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25 lines
653 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Gaia
{
[System.Serializable]
public class ClearOperationSettings : ScriptableObject
{
#region public input variables
public bool m_clearTrees;
public bool m_clearTerrainDetails;
public bool m_clearGameObjects;
public bool m_clearSpawnExtensions;
public bool m_clearProbes;
public bool m_clearStamps;
public ClearSpawnFrom m_clearSpawnFrom;
public ClearSpawnFor m_clearSpawnFor;
public SpawnerSettings m_spawnerSettings;
#endregion
}
}