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42 lines
984 B
Plaintext
42 lines
984 B
Plaintext
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#if _DETAILNOISE
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half3 _DetailNoiseScaleStrengthFade;
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#endif
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#if _DISTANCENOISE
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half4 _DistanceNoiseScaleStrengthFade;
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#endif
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#if _DISTANCERESAMPLE
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float3 _ResampleDistanceParams;
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#if _DISTANCERESAMPLENOFADE || _DISTANCERESAMPLENOISE
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half _DistanceResampleConstant;
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#endif
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#if _DISTANCERESAMPLENOISE
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float2 _DistanceResampleNoiseParams;
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#endif
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#endif
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#if _NORMALNOISE
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half2 _NormalNoiseScaleStrength;
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#endif
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#if _NORMALNOISE2
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half2 _NormalNoiseScaleStrength2;
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#endif
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#if _NORMALNOISE3
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half2 _NormalNoiseScaleStrength3;
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#endif
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#if _NOISEHEIGHT
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half2 _NoiseHeightData; // scale, amp
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#endif
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#if _NOISEUV
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half2 _NoiseUVData; // scale, amp
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#endif
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