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177 lines
9.6 KiB
C#
177 lines
9.6 KiB
C#
using System.Collections;
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using System.Globalization;
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using UnityEditor;
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using UnityEngine;
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namespace FluffyGroomingTool {
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public class MeshCardPropertiesUI {
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private bool isExpanded = true;
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private GUIStyle headerGUIStyle;
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private GUIStyle boldStyle;
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private GUIStyle statsStyle;
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private static readonly float PREVIEW_WIDTH = 40f;
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public static readonly float PREVIEW_HEIGHT = 60f;
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private static readonly float PREVIEW_X_START = 35f;
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private static readonly float PREVIEW_Y_START = 10.5f;
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private static readonly int MAX_SUB_DIVISIONS = 25;
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public static readonly float PANEL_SIZE = 50f;
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private IEnumerator recreateCoroutine;
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private void initStyles() {
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if (headerGUIStyle == null) {
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headerGUIStyle = new GUIStyle(EditorStyles.foldoutHeader) {fontStyle = FontStyle.Bold};
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boldStyle = new GUIStyle(EditorStyles.label) {fontStyle = FontStyle.Bold};
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statsStyle = new GUIStyle(EditorStyles.label) {alignment = TextAnchor.UpperLeft, fontSize = 10};
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}
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}
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public void drawCardMeshPropertiesUI(FurCreator furCreator, GUIStyle brushPropertiesPanelStyle, PainterLayersUI painterLayersUI) {
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initStyles();
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isExpanded = EditorGUILayout.Foldout(isExpanded, "Mesh Card Properties");
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var proceduralFurRenderer = furCreator.FurRenderer;
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if (isExpanded && furCreator.groomContainer.activeLayerIndex < proceduralFurRenderer.furContainer.layerStrandsList.Length) {
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var cmp = proceduralFurRenderer.furContainer.layerStrandsList[furCreator.groomContainer.activeLayerIndex].cardMeshProperties;
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EditorGUILayout.Space(PainterResetAndSmoothUI.DEFAULT_CHILD_VERTICAL_MARGIN);
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GUILayout.BeginVertical(brushPropertiesPanelStyle);
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EditorGUI.BeginChangeCheck();
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var divY = EditorGUILayout.IntSlider(new GUIContent("Subdivisions:",
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"How many subdivision each strand in this Layer will have. " +
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"Increasing this has a bad impact on performance. But features like twist depend on a high " +
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"subdivision count in order to look good."), cmp.TempSubdivisionsY, 1, MAX_SUB_DIVISIONS);
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var color = painterLayersUI.colors[furCreator.groomContainer.activeLayerIndex % 5];
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var curve = EditorGUILayout.CurveField(new GUIContent("Strand Shape Curve", "The shape curve of each strand from root to tip."),
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cmp.shapeCurve,
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color,
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new Rect(0, 0, 1, 1)
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);
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var motionCurve = EditorGUILayout.CurveField(
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new GUIContent("Motion Curve",
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"The move ability curve of the strand. Change the curve to make the strands more/less movable from root to tip."),
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cmp.moveCurve,
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color,
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new Rect(0, 0, 1, 1)
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);
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if (EditorGUI.EndChangeCheck()) {
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FluffyUndo.safelyUndo(furCreator.FurRenderer.furContainer);
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cmp.TempSubdivisionsY = divY;
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cmp.RedoWatcherCardSubdivisionsY = divY;
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if (recreateCoroutine != null) furCreator.StopCoroutine(recreateCoroutine);
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recreateCoroutine = recreateAllDelayed(proceduralFurRenderer, cmp, furCreator);
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furCreator.StartCoroutine(recreateCoroutine);
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}
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drawMeshCard(brushPropertiesPanelStyle, furCreator, color, cmp);
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GUILayout.EndVertical();
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}
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}
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private IEnumerator recreateAllDelayed(FurRenderer furRenderer, CardMeshProperties cardMeshProperties, FurCreator furCreator) {
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yield return new WaitForSeconds(0.5f);
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cardMeshProperties.cardSubdivisionsY = cardMeshProperties.TempSubdivisionsY;
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furRenderer.furContainer.recreateAll.Invoke();
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furCreator.needsUpdate = true;
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}
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private void drawMeshCard(GUIStyle brushPropertiesPanelStyle, FurCreator furCreator, Color32 color, CardMeshProperties cmp) {
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EditorGUILayout.Space(PainterResetAndSmoothUI.DEFAULT_CHILD_VERTICAL_MARGIN);
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GUILayout.BeginHorizontal();
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GUILayout.BeginHorizontal(brushPropertiesPanelStyle, GUILayout.MaxWidth(PANEL_SIZE), GUILayout.MinHeight(PANEL_SIZE));
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EditorGUILayout.Space(PANEL_SIZE);
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GUILayout.EndHorizontal();
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GUILayout.BeginVertical();
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GUILayout.Label("Mesh Statistics:", boldStyle);
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GUILayout.Label(getMeshStats(furCreator), statsStyle);
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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var lastRect = GUILayoutUtility.GetLastRect();
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if (Event.current.type == EventType.Repaint) {
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drawGrid(cmp, lastRect, color);
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}
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}
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private static string getMeshStats(FurCreator furCreator) {
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var vertCount = furCreator.FurRenderer.getVerticesCount();
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var triangleCount = furCreator.FurRenderer.getTrianglesCount();
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var ni = new CultureInfo(CultureInfo.CurrentCulture.Name).NumberFormat;
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var activeLayer = furCreator.FurRenderer.furContainer.layerStrandsList[furCreator.groomContainer.activeLayerIndex];
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var layerVerticesCount = activeLayer.layerHairStrands.Length * activeLayer.CardMesh.vertexCount;
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var layerTrianglesCount = (activeLayer.layerHairStrands.Length * activeLayer.CardMesh.triangles.Length) / 3;
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ni.NumberDecimalDigits = 0;
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ni.NumberGroupSeparator = " ";
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ni.NumberGroupSizes = new[] {3};
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return "Layer Vertices Count: " + layerVerticesCount.ToString("N", ni) +
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"\nLayer Triangles Count: " + layerTrianglesCount.ToString("N", ni) +
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"\n" +
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"\nTotal Vertices Count: " + vertCount.ToString("N", ni) +
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"\nTotal Triangles Count: " + triangleCount.ToString("N", ni);
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}
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private static void drawGrid(CardMeshProperties cmp, Rect lastRect, Color32 color) {
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var subdivisionsY = cmp.TempSubdivisionsY;
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var shapeCurve = cmp.shapeCurve;
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drawGrid(shapeCurve, subdivisionsY, lastRect, color);
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}
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public static void drawGrid(AnimationCurve shapeCurve, int subdivisionsY, Rect lastRect, Color32 color) {
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var heightStep = PREVIEW_HEIGHT / subdivisionsY;
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var cardSubdivisionsX = 1;
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for (int x = 0; x < cardSubdivisionsX + 1; x++) {
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for (int y = 0; y < subdivisionsY; y++) {
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var cmpTempSubdivisionsY = subdivisionsY;
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var yPercent = (float) y / cmpTempSubdivisionsY;
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var nextYPercent = (y + 1f) / cmpTempSubdivisionsY;
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var evaluatedPercent = shapeCurve.Evaluate(1f - yPercent);
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var nextEvaluatedPercent = shapeCurve.Evaluate(1f - nextYPercent);
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var widthStep = PREVIEW_WIDTH / cardSubdivisionsX * evaluatedPercent;
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var nextWidthStep = PREVIEW_WIDTH / cardSubdivisionsX * nextEvaluatedPercent;
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float xBendOffset = easeQuad(1f - yPercent) * 15f;
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float nextXBendOffset = easeQuad(1f - nextYPercent) * 15f;
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var startX = PREVIEW_X_START + lastRect.x + (1 - evaluatedPercent * PREVIEW_WIDTH / 2f);
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var nextStartX = PREVIEW_X_START + lastRect.x + (1 - nextEvaluatedPercent * PREVIEW_WIDTH / 2f);
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var nextXIndex = x + 1;
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Handles.color = color;
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if (nextXIndex <= cardSubdivisionsX) {
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Handles.DrawLine(
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new Vector3(startX + x * widthStep + xBendOffset, PREVIEW_Y_START + lastRect.y + heightStep * y, 0),
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new Vector3(nextStartX + x * widthStep + nextXBendOffset, PREVIEW_Y_START + lastRect.y + heightStep * y + heightStep, 0));
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Handles.DrawLine(
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new Vector3(startX + x * widthStep + xBendOffset, PREVIEW_Y_START + lastRect.y + heightStep * y, 0),
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new Vector3(nextStartX + nextXIndex * nextWidthStep + nextXBendOffset,
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PREVIEW_Y_START + lastRect.y + heightStep * y + heightStep, 0));
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Handles.DrawLine(
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new Vector3(startX + x * widthStep + xBendOffset, PREVIEW_Y_START + lastRect.y + heightStep * y, 0),
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new Vector3(startX + nextXIndex * widthStep + xBendOffset, PREVIEW_Y_START + lastRect.y + heightStep * y, 0));
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}
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else {
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Handles.DrawLine(
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new Vector3(startX + x * widthStep + xBendOffset, PREVIEW_Y_START + lastRect.y + heightStep * y, 0),
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new Vector3(nextStartX + x * nextWidthStep + nextXBendOffset, PREVIEW_Y_START + lastRect.y + heightStep * y + heightStep,
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0));
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}
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}
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}
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var percent = shapeCurve.Evaluate(0f);
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var sx = PREVIEW_X_START + lastRect.x - PREVIEW_WIDTH / 2f * percent;
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var lastLineYCoord = PREVIEW_Y_START + lastRect.y + heightStep * subdivisionsY;
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Handles.DrawLine(
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new Vector3(sx, lastLineYCoord, 0),
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new Vector3(sx + PREVIEW_WIDTH * percent, lastLineYCoord, 0));
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}
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static float easeQuad(float t) {
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t /= 1f;
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return 1f * t * t;
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}
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}
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} |