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54 lines
2.8 KiB
C#
54 lines
2.8 KiB
C#
using Gaia.Internal;
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using PWCommon5;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// Creates a minimal "scripts only" Gaia package, which only contains the bare minimum scripts and settings for a working Gaia installation, but none of the art assets.
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/// Useful when you just need a gaia installation without the bloat of the assets, etc.
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/// </summary>
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///
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namespace Gaia
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{
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public class CreateGaiaScriptsOnlyPackage : MonoBehaviour
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{
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[MenuItem("Window/" + PWConst.COMMON_MENU + "/Gaia/Create Gaia 'Scripts Only' Package", false, 4000)]
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public static void CreatePackage()
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{
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List<string> exportedPackageAssetList = new List<string>();
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//Add Prefabs folder into the asset list
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string procFolder = "Assets/Procedural Worlds/";
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exportedPackageAssetList.Add($"{procFolder}Flora/Scripts");
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exportedPackageAssetList.Add($"{procFolder}Flora/Shaders");
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exportedPackageAssetList.Add($"{procFolder}Frameworks");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Asset Samples/Standard Assets");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Editor Resources");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Gaia Pro/Scripts");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Gaia Pro/Shaders");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Gaia Pro/Weather/VFX/Scripts");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Gaia Pro/HDRP Time Of Day");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Lighting/Content Resources/High Definition Pipeline");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Lighting/Content Resources/Universal Pipeline");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Lighting/Gaia Lighting System Profile.asset");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Localization");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Scripts");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Settings");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Shaders");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Shaders/Scripts");
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exportedPackageAssetList.Add($"{procFolder}Gaia/Water");
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//Export Shaders and Prefabs with their dependencies into a .unitypackage
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string packagePath = $"Assets/GaiaScriptsOnly V{PWApp.CONF.MajorVersion}{PWApp.CONF.MinorVersion}{PWApp.CONF.PatchVersion}.unitypackage";
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AssetDatabase.ExportPackage(exportedPackageAssetList.ToArray(), packagePath,
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ExportPackageOptions.Recurse);
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string fullPath = GaiaDirectories.GetFullFileSystemPath(packagePath);
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OpenInFileBrowser.Open(fullPath);
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}
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}
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} |