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20 lines
337 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.Path
{
public enum ShapeType
{
Polygon,
Spline
}
public interface IShape
{
ShapeType type { get; }
bool isOpenEnded { get; }
ControlPoint[] ToControlPoints();
}
}