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124 lines
4.4 KiB
C#
124 lines
4.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using SiegeSong;
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using Gaia;
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namespace SiegeSong
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{
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public class RuntimeManager : MonoBehaviour
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{
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public NotificationManager NotificationManager;
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public LoadingCellManager LoadingCellManager;
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public CameraManager CameraManager;
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public SaveFileLoader SaveFileLoader;
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public InputManager InputManager;
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public GameObject PlayerActorInstance;
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public GaiaScenePlayer GaiaPlayer;
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public GaiaGlobal GaiaGlobalSettings;
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public Suimono.Core.SuimonoObject WaterSurface;
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public Suimono.Core.SuimonoModule WaterModule;
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//public EnviroSky EnviroSky;
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public Calendar Calendar;
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public void PopulateReferences()
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{
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if (WaterSurface != null)
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WaterSurface.gameObject.SetActive(true);
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if (EnviroSkyMgr.instance != null)
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{
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EnviroSkyMgr.instance.Player = PlayerActorInstance;
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EnviroSkyMgr.instance.Camera = CameraManager.ActiveCamera.GetComponentInChildren<Camera>();
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}
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if (InputManager != null)
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{
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InputManager.Motor = PlayerActorInstance.GetComponent<Motor>();
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InputManager.InventoryManager = PlayerActorInstance.GetComponentInChildren<InventoryManager>();
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InputManager.Selector = PlayerActorInstance.GetComponentInChildren<Selector>();
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}
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if (GaiaPlayer != null)
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{
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GaiaPlayer.transform.parent = PlayerActorInstance.transform;
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GaiaPlayer.transform.position = Vector3.zero;
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}
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if (PlayerActorInstance != null)
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{
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if (CameraManager != null
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&& CameraManager.ActiveCamera != null
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&& CameraManager.ActiveCamera.transform.childCount > 0)
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{
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var cameraGameObject = CameraManager.ActiveCamera.transform.GetChild(0);
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var camera = CameraManager.ActiveCamera.GetComponentInChildren<Camera>();
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var motor = PlayerActorInstance.GetComponent<Motor>();
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if (motor != null)
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motor.CameraManager = CameraManager;
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if (WaterModule != null)
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{
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WaterModule.gameObject.SetActive(true);
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WaterModule.setCamera = CameraManager.ActiveCamera.transform.GetChild(0);
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WaterModule.mainCamera = CameraManager.ActiveCamera.transform.GetChild(0);
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WaterModule.manualCamera = CameraManager.ActiveCamera.transform.GetChild(0);
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WaterModule.setTrack = PlayerActorInstance.transform;
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WaterModule.playSounds = true;
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}
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if (GaiaGlobalSettings != null)
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GaiaGlobalSettings.m_mainCamera = CameraManager.ActiveCamera.GetComponentInChildren<Camera>();
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}
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PlayerActorInstance.SetActive(true);
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}
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}
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public void DePopulateReferences()
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{
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if (PlayerActorInstance != null)
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PlayerActorInstance.SetActive(false);
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if (EnviroSkyMgr.instance != null)
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{
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EnviroSkyMgr.instance.Player = null;
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EnviroSkyMgr.instance.Camera = null;
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}
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if (WaterModule != null)
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{
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WaterModule.gameObject.SetActive(false);
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WaterModule.playSounds = false;
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WaterModule.setCamera = null;
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WaterModule.mainCamera = null;
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WaterModule.manualCamera = null;
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WaterModule.setTrack = null;
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}
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if (InputManager != null)
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{
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InputManager.Motor = null;
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InputManager.CameraManager = null;
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InputManager.InventoryManager = null;
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InputManager.Selector = null;
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}
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if (GaiaPlayer != null)
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{
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GaiaPlayer.transform.parent = null;
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}
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if (GaiaGlobalSettings != null)
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GaiaGlobalSettings.m_mainCamera = null;
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if (WaterSurface != null)
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WaterSurface.gameObject.SetActive(false);
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}
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void Start() { }
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void Update() { }
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}
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} |