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siege-song/Data/Logs/AssetImportWorker11.log

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5.6 KiB
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Using pre-set license
Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 16262 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
D:\Unity\Editor\2021.2.7f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker11
-projectPath
D:/Unity/Games/siege-song/Data
-logFile
Logs/AssetImportWorker11.log
-srvPort
57438
Successfully changed project path to: D:/Unity/Games/siege-song/Data
D:/Unity/Games/siege-song/Data
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Default GameObject BitMask: Water already registered
Refreshing native plugins compatible for Editor in 2475.02 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.2.7f1 (6bd9e232123f)
[Subsystems] Discovering subsystems at path D:/Unity/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Unity/Games/siege-song/Data/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12129 MB
Driver: 31.0.15.2756
Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found
Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
Initialize mono
Mono path[0] = 'D:/Unity/Editor/2021.2.7f1/Editor/Data/Managed'
Mono path[1] = 'D:/Unity/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56032
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/Unity/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.004095 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1356.98 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 2.967 seconds
Domain Reload Profiling:
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BeginReloadAssembly (261ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
EndReloadAssembly (2496ms)
LoadAssemblies (260ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (294ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (93ms)
SetupLoadedEditorAssemblies (1936ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (40ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (1358ms)
BeforeProcessingInitializeOnLoad (3ms)
ProcessInitializeOnLoadAttributes (402ms)
ProcessInitializeOnLoadMethodAttributes (132ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.039403 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\siege-song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\siege-song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1392.45 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.