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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using UnityEngine;
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namespace MalbersAnimations.Utilities
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{
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[CreateAssetMenu(menuName = "Malbers Animations/Modifier/Effects/FireBall")]
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public class FireBallEffectM : EffectModifier
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{
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public float Power = 20;
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Rigidbody rb;
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public override void StartEffect(Effect effect)
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{
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var aim = effect.Owner.FindComponent<LookAt>(); //Check if the owner has lookAt
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effect.Instance.SendMessage("SetOwner", effect.Owner, SendMessageOptions.DontRequireReceiver);
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var Direction = (aim != null && aim.IsAiming) ? aim.AimDirection.normalized : effect.Owner.transform.forward;
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var projectile = effect.Instance.FindInterface<IProjectile>();
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if (projectile != null)
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{
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projectile.Fire(Direction * Power);
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}
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else
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{
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rb = effect.Instance.GetComponent<Rigidbody>(); //Get the riggidbody of the effect
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rb.AddForce(Direction * Power); //If it has look at take the direction from te lookat
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}
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}
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}
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} |