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40 lines
1009 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
namespace SiegeSong
{
public class NotificationManager : MonoBehaviour
{
public HUDManager hudManager;
public void Notify(string notificationText, string subtext = "", bool bigNotification = false, bool debug = false)
{
if (!debug)
{
if (bigNotification)
{
//hudManager.BigNotificationTitle = notificationText;
//hudManager.BigNotificationSubtitle = subtext;
hudManager.DisplayUIGroup(HUDGroup.BigNotificationArea);
}
else
{
hudManager.Notification = notificationText;
hudManager.DisplayUIGroup(HUDGroup.NotificationArea);
}
}
}
void Start()
{
}
void Update()
{
}
}
}