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35 lines
1003 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
namespace SiegeSong
{
public class AttackSelector : MonoBehaviour
{
public int[] AvailableTechniques;
public int[] IneffectiveTechniques;
public void SelectAttackPattern()
{
// find target
// determine ineffective techniques
// pick a random attack pattern (shield-bash, shield-bash, forehand slash / forehand slash, forehand slash, downward slash) with as few as possible ineffective tecniques
// move into range (move towards target.position + technique.hitboxRangeOffset until distance is less than hitRange and there is no allies within the same distance)
// perform techniques in sequence with delays
// if interupted, pick another random attack pattern and start again from there
}
void Start()
{
}
void Update()
{
}
}
}