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34 lines
727 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SkyTimeline : MonoBehaviour
{
public Material SkyMaterial;
public AnimationCurve Curve1;
public float TimeScale1 = 20;
public string ShaderProperty1;
private float startValue;
private float currentTime;
void OnEnable()
{
currentTime = 0;
startValue = SkyMaterial.GetFloat(ShaderProperty1);
}
void OnDisable()
{
SkyMaterial.SetFloat(ShaderProperty1, startValue);
}
void Update()
{
currentTime += Time.deltaTime;
var param1 = Curve1.Evaluate(currentTime / TimeScale1);
SkyMaterial.SetFloat(ShaderProperty1, param1);
}
}