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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using SiegeSong;
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namespace SiegeSong
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{
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//[System.Serializable] public struct ActorList { public [] actors; }
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//[Serializable] public struct TerrainDeformationList { public TerrainDeformation[] terrainDeformations; }
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//[Serializable] public struct FactionOperationList { public FactionOperation[] factionOperations; }
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//[Serializable] public struct FactionOperationList { public FactionOperation[] factionOperations; }
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//[Serializable] public struct QuestlineChoiceList { public QuestlineChoice[] questlineChoices; }
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//[Serializable] public struct WorldObjectLocationList { public WorldObjectLocation[] worldObjectLocations; }
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[System.Serializable]
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public class SaveFile
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{
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public List<Statistics> Actors;
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//public Dictionary<InventoryItem, Vector3> WorldObjectLocations; // To Do - convert to flat sub-object
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//public TerrainDeformationList WorldObjectLocationList;
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//public TerrainDeformationList TerrainDeformationList;
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//public FactionOperationList FactionOperationList;
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//public QuestlineChoiceList QuestlineChoiceList;
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public int Year;
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public int Day;
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public int Hour;
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public int Minute;
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}
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} |