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59 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using SiegeSong;
namespace SiegeSong
{
public class Equipable : MonoBehaviour
{
public int ID;
public string FriendlyName;
public EquipableArea EquipableArea;
public GameObject[] Techniques;
public GameObject PutAwayTechnique;
public GameObject DefaultTechnique { get { return Techniques.Length > 0 ? Techniques[0] : null; } }
public EquipmentManager EquipmentManager;
public StatisticsManager Actor;
public PhysicalMaterial PhysicalMaterial;
public UnityEvent OnHit;
public UnityEvent OnEnable;
public UnityEvent OnDisable;
public int StanceID;
void Start()
{
}
void Update()
{
}
public void ToggleEnabled(bool enabled)
{
gameObject.active = enabled;
if (gameObject.active == false)
{
OnDisable.Invoke();
EquipmentManager.UpdateStance(EquipableArea.Right);
}
else
{
OnEnable.Invoke();
EquipmentManager.UpdateStance(EquipableArea.Right, StanceID);
}
EquipmentManager.ResetTechnique(EquipableArea.Right);
}
}
}