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33 lines
955 B
C#
33 lines
955 B
C#
#if UNITY_2017_1_OR_NEWER
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Pegasus
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{
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[Serializable]
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public class PegasusClip : PlayableAsset, ITimelineClipAsset
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{
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public ExposedReference<PegasusManager> PegasusManager;
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[Range(0f, 1f)]
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public float PegasusProgress;
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[HideInInspector]
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public PegasusBehaviour template = new PegasusBehaviour ();
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public ClipCaps clipCaps
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{
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get { return ClipCaps.Blending; }
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}
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public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
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{
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var playable = ScriptPlayable<PegasusBehaviour>.Create (graph, template);
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playable.GetBehaviour().pegasusManager = PegasusManager.Resolve(graph.GetResolver());
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playable.GetBehaviour().pegasusProgress = PegasusProgress;
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return playable;
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}
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}
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}
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#endif |