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83 lines
1.5 KiB
C#
83 lines
1.5 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace EnviroSamples
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{
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public class EventTest : MonoBehaviour {
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void Start ()
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{
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EnviroSkyMgr.instance.OnWeatherChanged += (EnviroWeatherPreset type) =>
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{
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DoOnWeatherChange(type);
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Debug.Log("Weather changed to: " + type.Name);
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};
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EnviroSkyMgr.instance.OnZoneChanged += (EnviroZone z) =>
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{
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DoOnZoneChange(z);
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Debug.Log("ChangedZone: " + z.zoneName);
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};
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EnviroSkyMgr.instance.OnSeasonChanged += (EnviroSeasons.Seasons season) =>
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{
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Debug.Log("Season changed");
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};
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EnviroSkyMgr.instance.OnHourPassed += () =>
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{
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Debug.Log("Hour Passed!");
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};
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EnviroSkyMgr.instance.OnDayPassed += () =>
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{
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Debug.Log("New Day!");
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};
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EnviroSkyMgr.instance.OnYearPassed += () =>
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{
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Debug.Log("New Year!");
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};
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EnviroSkyMgr.instance.OnDayTime += () =>
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{
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Debug.Log("New Year!");
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};
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}
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void DoOnWeatherChange (EnviroWeatherPreset type)
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{
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if(type.Name == "Light Rain")
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{
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//Do something
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}
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}
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void DoOnZoneChange(EnviroZone type)
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{
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if (type.zoneName == "Swamp")
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{
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//Do something
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}
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}
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public void TestEventsWWeather ()
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{
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print("Weather Changed though interface!");
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}
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public void TestEventsNight ()
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{
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print("Night now!!");
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}
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public void TestEventsDay ()
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{
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print("Day now!!");
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}
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}
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} |