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15 lines
454 B
C#

using UnityEditor.SettingsManagement;
namespace UnityEditor.Polybrush
{
sealed class Pref<T> : UserSetting<T>
{
public Pref(string key, T value, SettingsScope scope = SettingsScope.Project)
: base(PolybrushSettings.instance, key, value, scope)
{ }
public Pref(Settings settings, string key, T value, SettingsScope scope = SettingsScope.Project)
: base(settings, key, value, scope) { }
}
}