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17 lines
1.0 KiB
C#

using UnityEditor;
[CustomEditor(typeof(README))]
public class READMEEditor : Editor
{
private const string Text = "To start digging in the terrain, go to the menu 'Tools > Digger' and click on 'Setup terrains'.\n\n" +
"Then, select the 'Digger Master' object in the scene and click on the terrain to dig.\n\n" +
"You can change brush, opacity and texture from the Digger Master inspector.\n\n" +
"Only with Digger Runtime module (or PRO edition): you can also enable realtime/in-game editing by clicking on 'Tools > Digger > Setup for runtime' menu.\n\n" +
"Only with Digger Runtime module (or PRO edition): you can also enable in-game NavMesh updating by clicking on 'Tools > Digger > Setup NavMeshComponents' menu.\n\n" +
"DOCUMENTATION: https://ofux.github.io/Digger-Documentation/";
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox(Text, MessageType.Info);
}
}