersAnimations.Utilities
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{
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[AddComponentMenu("Malbers/Utilities/Transform/Humanoid Parent")]
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public class HumanoidParent : MonoBehaviour
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{
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public Animator animator;
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[SearcheableEnum]
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[Tooltip("Which bone will be the parent of this gameobject")]
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public HumanBodyBones parent = HumanBodyBones.Spine;
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[Tooltip("Reset the Local Position of this gameobject when parented")]
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public BoolReference LocalPos;
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[Tooltip("Reset the Local Rotation of this gameobject when parented")]
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public BoolReference LocalRot;
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[Tooltip("Additional Local Position Offset to add after the gameobject is parented")]
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public Vector3Reference PosOffset;
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[Tooltip("Additional Local Rotation Offset to add after the gameobject is parented")]
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public Vector3Reference RotOffset;
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private void Awake()
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{
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Align();
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}
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private void Align()
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{
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if (animator != null)
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{
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var boneParent = animator.GetBoneTransform(parent);
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if (boneParent != null && transform.parent != boneParent)
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{
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transform.parent = boneParent;
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if (LocalPos.Value) transform.localPosition = Vector3.zero;
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if (LocalRot.Value) transform.localRotation = Quaternion.identity;
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transform.localPosition += PosOffset;
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transform.localRotation *= Quaternion.Euler(RotOffset);
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}
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}
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}
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[ContextMenu("Try Align")]
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private void TryAlign()
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{
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if (animator != null)
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{
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var boneParent = animator.GetBoneTransform(parent);
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if (boneParent != null && transform.parent != boneParent)
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{
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// transform.parent = boneParent;
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if (LocalPos.Value) transform.position = boneParent.position;
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if (LocalRot.Value) transform.localRotation = boneParent.rotation;
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transform.localPosition += PosOffset;
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transform.localRotation *= Quaternion.Euler(RotOffset);
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}
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}
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if (!Application.isPlaying)
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MTools.SetDirty(this);
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}
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private void OnValidate()
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{
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if (animator == null) animator = gameObject.FindComponent<Animator>();
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}
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}
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}
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