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19 lines
367 B
C#
19 lines
367 B
C#
#if UNITY_2017_1_OR_NEWER
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Pegasus
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{
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[Serializable]
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public class PegasusBehaviour : PlayableBehaviour
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{
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[HideInInspector]
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public PegasusManager pegasusManager;
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[HideInInspector]
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public float pegasusProgress;
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}
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}
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#endif
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