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21 lines
553 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BFX_BloodSettings : MonoBehaviour
{
public float AnimationSpeed = 1;
public float GroundHeight = 0;
[Range(0, 1)]
public float LightIntensityMultiplier = 1;
public bool FreezeDecalDisappearance = false;
public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ;
public bool ClampDecalSideSurface = false;
public enum _DecalRenderinMode
{
Floor_XZ,
AverageRayBetwenForwardAndFloor
}
}