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189 lines
10 KiB
Plaintext
189 lines
10 KiB
Plaintext
Using pre-set license
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Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 16262 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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D:/Unity/Games/Siege-Song/Data
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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52138
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Successfully changed project path to: D:/Unity/Games/Siege-Song/Data
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D:/Unity/Games/Siege-Song/Data
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Default GameObject BitMask: Water already registered
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Refreshing native plugins compatible for Editor in 488.61 ms, found 6 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.2.7f1 (6bd9e232123f)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/Unity/Games/Siege-Song/Data/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
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Vendor: NVIDIA
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VRAM: 8088 MB
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Driver: 27.21.14.5671
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56956
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.011734 seconds.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 492.10 ms, found 6 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 1.750 seconds
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Domain Reload Profiling:
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ReloadAssembly (1752ms)
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BeginReloadAssembly (150ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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EndReloadAssembly (1403ms)
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LoadAssemblies (146ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (223ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (95ms)
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SetupLoadedEditorAssemblies (968ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (42ms)
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SetLoadedEditorAssemblies (1ms)
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RefreshPlugins (492ms)
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BeforeProcessingInitializeOnLoad (2ms)
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ProcessInitializeOnLoadAttributes (313ms)
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ProcessInitializeOnLoadMethodAttributes (119ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Registered in 0.027658 seconds.
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 479.03 ms, found 6 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 5.345 seconds
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Domain Reload Profiling:
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ReloadAssembly (5347ms)
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BeginReloadAssembly (211ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (12ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (35ms)
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EndReloadAssembly (4944ms)
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LoadAssemblies (189ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (672ms)
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ReleaseScriptCaches (2ms)
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RebuildScriptCaches (230ms)
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SetupLoadedEditorAssemblies (3756ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (24ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (479ms)
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BeforeProcessingInitializeOnLoad (205ms)
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ProcessInitializeOnLoadAttributes (2990ms)
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ProcessInitializeOnLoadMethodAttributes (45ms)
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AfterProcessingInitializeOnLoad (12ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (15ms)
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Platform modules already initialized, skipping
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========================================================================
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Worker process is ready to serve import requests
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Default GameObject BitMask: Water already registered
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
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Refreshing native plugins compatible for Editor in 6.29 ms, found 6 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5617 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 419 unused Assets / (125.9 MB). Loaded Objects now: 5803.
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Memory consumption went from 418.2 MB to 292.3 MB.
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Total: 32.908200 ms (FindLiveObjects: 0.781900 ms CreateObjectMapping: 0.916200 ms MarkObjects: 5.803700 ms DeleteObjects: 25.404500 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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========================================================================
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Received Import Request.
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Time since last request: 184608.669010 seconds.
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path: Assets/_SiegeSong
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artifactKey: Guid(82e77ce194cdefb449eb574540982d59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_SiegeSong using Guid(82e77ce194cdefb449eb574540982d59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3606d93dc9d39ff1cd7d0f1450c50171') in 0.024735 seconds
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========================================================================
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Received Import Request.
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Time since last request: 0.000037 seconds.
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path: Assets/_SiegeSong/Scripts
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artifactKey: Guid(978f5af218f1f184184b65a8c9b8e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_SiegeSong/Scripts using Guid(978f5af218f1f184184b65a8c9b8e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fff1126c0b849454420c3f18ed85f949') in 0.021377 seconds
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========================================================================
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Received Import Request.
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Time since last request: 77.525702 seconds.
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path: Assets/_SiegeSong/Scripts/ActorInteraction
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artifactKey: Guid(82e643978d1e623468f559f4ae5fb999) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_SiegeSong/Scripts/ActorInteraction using Guid(82e643978d1e623468f559f4ae5fb999) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '526edfe9ca5145e41c296ea0326c34e6') in 0.034929 seconds
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========================================================================
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Received Import Request.
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Time since last request: 3.666146 seconds.
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path: Assets/_SiegeSong/Scripts/ActorInteraction/ActorMotor.cs
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artifactKey: Guid(9bb4b839e6b923947a94598e21db7f94) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_SiegeSong/Scripts/ActorInteraction/ActorMotor.cs using Guid(9bb4b839e6b923947a94598e21db7f94) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '214408313a0108e3bfbbf81cef03d954') in 0.089157 seconds
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