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Jonathan Miller 13c51ebc3f Unloads (but doesn't remove from scene hierarchy) all but nine terrain scenes in the NE quadrant of the map to resolve editor performance problems 3 years ago
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artifacts WIP... sorry, it's just wip. 3 years ago
1900b0aE-inputdata.json Adds world object tracking to game save state 4 years ago
1900b0aE.dag Adds world object tracking to game save state 4 years ago
1900b0aE.dag.json Adds world object tracking to game save state 4 years ago
1900b0aE.dag.outputdata Adds library files 4 years ago
1900b0aE.dag_derived Adds world object tracking to game save state 4 years ago
1900b0aE.dag_fsmtime Updates default scene and library files 4 years ago
1900b0aEDbg-inputdata.json wip 3 years ago
1900b0aEDbg.dag wip 3 years ago
1900b0aEDbg.dag.json wip 3 years ago
1900b0aEDbg.dag.outputdata wip 3 years ago
1900b0aEDbg.dag_derived wip 3 years ago
1900b0aEDbg.dag_fsmtime Cleans up project config 4 years ago
TundraBuildState.state Unloads (but doesn't remove from scene hierarchy) all but nine terrain scenes in the NE quadrant of the map to resolve editor performance problems 3 years ago
TundraBuildState.state.map tart with NE map open and water and human enabled 3 years ago
backend_profiler0.traceevents Unloads (but doesn't remove from scene hierarchy) all but nine terrain scenes in the NE quadrant of the map to resolve editor performance problems 3 years ago
backend_profiler1.traceevents WIP... sorry, it's just wip. 3 years ago
backend_profiler2.traceevents wip 3 years ago
bee_backend.info Adds library files 4 years ago
buildprogram0.traceevents wip 3 years ago
fullprofile.json Unloads (but doesn't remove from scene hierarchy) all but nine terrain scenes in the NE quadrant of the map to resolve editor performance problems 3 years ago
tundra.digestcache Unloads (but doesn't remove from scene hierarchy) all but nine terrain scenes in the NE quadrant of the map to resolve editor performance problems 3 years ago
tundra.log.json Unloads (but doesn't remove from scene hierarchy) all but nine terrain scenes in the NE quadrant of the map to resolve editor performance problems 3 years ago