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siege-song/Data/Assets/Digger/Demo/GroundDirtLayer.terrainlayer

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GroundDirtLayer
m_DiffuseTexture: {fileID: 2800000, guid: 159ce40681cf148b4829df993d1a0c6c, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 2a4fe5d6b6ca14e05a2bdf0ec589e0b4, type: 3}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 2, y: 2}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
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m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}