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62 lines
990 B
Plaintext
62 lines
990 B
Plaintext
Shader "Hidden/Polybrush/Overlay"
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{
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Properties
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{
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_Alpha ("Alpha", Range(0,1)) = .5
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}
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SubShader
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{
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Tags { "IgnoreProjector"="True" "RenderType"="Transparent" }
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Lighting Off
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ZTest LEqual
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ZWrite Off
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Cull Back
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Blend SrcAlpha OneMinusSrcAlpha
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Pass
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{
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AlphaTest Greater .25
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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float _Alpha;
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 color : COLOR;
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};
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v2f vert (appdata v)
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{
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v2f o;
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/// https://www.opengl.org/discussion_boards/showthread.php/166719-Clean-Wireframe-Over-Solid-Mesh
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o.pos = float4(UnityObjectToViewPos(v.vertex), 1.0);
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o.pos.xyz *= .99;
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o.pos = mul(UNITY_MATRIX_P, o.pos);
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o.color = v.color;
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return o;
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}
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half4 frag (v2f i) : COLOR
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{
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return fixed4(i.color.rgb, i.color.a * _Alpha);
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}
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ENDCG
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}
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}
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}
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