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23 lines
624 B
C#
23 lines
624 B
C#
using UnityEngine;
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namespace UnityEditor.Polybrush
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{
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/// <summary>
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/// Static helper methods for working with reflection. Mostly used for ProBuilder compatibility.
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/// </summary>
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static class ProBuilderInterface
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{
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/// <summary>
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/// Tests if a GameObject is a ProBuilder mesh or not.
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/// </summary>
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/// <param name="gameObject"></param>
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/// <returns></returns>
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internal static bool IsProBuilderObject(GameObject gameObject)
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{
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if (ProBuilderBridge.ProBuilderExists())
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return ProBuilderBridge.IsValidProBuilderMesh(gameObject);
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return false;
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}
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}
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}
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