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siege-song/Data/Logs/AssetImportWorker8-prev.log

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4.3 KiB
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Using pre-set license
Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 16262 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker8
-projectPath
D:/Unity/Games/Siege-Song/Data
-logFile
Logs/AssetImportWorker8.log
-srvPort
57499
Successfully changed project path to: D:/Unity/Games/Siege-Song/Data
D:/Unity/Games/Siege-Song/Data
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Default GameObject BitMask: Water already registered
Refreshing native plugins compatible for Editor in 18175.10 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.2.7f1 (6bd9e232123f)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Unity/Games/Siege-Song/Data/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12129 MB
Driver: 31.0.15.2756
Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found
Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
Shader 'Terrain_1_1-20221104 - 223350': fallback shader 'Hidden/Terrain_1_1-20221104 - 223350_Base-558396550' not found
Shader 'Terrain_1_1-20221104 - 223350': dependency 'BaseMapShader' shader 'Hidden/Terrain_1_1-20221104 - 223350_Base-558396550' not found
Shader 'Terrain_0_0-20221104 - 223350': fallback shader 'Hidden/Terrain_0_0-20221104 - 223350_Base-558396550' not found
Shader 'Terrain_0_0-20221104 - 223350': dependency 'BaseMapShader' shader 'Hidden/Terrain_0_0-20221104 - 223350_Base-558396550' not found
Shader 'Terrain_1_0-20221104 - 223350': fallback shader 'Hidden/Terrain_1_0-20221104 - 223350_Base-558396550' not found
Shader 'Terrain_1_0-20221104 - 223350': dependency 'BaseMapShader' shader 'Hidden/Terrain_1_0-20221104 - 223350_Base-558396550' not found
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56316
Begin MonoManager ReloadAssembly