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67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
using System;
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using UnityEngine;
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namespace FluffyGroomingTool {
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[Serializable]
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public class StrandGroom : ICloneable {
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public Vector2 flowDirectionRoot;
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public Vector2 flowDirectionBend;
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public Vector2 flowDirectionOrientation;
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public Vector2 scale;
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public float raise;
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public float isErased;
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public float windContribution;
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public float clumpMask;
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public Vector4 twist;
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public Vector4 overrideColor;
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public StrandGroom(Vector2 flowDirectionRoot, Vector2 flowDirectionBend, Vector2 flowDirectionOrientation, Vector2 scale,
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float raise, float isErased, float windContribution, float clumpMask, Vector4 twist, Color overrideColor) {
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this.flowDirectionRoot = flowDirectionRoot;
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this.flowDirectionBend = flowDirectionBend;
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this.flowDirectionOrientation = flowDirectionOrientation;
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this.scale = scale;
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this.raise = raise;
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this.isErased = isErased;
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this.windContribution = windContribution;
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this.clumpMask = clumpMask;
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this.twist = twist;
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this.overrideColor = overrideColor;
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}
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public static StrandGroom zero() {
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var centered = new Vector2(0.49f, 0.49f);
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return new StrandGroom(centered, centered, centered, centered, 1f, 0, 1, 1, Vector2.zero, new Vector4(0f, 0f, 0f, 1f));
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}
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public static StrandGroom convertFromStruct(StrandGroomStruct strandGroomStruct) {
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return new StrandGroom(
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strandGroomStruct.flowDirectionRoot,
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strandGroomStruct.flowDirectionBend,
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strandGroomStruct.flowDirectionOrientation,
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strandGroomStruct.scale,
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strandGroomStruct.raise,
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strandGroomStruct.isErased,
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strandGroomStruct.windContribution,
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strandGroomStruct.clumpMask,
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strandGroomStruct.twist,
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strandGroomStruct.overrideColor
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);
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}
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public object Clone() {
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return new StrandGroom(
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flowDirectionRoot,
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flowDirectionBend,
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flowDirectionOrientation,
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scale,
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raise,
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0,
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windContribution,
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clumpMask,
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twist,
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overrideColor
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);
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}
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}
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} |