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// MODIFIED FOR ENVIRO POST PROCESSING
//
// Kino/Bloom v2 - Bloom filter for Unity
//
// Copyright (C) 2015, 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
Shader "Hidden/EnviroDistanceBlurHDRP"
{
Properties
{
_MainTex("", Any) = "" {}
_BaseTex("", Any) = "" {}
}
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
// 0: Prefilter
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
#pragma multi_compile __ ENVIROHDRP
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_prefilter
#pragma target 3.0
ENDHLSL
}
// 1: Prefilter with anti-flicker
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#define ANTI_FLICKER 1
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
#pragma multi_compile __ ENVIROHDRP
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_prefilter
#pragma target 3.0
ENDHLSL
}
// 2: First level downsampler
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#pragma multi_compile __ ENVIROHDRP
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_downsample1
#pragma target 3.0
ENDHLSL
}
// 3: First level downsampler with anti-flicker
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#define ANTI_FLICKER 1
#pragma multi_compile __ ENVIROHDRP
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_downsample1
#pragma target 3.0
ENDHLSL
}
// 4: Second level downsampler
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#pragma multi_compile __ ENVIROHDRP
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_downsample2
#pragma target 3.0
ENDHLSL
}
//MULTITex
// 5: Upsampler
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#pragma multi_compile __ ENVIROHDRP
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_upsample
#pragma target 3.0
ENDHLSL
}
// 6: High quality upsampler
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#define HIGH_QUALITY 1
#pragma multi_compile __ ENVIROHDRP
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_upsample
#pragma target 3.0
ENDHLSL
}
// 7: Combiner
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#pragma multi_compile __ ENVIROHDRP
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_upsample_final
#pragma target 3.0
ENDHLSL
}
// 8: High quality combiner
Pass
{
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
#pragma multi_compile __ ENVIROHDRP
#define HIGH_QUALITY 1
#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
#include "/Core/EnviroBlurCore.hlsl"
#pragma vertex Vert
#pragma fragment frag_upsample_final
#pragma target 3.0
ENDHLSL
}
}
}