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1421 lines
89 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using System.IO;
[CustomEditor(typeof(EnviroSky))]
public class EnviroSkyEditor : Editor
{
#if ENVIRO_HD
private string latestVersion = "2.4.2";
// GUI Styles
private GUIStyle boxStyle;
private GUIStyle boxStyleModified;
private GUIStyle wrapStyle;
private GUIStyle headerStyle;
private GUIStyle headerFoldout;
private GUIStyle popUpStyle;
//Target
private EnviroSky myTarget;
private Color modifiedColor;
private Color greenColor;
private Color boxColor1;
private bool showWeatherMap;
//Profile Properties
SerializedObject serializedObj;
SerializedProperty AdditionalDirectLight, Sun, Moon, DirectLight, GlobalReflectionProbe, windZone, LightningGenerator, satellites, starsRotation;
SerializedProperty Player, Camera, PlayerTag, CameraTag, AssignOnRuntime, tonemapping, SatTag, startMode, singlePassInstancedVR, floatingPointOriginAnchor;
SerializedProperty cycleLenghtInMinutes, ProgressMode, Years, Days, Hours, Minutes, Seconds, Longitude, Latitude, DayLength, NightLength, UTC, UpdateSeason, CurrentSeason, DaysInYear;
SerializedProperty UpdateWeather, StartWeather, EnableVolumeLighting, EnableSunShafts, EnableMoonShafts, AmbientVolume, WeatherVolume;
SerializedProperty lightIntensityLuxMult, exposure, angleOffset, lightColorGradient, lightIntensityCurveSun, lightIntensityCurveMoon, shadowStrength, VolumeLightingResolution, globalReflectionsUpdateOnPosition, globalReflectionsUpdateOnGameTime;
SerializedProperty stopRotationAtHigh, rotationStopHigh, directionalLightMode, lightIntensityTransitionSpeed, ambientMode, ambientIntensityCurve, ambientSkyGradient, ambientEquatorGradient, ambientGroundGradient;
SerializedProperty updateDefaultEnvironmentReflections, globalReflectionLayers, globalReflectionResolution, reflectionCloudsQuality, useFogInReflection, globalReflectionsScale, reflectionBool, reflectionIntensity, reflectionUpdate;
SerializedProperty sunDiskSizeSimple, simpleGroundColor, simpleSunColor, simpleSkyColor, simpleHorizonColor, simpleHorizonBackColor, renderMoon, moonGlowSize, blackGroundMode, galaxyCubeMap, galaxyIntensity, starsTwinklingRate, skyboxMode, customSkyboxMaterial, customSkyboxColor, rayleigh, g, mie, scatteringCurve, scatteringColor, sunMoonPos, sunIntensity, sunDiskScale, sunDiskIntensity, sunDiskColor, moonPhaseMode, moonTexture, moonGlowTexture, moonSize, moonGlow, currentMoonPhase, skyLuminance, skyColorPower, skyExposure, fogExposure, starsCubemap, starsIntensity, moonColor, moonGlowColor;
SerializedProperty cloudsSkyFogHeightBlending,dualLayerParticleClouds, setEnviroSkybox, skyboxExposure, controlSceneExposure, lightingVarianceTiling, useLessSteps, useHaltonRaymarchOffset, attenuationClamp, volumeCloudsAmbientColor, cloudsHeightMod, shadowCookieSize, shadowIntensity, customWeatherMap, silverLiningIntensity, silverLiningSpread, weatherAnimSpeedScale, globalCloudCoverage, cirrusCloudsAltitude, cloudsWorldScale, hgPhase, cloudsExposure, cirrusCloudsColor, volumeCloudsColor, volumeCloudsMoonColor, cirrusCloudsTexture, weatherMapTiling, LightIntensity, depthBlending, bilateralUpsampling;
SerializedProperty useTag, wetnessAccumulationSpeed, wetnessDryingSpeed, snowAccumulationSpeed, snowMeltingSpeed, cloudTransitionSpeed, fogTransitionSpeed, effectTransitionSpeed, audioTransitionSpeed, useWindZoneDirection, windTimeScale, windIntensity, windDirectionX, windDirectionY;
SerializedProperty useSimpleFog, simpleFogColor, fogMie, fogG, fogmode, distanceFog, startDistance, distanceFogIntensity, maximumFogIntensity, heightFog, height, heightFogIntensity, useNoise, noiseIntensity, noiseIntensityOffset, noiseScale, fogDithering, skyDithering;
SerializedProperty resolution, screenBlendMode, useDepthTexture, lightShaftsColorSun, lightShaftsColorMoon, treshholdColorSun, treshholdColorMoon, blurRadius, shaftsIntensity, maxRadius;
SerializedProperty SpringStart, SpringEnd, SummerStart, SummerEnd, AutumnStart, AutumnEnd, WinterStart, WinterEnd;
SerializedProperty effectQuality, updateInterval, lightningEffect, lightningRange, lightningHeight;
SerializedProperty setCameraClearFlags, reflectionUpdatePos;
SerializedProperty useFog, particleClouds, useVolumeClouds, useDistanceBlur, useFlatClouds, useParticleClouds, particleCloudsHeight1, particleCloudsColor1, particleCloudsHeight2, particleCloudsColor2, ambientLightIntensity;
SerializedProperty volumeLighting, SampleCount, ScatteringCoef, ExtinctionCoef, Anistropy, MaxRayLength, VolumeResolution, globalVolumeIntensity;
SerializedProperty showVolumeCloudsEditor, showDistanceBlurInEditor, showVolumeLightingEditor, showFogEditor, showFlatCloudsEditor, volumeNoiseIntensity, volumeNoiseScale, volumeNoiseIntensityOffset, windUpwardsIntensity, cirrusWindIntensity;
SerializedProperty antiFlicker, highQuality, radius, globalReflectionClouds, globalReflectionTimeSlicing;
SerializedProperty springBaseTemperature, summerBaseTemperature, autumnBaseTemperature, winterBaseTemperature, temperatureChangingSpeed, dayNightSwitch, snowMeltingTresholdTemperature, windIntensityTransitionSpeed;
SerializedProperty useAurora, auroraIntensity, auroraColor, auroraBrightness, auroraContrast, auroraHeight, auroraScale, auroraSteps, auroraSpeed;
SerializedProperty flatCloudsBaseTexture, flatCloudsDetailTexture, flatCloudsDirectLightColor, flatCloudsAmbientLightColor, flatCloudsAltitude, flatCloudsBaseTextureTiling, flatCloudsDetailTextureTiling, cloudsDetailWindIntensity;
//HDRP
SerializedProperty ambientColorMod, indirectLightingUpdateMode,fogColorTint,exposurePhysical, skyExposurePhysical, lightingUpdateEachFrames, useEnviroFog, useHDRPFog, usePhysicalBasedLighting, sunIntensityLux, moonIntensityLux, lightColorTemperature, lightColorTint;
ReorderableList thunderSFX;
void OnEnable()
{
myTarget = (EnviroSky)target;
serializedObj = new SerializedObject(myTarget);
//Components
Sun = serializedObj.FindProperty("Components.Sun");
Moon = serializedObj.FindProperty("Components.Moon");
DirectLight = serializedObj.FindProperty("Components.DirectLight");
GlobalReflectionProbe = serializedObj.FindProperty("Components.GlobalReflectionProbe");
windZone = serializedObj.FindProperty("Components.windZone");
LightningGenerator = serializedObj.FindProperty("Components.LightningGenerator");
satellites = serializedObj.FindProperty("Components.satellites");
starsRotation = serializedObj.FindProperty("Components.starsRotation");
particleClouds = serializedObj.FindProperty("Components.particleClouds");
AdditionalDirectLight = serializedObj.FindProperty("Components.AdditionalDirectLight");
/// Setup
Player = serializedObj.FindProperty("Player");
Camera = serializedObj.FindProperty("PlayerCamera");
PlayerTag = serializedObj.FindProperty("PlayerTag");
CameraTag = serializedObj.FindProperty("CameraTag");
AssignOnRuntime = serializedObj.FindProperty("AssignInRuntime");
tonemapping = serializedObj.FindProperty("tonemapping");
startMode = serializedObj.FindProperty("startMode");
SatTag = serializedObj.FindProperty("satelliteRenderingLayer");
singlePassInstancedVR = serializedObj.FindProperty("singlePassInstancedVR");
setCameraClearFlags = serializedObj.FindProperty("setCameraClearFlags");
floatingPointOriginAnchor = serializedObj.FindProperty("floatingPointOriginAnchor");
// Weather Controls
UpdateWeather = serializedObj.FindProperty("Weather.updateWeather");
StartWeather = serializedObj.FindProperty("Weather.startWeatherPreset");
//Feature Controls:
EnableVolumeLighting = serializedObj.FindProperty("useVolumeLighting");
EnableSunShafts = serializedObj.FindProperty("LightShafts.sunLightShafts");
EnableMoonShafts = serializedObj.FindProperty("LightShafts.moonLightShafts");
useAurora = serializedObj.FindProperty("useAurora");
// Audio Controls
AmbientVolume = serializedObj.FindProperty("Audio.ambientSFXVolume");
WeatherVolume = serializedObj.FindProperty("Audio.weatherSFXVolume");
// Time Controls
ProgressMode = serializedObj.FindProperty("GameTime.ProgressTime");
DayLength = serializedObj.FindProperty("GameTime.dayLengthModifier");
NightLength = serializedObj.FindProperty("GameTime.nightLengthModifier");
cycleLenghtInMinutes = serializedObj.FindProperty("GameTime.cycleLengthInMinutes");
UpdateSeason = serializedObj.FindProperty("Seasons.calcSeasons");
CurrentSeason = serializedObj.FindProperty("Seasons.currentSeasons");
Years = serializedObj.FindProperty("GameTime.Years");
Days = serializedObj.FindProperty("GameTime.Days");
Hours = serializedObj.FindProperty("GameTime.Hours");
Minutes = serializedObj.FindProperty("GameTime.Minutes");
Seconds = serializedObj.FindProperty("GameTime.Seconds");
Longitude = serializedObj.FindProperty("GameTime.Longitude");
Latitude = serializedObj.FindProperty("GameTime.Latitude");
UTC = serializedObj.FindProperty("GameTime.utcOffset");
DaysInYear = serializedObj.FindProperty("GameTime.DaysInYear");
dayNightSwitch = serializedObj.FindProperty("GameTime.dayNightSwitch");
//Lighting Category
lightColorGradient = serializedObj.FindProperty("lightSettings.LightColor");
lightIntensityCurveSun = serializedObj.FindProperty("lightSettings.directLightSunIntensity");
lightIntensityCurveMoon = serializedObj.FindProperty("lightSettings.directLightMoonIntensity");
shadowStrength = serializedObj.FindProperty("lightSettings.shadowIntensity");
angleOffset = serializedObj.FindProperty("lightSettings.directLightAngleOffset");
ambientMode = serializedObj.FindProperty("lightSettings.ambientMode");
ambientIntensityCurve = serializedObj.FindProperty("lightSettings.ambientIntensity");
ambientSkyGradient = serializedObj.FindProperty("lightSettings.ambientSkyColor");
ambientEquatorGradient = serializedObj.FindProperty("lightSettings.ambientEquatorColor");
ambientGroundGradient = serializedObj.FindProperty("lightSettings.ambientGroundColor");
stopRotationAtHigh = serializedObj.FindProperty("lightSettings.stopRotationAtHigh");
rotationStopHigh = serializedObj.FindProperty("lightSettings.rotationStopHigh");
reflectionBool = serializedObj.FindProperty("reflectionSettings.globalReflections");
reflectionIntensity = serializedObj.FindProperty("reflectionSettings.globalReflectionsIntensity");
reflectionUpdate = serializedObj.FindProperty("reflectionSettings.globalReflectionsTimeTreshold");
reflectionUpdatePos = serializedObj.FindProperty("reflectionSettings.globalReflectionsPositionTreshold");
updateDefaultEnvironmentReflections = serializedObj.FindProperty("reflectionSettings.updateDefaultEnvironmentReflections");
globalReflectionsScale = serializedObj.FindProperty("reflectionSettings.globalReflectionsScale");
globalReflectionsUpdateOnPosition = serializedObj.FindProperty("reflectionSettings.globalReflectionsUpdateOnPosition");
globalReflectionsUpdateOnGameTime = serializedObj.FindProperty("reflectionSettings.globalReflectionsUpdateOnGameTime");
globalReflectionClouds = serializedObj.FindProperty("reflectionSettings.globalReflectionCustomRendering");
globalReflectionTimeSlicing = serializedObj.FindProperty("reflectionSettings.globalReflectionTimeSlicing");
reflectionCloudsQuality = serializedObj.FindProperty("reflectionSettings.reflectionCloudsQuality");
useFogInReflection = serializedObj.FindProperty("reflectionSettings.globalReflectionUseFog");
globalReflectionResolution = serializedObj.FindProperty("reflectionSettings.globalReflectionResolution");
globalReflectionLayers = serializedObj.FindProperty("reflectionSettings.globalReflectionLayers");
lightIntensityTransitionSpeed = serializedObj.FindProperty("lightSettings.lightIntensityTransitionSpeed");
directionalLightMode = serializedObj.FindProperty("lightSettings.directionalLightMode");
//HDRP
lightingUpdateEachFrames = serializedObj.FindProperty("lightingUpdateEachFrames");
exposure = serializedObj.FindProperty("lightSettings.exposure");
controlSceneExposure = serializedObj.FindProperty("lightSettings.controlSceneExposure");
skyboxExposure = serializedObj.FindProperty("lightSettings.skyExposure");
lightIntensityLuxMult = serializedObj.FindProperty("lightSettings.lightIntensityLuxMult");
setEnviroSkybox = serializedObj.FindProperty("skySettings.setEnviroSkybox");
useEnviroFog = serializedObj.FindProperty("fogSettings.useEnviroGroundFog");
useHDRPFog = serializedObj.FindProperty("fogSettings.useHDRPFog");
usePhysicalBasedLighting = serializedObj.FindProperty("lightSettings.usePhysicalBasedLighting");
sunIntensityLux = serializedObj.FindProperty("lightSettings.sunIntensityLux");
moonIntensityLux = serializedObj.FindProperty("lightSettings.moonIntensityLux");
lightColorTemperature = serializedObj.FindProperty("lightSettings.lightColorTemperature");
lightColorTint = serializedObj.FindProperty("lightSettings.lightColorTint");
exposurePhysical = serializedObj.FindProperty("lightSettings.exposurePhysical");
skyExposurePhysical = serializedObj.FindProperty("lightSettings.skyExposurePhysical");
indirectLightingUpdateMode = serializedObj.FindProperty("lightSettings.indirectLightingUpdateMode");
ambientColorMod = serializedObj.FindProperty("lightSettings.ambientColorMod");
//Volume Lighting
VolumeLightingResolution = serializedObj.FindProperty("volumeLightSettings.Resolution");
volumeLighting = serializedObj.FindProperty("volumeLightSettings.dirVolumeLighting");
SampleCount = serializedObj.FindProperty("volumeLightSettings.SampleCount");
ScatteringCoef = serializedObj.FindProperty("volumeLightSettings.ScatteringCoef");
ExtinctionCoef = serializedObj.FindProperty("volumeLightSettings.ExtinctionCoef");
Anistropy = serializedObj.FindProperty("volumeLightSettings.Anistropy");
MaxRayLength = serializedObj.FindProperty("volumeLightSettings.MaxRayLength");
useNoise = serializedObj.FindProperty("volumeLightSettings.directLightNoise");
volumeNoiseIntensity = serializedObj.FindProperty("volumeLightSettings.noiseIntensity");
volumeNoiseScale = serializedObj.FindProperty("volumeLightSettings.noiseScale");
volumeNoiseIntensityOffset = serializedObj.FindProperty("volumeLightSettings.noiseIntensityOffset");
//Sky Category
skyboxMode = serializedObj.FindProperty("skySettings.skyboxMode");
customSkyboxMaterial = serializedObj.FindProperty("skySettings.customSkyboxMaterial");
customSkyboxColor = serializedObj.FindProperty("skySettings.customSkyboxColor");
blackGroundMode = serializedObj.FindProperty("skySettings.blackGroundMode");
rayleigh = serializedObj.FindProperty("skySettings.rayleigh");
g = serializedObj.FindProperty("skySettings.g");
mie = serializedObj.FindProperty("skySettings.mie");
scatteringCurve = serializedObj.FindProperty("skySettings.scatteringCurve");
scatteringColor = serializedObj.FindProperty("skySettings.scatteringColor");
sunMoonPos = serializedObj.FindProperty("skySettings.sunAndMoonPosition");
sunIntensity = serializedObj.FindProperty("skySettings.sunIntensity");
sunDiskScale = serializedObj.FindProperty("skySettings.sunDiskScale");
sunDiskIntensity = serializedObj.FindProperty("skySettings.sunDiskIntensity");
sunDiskColor = serializedObj.FindProperty("skySettings.sunDiskColor");
renderMoon = serializedObj.FindProperty("skySettings.renderMoon");
moonPhaseMode = serializedObj.FindProperty("skySettings.moonPhaseMode");
moonTexture = serializedObj.FindProperty("skySettings.moonTexture");
moonGlowTexture = serializedObj.FindProperty("skySettings.glowTexture");
moonGlow = serializedObj.FindProperty("skySettings.moonGlow");
currentMoonPhase = serializedObj.FindProperty("customMoonPhase");
skyLuminance = serializedObj.FindProperty("skySettings.skyLuminence");
skyColorPower = serializedObj.FindProperty("skySettings.skyColorPower");
skyExposure = serializedObj.FindProperty("skySettings.skyExposure");
starsCubemap = serializedObj.FindProperty("skySettings.starsCubeMap");
starsIntensity = serializedObj.FindProperty("skySettings.starsIntensity");
starsTwinklingRate = serializedObj.FindProperty("skySettings.starsTwinklingRate");
moonGlowColor = serializedObj.FindProperty("skySettings.moonGlowColor");
moonColor = serializedObj.FindProperty("skySettings.moonColor");
moonSize = serializedObj.FindProperty("skySettings.moonSize");
moonGlowSize = serializedObj.FindProperty("skySettings.glowSize");
simpleSkyColor = serializedObj.FindProperty("skySettings.simpleSkyColor");
simpleHorizonColor = serializedObj.FindProperty("skySettings.simpleHorizonColor");
simpleHorizonBackColor = serializedObj.FindProperty("skySettings.simpleHorizonBackColor");
sunDiskSizeSimple = serializedObj.FindProperty("skySettings.simpleSunDiskSize");
simpleSunColor = serializedObj.FindProperty("skySettings.simpleSunColor");
simpleGroundColor = serializedObj.FindProperty("skySettings.simpleGroundColor");
galaxyCubeMap = serializedObj.FindProperty("skySettings.galaxyCubeMap");
galaxyIntensity = serializedObj.FindProperty("skySettings.galaxyIntensity");
//Clouds Category
cloudsWorldScale = serializedObj.FindProperty("cloudsSettings.cloudsWorldScale");
depthBlending = serializedObj.FindProperty("cloudsSettings.depthBlending");
bilateralUpsampling = serializedObj.FindProperty("cloudsSettings.bilateralUpsampling");
attenuationClamp = serializedObj.FindProperty("cloudsSettings.attenuationClamp");
useHaltonRaymarchOffset = serializedObj.FindProperty("cloudsSettings.useHaltonRaymarchOffset");
useLessSteps = serializedObj.FindProperty("cloudsSettings.useLessSteps");
weatherAnimSpeedScale = serializedObj.FindProperty("cloudsSettings.weatherAnimSpeedScale");
cloudsHeightMod = serializedObj.FindProperty("cloudsSettings.cloudsHeightMod");
hgPhase = serializedObj.FindProperty("cloudsSettings.hgPhase");
weatherMapTiling = serializedObj.FindProperty("cloudsSettings.weatherMapTiling");
volumeCloudsColor = serializedObj.FindProperty("cloudsSettings.volumeCloudsColor");
cloudsExposure = serializedObj.FindProperty("cloudsSettings.cloudsExposure");
volumeCloudsMoonColor = serializedObj.FindProperty("cloudsSettings.volumeCloudsMoonColor");
ambientLightIntensity = serializedObj.FindProperty("cloudsSettings.ambientLightIntensity");
lightingVarianceTiling = serializedObj.FindProperty("cloudsSettings.lightingVarianceTiling");
volumeCloudsAmbientColor = serializedObj.FindProperty("cloudsSettings.volumeCloudsAmbientColor");
cirrusCloudsTexture = serializedObj.FindProperty("cloudsSettings.cirrusCloudsTexture");
cirrusCloudsAltitude = serializedObj.FindProperty("cloudsSettings.cirrusCloudsAltitude");
cirrusCloudsColor = serializedObj.FindProperty("cloudsSettings.cirrusCloudsColor");
globalCloudCoverage = serializedObj.FindProperty("cloudsSettings.globalCloudCoverage");
silverLiningIntensity = serializedObj.FindProperty("cloudsSettings.silverLiningIntensity");
customWeatherMap = serializedObj.FindProperty("cloudsSettings.customWeatherMap");
LightIntensity = serializedObj.FindProperty("cloudsSettings.lightIntensity");
silverLiningSpread = serializedObj.FindProperty("cloudsSettings.silverLiningSpread");
shadowIntensity = serializedObj.FindProperty("cloudsSettings.shadowIntensity");
shadowCookieSize = serializedObj.FindProperty("cloudsSettings.shadowCookieSize");
particleCloudsHeight1 = serializedObj.FindProperty("cloudsSettings.ParticleCloudsLayer1.height");
particleCloudsColor1 = serializedObj.FindProperty("cloudsSettings.ParticleCloudsLayer1.particleCloudsColor");
particleCloudsHeight2 = serializedObj.FindProperty("cloudsSettings.ParticleCloudsLayer2.height");
particleCloudsColor2 = serializedObj.FindProperty("cloudsSettings.ParticleCloudsLayer2.particleCloudsColor");
dualLayerParticleClouds = serializedObj.FindProperty("cloudsSettings.dualLayerParticleClouds");
flatCloudsBaseTexture = serializedObj.FindProperty("cloudsSettings.flatCloudsBaseTexture");
flatCloudsDetailTexture = serializedObj.FindProperty("cloudsSettings.flatCloudsDetailTexture");
flatCloudsDirectLightColor = serializedObj.FindProperty("cloudsSettings.flatCloudsDirectLightColor");
flatCloudsAmbientLightColor = serializedObj.FindProperty("cloudsSettings.flatCloudsAmbientLightColor");
flatCloudsAltitude = serializedObj.FindProperty("cloudsSettings.flatCloudsAltitude");
flatCloudsBaseTextureTiling = serializedObj.FindProperty("cloudsSettings.flatCloudsBaseTextureTiling");
flatCloudsDetailTextureTiling = serializedObj.FindProperty("cloudsSettings.flatCloudsDetailTextureTiling");
cloudsDetailWindIntensity = serializedObj.FindProperty("cloudsSettings.cloudsDetailWindIntensity");
cloudsSkyFogHeightBlending = serializedObj.FindProperty("cloudsSettings.cloudsSkyFogHeightBlending");
// Weather Category
useTag = serializedObj.FindProperty("weatherSettings.useTag");
wetnessAccumulationSpeed = serializedObj.FindProperty("weatherSettings.wetnessAccumulationSpeed");
wetnessDryingSpeed = serializedObj.FindProperty("weatherSettings.wetnessDryingSpeed");
snowAccumulationSpeed = serializedObj.FindProperty("weatherSettings.snowAccumulationSpeed");
snowMeltingSpeed = serializedObj.FindProperty("weatherSettings.snowMeltingSpeed");
cloudTransitionSpeed = serializedObj.FindProperty("weatherSettings.cloudTransitionSpeed");
fogTransitionSpeed = serializedObj.FindProperty("weatherSettings.fogTransitionSpeed");
effectTransitionSpeed = serializedObj.FindProperty("weatherSettings.effectTransitionSpeed");
audioTransitionSpeed = serializedObj.FindProperty("weatherSettings.audioTransitionSpeed");
snowMeltingTresholdTemperature = serializedObj.FindProperty("weatherSettings.snowMeltingTresholdTemperature");
windIntensityTransitionSpeed = serializedObj.FindProperty("weatherSettings.windIntensityTransitionSpeed");
lightningEffect = serializedObj.FindProperty("weatherSettings.lightningEffect");
lightningRange = serializedObj.FindProperty("weatherSettings.lightningRange");
lightningHeight = serializedObj.FindProperty("weatherSettings.lightningHeight");
temperatureChangingSpeed = serializedObj.FindProperty("weatherSettings.temperatureChangingSpeed");
useWindZoneDirection = serializedObj.FindProperty("cloudsSettings.useWindZoneDirection");
useVolumeClouds = serializedObj.FindProperty("useVolumeClouds");
useFlatClouds = serializedObj.FindProperty("useFlatClouds");
useDistanceBlur = serializedObj.FindProperty("useDistanceBlur");
useParticleClouds = serializedObj.FindProperty("useParticleClouds");
useFog = serializedObj.FindProperty("useFog");
windTimeScale = serializedObj.FindProperty("cloudsSettings.cloudsTimeScale");
cirrusWindIntensity = serializedObj.FindProperty("cloudsSettings.cirrusWindIntensity");
windIntensity = serializedObj.FindProperty("cloudsSettings.cloudsWindIntensity");
windUpwardsIntensity = serializedObj.FindProperty("cloudsSettings.cloudsUpwardsWindIntensity");
windDirectionX = serializedObj.FindProperty("cloudsSettings.cloudsWindDirectionX");
windDirectionY = serializedObj.FindProperty("cloudsSettings.cloudsWindDirectionY");
fogmode = serializedObj.FindProperty("fogSettings.Fogmode");
distanceFog = serializedObj.FindProperty("fogSettings.distanceFog");
startDistance = serializedObj.FindProperty("fogSettings.startDistance");
distanceFogIntensity = serializedObj.FindProperty("fogSettings.distanceFogIntensity");
maximumFogIntensity = serializedObj.FindProperty("fogSettings.maximumFogDensity");
heightFog = serializedObj.FindProperty("fogSettings.heightFog");
height = serializedObj.FindProperty("fogSettings.height");
heightFogIntensity = serializedObj.FindProperty("fogSettings.heightFogIntensity");
noiseIntensity = serializedObj.FindProperty("fogSettings.noiseIntensity");
noiseIntensityOffset = serializedObj.FindProperty("fogSettings.noiseIntensityOffset");
noiseScale = serializedObj.FindProperty("fogSettings.noiseScale");
fogDithering = serializedObj.FindProperty("fogSettings.fogDithering");
skyDithering = serializedObj.FindProperty("skySettings.dithering");
fogMie = serializedObj.FindProperty("fogSettings.mie");
fogG = serializedObj.FindProperty("fogSettings.g");
useSimpleFog = serializedObj.FindProperty("fogSettings.useSimpleFog");
simpleFogColor = serializedObj.FindProperty("fogSettings.simpleFogColor");
fogExposure = serializedObj.FindProperty("fogSettings.fogExposure");
fogColorTint = serializedObj.FindProperty("fogSettings.fogColorTint");
//AURORA
auroraIntensity = serializedObj.FindProperty("auroraSettings.auroraIntensity");
auroraColor = serializedObj.FindProperty("auroraSettings.auroraColor");
auroraBrightness = serializedObj.FindProperty("auroraSettings.auroraBrightness");
auroraContrast = serializedObj.FindProperty("auroraSettings.auroraContrast");
auroraHeight = serializedObj.FindProperty("auroraSettings.auroraHeight");
auroraScale = serializedObj.FindProperty("auroraSettings.auroraScale");
auroraSteps = serializedObj.FindProperty("auroraSettings.auroraSteps");
auroraSpeed = serializedObj.FindProperty("auroraSettings.auroraSpeed");
//LightShafts
resolution = serializedObj.FindProperty("lightshaftsSettings.resolution");
screenBlendMode = serializedObj.FindProperty("lightshaftsSettings.screenBlendMode");
useDepthTexture = serializedObj.FindProperty("lightshaftsSettings.useDepthTexture");
lightShaftsColorSun = serializedObj.FindProperty("lightshaftsSettings.lightShaftsColorSun");
lightShaftsColorMoon = serializedObj.FindProperty("lightshaftsSettings.lightShaftsColorMoon");
treshholdColorSun = serializedObj.FindProperty("lightshaftsSettings.thresholdColorSun");
treshholdColorMoon = serializedObj.FindProperty("lightshaftsSettings.thresholdColorMoon");
blurRadius = serializedObj.FindProperty("lightshaftsSettings.blurRadius");
shaftsIntensity = serializedObj.FindProperty("lightshaftsSettings.intensity");
maxRadius = serializedObj.FindProperty("lightshaftsSettings.maxRadius");
//Distance Blur
antiFlicker = serializedObj.FindProperty("distanceBlurSettings.antiFlicker");
highQuality = serializedObj.FindProperty("distanceBlurSettings.highQuality");
radius = serializedObj.FindProperty("distanceBlurSettings.radius");
//Season
SpringStart = serializedObj.FindProperty("seasonsSettings.SpringStart");
SpringEnd = serializedObj.FindProperty("seasonsSettings.SpringEnd");
SummerStart = serializedObj.FindProperty("seasonsSettings.SummerStart");
SummerEnd = serializedObj.FindProperty("seasonsSettings.SummerEnd");
AutumnStart = serializedObj.FindProperty("seasonsSettings.AutumnStart");
AutumnEnd = serializedObj.FindProperty("seasonsSettings.AutumnEnd");
WinterStart = serializedObj.FindProperty("seasonsSettings.WinterStart");
WinterEnd = serializedObj.FindProperty("seasonsSettings.WinterEnd");
springBaseTemperature = serializedObj.FindProperty("seasonsSettings.springBaseTemperature");
summerBaseTemperature = serializedObj.FindProperty("seasonsSettings.summerBaseTemperature");
autumnBaseTemperature = serializedObj.FindProperty("seasonsSettings.autumnBaseTemperature");
winterBaseTemperature = serializedObj.FindProperty("seasonsSettings.winterBaseTemperature");
//Quality
effectQuality = serializedObj.FindProperty("qualitySettings.GlobalParticleEmissionRates");
updateInterval = serializedObj.FindProperty("qualitySettings.UpdateInterval");
//Editor
showVolumeCloudsEditor = serializedObj.FindProperty("showVolumeCloudsInEditor");
showDistanceBlurInEditor = serializedObj.FindProperty("showDistanceBlurInEditor");
showVolumeLightingEditor = serializedObj.FindProperty("showVolumeLightingInEditor");
showFogEditor = serializedObj.FindProperty("showFogInEditor");
showFlatCloudsEditor = serializedObj.FindProperty("showFlatCloudsInEditor");
//Audio
thunderSFX = new ReorderableList(serializedObject,
serializedObject.FindProperty("audioSettings.ThunderSFX"),
true, true, true, true);
thunderSFX.drawHeaderCallback = (Rect rect) =>
{
EditorGUI.LabelField(rect, "Thunder SFX");
};
thunderSFX.drawElementCallback =
(Rect rect, int index, bool isActive, bool isFocused) =>
{
var element = thunderSFX.serializedProperty.GetArrayElementAtIndex(index);
rect.y += 2;
EditorGUI.PropertyField(
new Rect(rect.x, rect.y, Screen.width * .8f, EditorGUIUtility.singleLineHeight),
element, GUIContent.none);
};
thunderSFX.onAddCallback = (ReorderableList l) =>
{
var index = l.serializedProperty.arraySize;
l.serializedProperty.arraySize++;
l.index = index;
};
modifiedColor = Color.red;
modifiedColor.a = 0.5f;
greenColor = Color.green;
greenColor.a = 0.5f;
#if UNITY_2019_3_OR_NEWER
boxColor1 = new Color(0.95f, 0.95f, 0.95f, 1f);
#else
boxColor1 = new Color(0.85f, 0.85f, 0.85f, 1f);
#endif
////
}
/// <summary>
/// Applies the changes and set profile to modifed but not saved.
/// </summary>
private void ApplyChanges()
{
if (EditorGUI.EndChangeCheck())
{
serializedObj.ApplyModifiedProperties();
myTarget.profile.modified = true;
}
}
private string[] cloudsQualityPresetsNames;
public override void OnInspectorGUI()
{
myTarget = (EnviroSky)target;
if (boxStyle == null)
{
boxStyle = new GUIStyle(GUI.skin.box);
boxStyle.normal.textColor = GUI.skin.label.normal.textColor;
boxStyle.fontStyle = FontStyle.Bold;
boxStyle.alignment = TextAnchor.UpperLeft;
}
if (boxStyleModified == null)
{
boxStyleModified = new GUIStyle(EditorStyles.helpBox);
boxStyleModified.normal.textColor = GUI.skin.label.normal.textColor;
boxStyleModified.fontStyle = FontStyle.Bold;
boxStyleModified.fontSize = 11;
boxStyleModified.alignment = TextAnchor.UpperLeft;
}
if (wrapStyle == null)
{
wrapStyle = new GUIStyle(GUI.skin.label);
wrapStyle.fontStyle = FontStyle.Normal;
wrapStyle.wordWrap = true;
}
if (headerStyle == null)
{
headerStyle = new GUIStyle(GUI.skin.label);
headerStyle.fontStyle = FontStyle.Bold;
headerStyle.alignment = TextAnchor.UpperLeft;
}
if (headerFoldout == null)
{
headerFoldout = new GUIStyle(EditorStyles.foldout);
headerFoldout.fontStyle = FontStyle.Bold;
}
if (popUpStyle == null)
{
popUpStyle = new GUIStyle(EditorStyles.popup);
popUpStyle.alignment = TextAnchor.MiddleCenter;
popUpStyle.fixedHeight = 20f;
popUpStyle.fontStyle = FontStyle.Bold;
}
GUILayout.BeginVertical("Enviro - Sky and Weather " + latestVersion, boxStyle);
GUILayout.Space(20);
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("Profile", boxStyleModified);
GUI.backgroundColor = Color.white;
GUILayout.Space(20);
myTarget.profile = (EnviroProfile)EditorGUILayout.ObjectField(myTarget.profile, typeof(EnviroProfile), false);
GUILayout.Space(10);
if (myTarget.profile != null)
EditorGUILayout.LabelField("Profile Version:", myTarget.profile.version,headerStyle);
else
EditorGUILayout.LabelField("No Profile Assigned!");
GUILayout.Space(5);
if (myTarget.profile != null && myTarget.profile.version != latestVersion)
if (GUILayout.Button("Update Profile"))
{
if (EnviroProfileCreation.UpdateProfile(myTarget.profile, myTarget.profile.version, latestVersion) == true)
myTarget.ApplyProfile(myTarget.profile);
}
// Runtime Settings
if (GUILayout.Button("Apply all Settings"))
{
myTarget.ReInit();
}
GUILayout.EndHorizontal();
if (myTarget.profile != null)
{
if (myTarget.profile.modified) // Change color when modified
GUI.backgroundColor = modifiedColor;
else
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
serializedObj.UpdateIfRequiredOrScript();
myTarget.showSettings = GUILayout.Toggle(myTarget.showSettings, "Edit Profile", headerFoldout);
if (myTarget.showSettings)
{
GUILayout.BeginVertical("", boxStyleModified);
GUILayout.Space(5);
GUILayout.BeginHorizontal();
if (GUILayout.Button("Save to Profile"))
{
myTarget.SaveProfile();
myTarget.profile.modified = false;
}
if (GUILayout.Button("Load from Profile"))
{
myTarget.ApplyProfile(myTarget.profile);
myTarget.profile.modified = false;
serializedObj.UpdateIfRequiredOrScript();
}
GUILayout.EndHorizontal();
GUILayout.Space(5);
EditorGUILayout.LabelField("Category", headerStyle);
myTarget.profile.viewMode = (EnviroProfile.settingsMode)EditorGUILayout.EnumPopup(myTarget.profile.viewMode, popUpStyle);
GUILayout.Space(10);
GUILayout.EndVertical();
switch (myTarget.profile.viewMode)
{
case EnviroProfile.settingsMode.Lighting:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
#if ENVIRO_HDRP
EditorGUILayout.PropertyField(directionalLightMode, true, null);
EditorGUILayout.PropertyField(lightingUpdateEachFrames, true, null);
EditorGUILayout.PropertyField(indirectLightingUpdateMode, true, null);
EditorGUILayout.PropertyField(usePhysicalBasedLighting, true, null);
if (myTarget.lightSettings.usePhysicalBasedLighting == true)
{
GUILayout.Space(10);
EditorGUILayout.LabelField("Light Intensity", headerStyle);
EditorGUILayout.PropertyField(sunIntensityLux, true, null);
EditorGUILayout.PropertyField(moonIntensityLux, true, null);
EditorGUILayout.PropertyField(shadowStrength, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Light Color", headerStyle);
EditorGUILayout.PropertyField(lightColorTemperature, true, null);
EditorGUILayout.PropertyField(lightColorTint, true, null);
EditorGUILayout.PropertyField(ambientColorMod, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Exposure Settings", headerStyle);
EditorGUILayout.PropertyField(controlSceneExposure, true, null);
if (myTarget.lightSettings.controlSceneExposure)
EditorGUILayout.PropertyField(exposurePhysical, true, null);
EditorGUILayout.PropertyField(skyExposurePhysical, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Current Lighting Settings:", headerStyle);
EditorGUILayout.LabelField("Current Sun light intensity in LUX: " + (myTarget.lightSettings.sunIntensityLux.Evaluate(myTarget.GameTime.solarTime) * myTarget.currentLightIntensityMod).ToString(), wrapStyle);
EditorGUILayout.LabelField("Current Moon light intensity in LUX: " + (myTarget.lightSettings.moonIntensityLux.Evaluate(myTarget.GameTime.lunarTime) * myTarget.currentLightIntensityMod).ToString(), wrapStyle);
GUILayout.Space(5);
EditorGUILayout.LabelField("Current scene exposure: " + (myTarget.lightSettings.exposurePhysical.Evaluate(myTarget.GameTime.solarTime) * myTarget.currentSceneExposureMod).ToString(), wrapStyle);
EditorGUILayout.LabelField("Current sky exposure: " + (myTarget.lightSettings.skyExposurePhysical.Evaluate(myTarget.GameTime.solarTime) * myTarget.currentSkyExposureMod).ToString(), wrapStyle);
}
else
{
GUILayout.Space(10);
EditorGUILayout.LabelField("Light Intensity and Color", headerStyle);
EditorGUILayout.PropertyField(lightColorGradient, true, null);
EditorGUILayout.PropertyField(lightIntensityCurveSun, true, null);
EditorGUILayout.PropertyField(lightIntensityCurveMoon, true, null);
EditorGUILayout.PropertyField(shadowStrength, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Exposure Settings", headerStyle);
EditorGUILayout.PropertyField(controlSceneExposure, true, null);
if (myTarget.lightSettings.controlSceneExposure)
EditorGUILayout.PropertyField(exposure, true, null);
EditorGUILayout.PropertyField(lightIntensityLuxMult, true, null);
EditorGUILayout.PropertyField(skyboxExposure, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Current Lighting Settings:", headerStyle);
EditorGUILayout.LabelField("Current Sun light intensity in LUX: " + (myTarget.lightSettings.directLightSunIntensity.Evaluate(myTarget.GameTime.solarTime) * myTarget.lightSettings.lightIntensityLuxMult * 250f).ToString(), wrapStyle);
EditorGUILayout.LabelField("Current Moon light intensity in LUX: " + ((myTarget.lightSettings.directLightMoonIntensity.Evaluate(myTarget.GameTime.lunarTime) * myTarget.lightSettings.lightIntensityLuxMult * 250f) * (1 - myTarget.GameTime.solarTime)).ToString(), wrapStyle);
GUILayout.Space(5);
EditorGUILayout.LabelField("Current scene exposure: " + myTarget.lightSettings.exposure.ToString(), wrapStyle);
EditorGUILayout.LabelField("Current sky exposure: " + myTarget.lightSettings.skyExposure.ToString(), wrapStyle);
}
#else
EditorGUILayout.PropertyField(directionalLightMode, true, null);
EditorGUILayout.PropertyField(lightColorGradient, true, null);
EditorGUILayout.PropertyField(lightIntensityCurveSun, true, null);
EditorGUILayout.PropertyField(lightIntensityCurveMoon, true, null);
EditorGUILayout.PropertyField(shadowStrength, true, null);
EditorGUILayout.PropertyField(lightIntensityTransitionSpeed, true, null);
#endif
GUILayout.Space(10);
EditorGUILayout.LabelField("Misc", headerStyle);
EditorGUILayout.PropertyField(angleOffset, true, null);
EditorGUILayout.PropertyField(stopRotationAtHigh, true, null);
if (myTarget.lightSettings.stopRotationAtHigh)
EditorGUILayout.PropertyField(rotationStopHigh, true, null);
#if ENVIRO_HDRP
#else
EditorGUILayout.PropertyField(ambientMode, true, null);
EditorGUILayout.PropertyField(ambientIntensityCurve, true, null);
EditorGUILayout.PropertyField(ambientSkyGradient, true, null);
EditorGUILayout.PropertyField(ambientEquatorGradient, true, null);
EditorGUILayout.PropertyField(ambientGroundGradient, true, null);
#endif
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Sky:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
#if !ENVIRO_HDRP
EditorGUILayout.PropertyField(skyboxMode, true, null);
if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.CustomSkybox)
EditorGUILayout.PropertyField(customSkyboxMaterial, true, null);
if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.CustomColor)
EditorGUILayout.PropertyField(customSkyboxColor, true, null);
if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Default)
EditorGUILayout.PropertyField(blackGroundMode, true, null);
GUILayout.Space(10);
#else
if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Default)
EditorGUILayout.PropertyField(blackGroundMode, true, null);
EditorGUILayout.PropertyField(setEnviroSkybox, true, null);
GUILayout.Space(10);
#endif
if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Default)
{
EditorGUILayout.LabelField("Scattering", headerStyle);
myTarget.skySettings.waveLength = EditorGUILayout.Vector3Field("Wave Length", myTarget.skySettings.waveLength);
EditorGUILayout.PropertyField(rayleigh, true, null);
EditorGUILayout.PropertyField(g, true, null);
EditorGUILayout.PropertyField(mie, true, null);
EditorGUILayout.PropertyField(scatteringCurve, true, null);
EditorGUILayout.PropertyField(scatteringColor, true, null);
}
else if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Simple)
{
EditorGUILayout.LabelField("Color", headerStyle);
EditorGUILayout.PropertyField(simpleSkyColor, true, null);
EditorGUILayout.PropertyField(simpleHorizonColor, true, null);
EditorGUILayout.PropertyField(simpleHorizonBackColor, true, null);
EditorGUILayout.PropertyField(simpleSunColor, true, null);
EditorGUILayout.PropertyField(simpleGroundColor, true, null);
}
EditorGUILayout.PropertyField(sunMoonPos, true, null);
if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Default)
{
EditorGUILayout.PropertyField(sunIntensity, true, null);
EditorGUILayout.PropertyField(sunDiskScale, true, null);
EditorGUILayout.PropertyField(sunDiskIntensity, true, null);
EditorGUILayout.PropertyField(sunDiskColor, true, null);
}
else if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Simple)
EditorGUILayout.PropertyField(sunDiskSizeSimple, true, null);
EditorGUILayout.PropertyField(renderMoon, true, null);
EditorGUILayout.PropertyField(moonPhaseMode, true, null);
EditorGUILayout.PropertyField(moonTexture, true, null);
EditorGUILayout.PropertyField(moonGlowTexture, true, null);
EditorGUILayout.PropertyField(moonColor, true, null);
EditorGUILayout.PropertyField(moonSize, true, null);
EditorGUILayout.PropertyField(moonGlowSize, true, null);
EditorGUILayout.PropertyField(moonGlow, true, null);
EditorGUILayout.PropertyField(moonGlowColor, true, null);
if (myTarget.skySettings.moonPhaseMode == EnviroSkySettings.MoonPhases.Custom)
{
EditorGUILayout.PropertyField(currentMoonPhase, true, null);
}
if (myTarget.skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Default)
{
EditorGUILayout.PropertyField(skyLuminance, true, null);
EditorGUILayout.PropertyField(skyColorPower, true, null);
EditorGUILayout.PropertyField(skyExposure, true, null);
EditorGUILayout.PropertyField(skyDithering, true, null);
}
EditorGUILayout.PropertyField(starsCubemap, true, null);
EditorGUILayout.PropertyField(starsIntensity, true, null);
EditorGUILayout.PropertyField(starsTwinklingRate, true, null);
EditorGUILayout.PropertyField(galaxyCubeMap, true, null);
EditorGUILayout.PropertyField(galaxyIntensity, true, null);
ApplyChanges();
GUILayout.EndVertical();
break;
// CLouds Category
case EnviroProfile.settingsMode.Clouds:
EditorGUI.BeginChangeCheck();
GUILayout.BeginVertical("Volume Clouds", boxStyleModified);
GUILayout.Space(20);
///
GUILayout.BeginVertical("Clouds Quality", boxStyleModified);
myTarget.PopulateCloudsQualityList();
if (myTarget.cloudsQualityList.Count > 0)
{
cloudsQualityPresetsNames = new string[myTarget.cloudsQualityList.Count];
for (int i = 0; i < myTarget.cloudsQualityList.Count; i++)
{
cloudsQualityPresetsNames[i] = myTarget.cloudsQualityList[i].name;
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginHorizontal();
GUILayout.Label("", headerStyle, GUILayout.MaxWidth(96));
myTarget.selectedCloudsQuality = EditorGUILayout.Popup(myTarget.selectedCloudsQuality, cloudsQualityPresetsNames);
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck())
{
myTarget.ApplyVolumeCloudsQualityPreset(myTarget.cloudsQualityList[myTarget.selectedCloudsQuality]);
}
GUILayout.Space(5);
if (GUILayout.Button("Edit current quality preset"))
{
Selection.activeObject = myTarget.cloudsQualityList[myTarget.selectedCloudsQuality];
}
if (GUILayout.Button("Create new quality preset"))
{
EnviroCloudsQualityCreation.CreateNewEnviroCloudsQualityPreset();
}
}
EditorGUILayout.EndVertical();
#if !ENVIRO_HDRP
GUILayout.BeginVertical("Clouds Blending (WIP)", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(depthBlending, true, null);
EditorGUILayout.PropertyField(bilateralUpsampling, true, null);
EditorGUILayout.EndVertical();
#endif
GUILayout.BeginVertical("Clouds Optimizations (WIP)", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.LabelField("Use the HaltonSequence based raymarch offset to help with undersampling. Use this together with TAA to improve visuals and/or lower you raymarch steps in your clouds quality settings to improve performance.", wrapStyle);
EditorGUILayout.PropertyField(useHaltonRaymarchOffset, true, null);
if (myTarget.cloudsSettings.useHaltonRaymarchOffset)
EditorGUILayout.PropertyField(useLessSteps, true, null);
EditorGUILayout.EndVertical();
GUILayout.BeginVertical("Clouds Area", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(cloudsWorldScale, true, null);
EditorGUILayout.PropertyField(cloudsHeightMod, true, null);
EditorGUILayout.PropertyField(cloudsSkyFogHeightBlending, true, null);
EditorGUILayout.EndVertical();
GUILayout.BeginVertical("Clouds Lighting", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(attenuationClamp, true, null);
EditorGUILayout.PropertyField(hgPhase, true, null);
EditorGUILayout.PropertyField(silverLiningIntensity, true, null);
EditorGUILayout.PropertyField(silverLiningSpread, true, null);
EditorGUILayout.PropertyField(volumeCloudsColor, true, null);
EditorGUILayout.PropertyField(volumeCloudsMoonColor, true, null);
EditorGUILayout.PropertyField(volumeCloudsAmbientColor, true, null);
EditorGUILayout.PropertyField(LightIntensity, true, null);
EditorGUILayout.PropertyField(ambientLightIntensity, true, null);
EditorGUILayout.PropertyField(lightingVarianceTiling, true, null);
GUILayout.Space(5);
EditorGUILayout.PropertyField(cloudsExposure, true, null);
EditorGUILayout.EndVertical();
GUILayout.BeginVertical("Weather Map", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(weatherMapTiling, true, null);
EditorGUILayout.PropertyField(customWeatherMap, true, null);
myTarget.cloudsSettings.locationOffset = EditorGUILayout.Vector2Field("Location Offset", myTarget.cloudsSettings.locationOffset);
EditorGUILayout.PropertyField(weatherAnimSpeedScale, true, null);
GUILayout.Space(5);
showWeatherMap = GUILayout.Toggle(showWeatherMap, "Show Weather Map Preview", headerFoldout);
if (myTarget.weatherMap != null && showWeatherMap)
EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetAspectRect(1f), myTarget.weatherMap);
EditorGUILayout.PropertyField(globalCloudCoverage, true, null);
EditorGUILayout.EndVertical();
#if !ENVIRO_HDRP
GUILayout.BeginVertical("Clouds Shadows", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(shadowIntensity, true, null);
EditorGUILayout.PropertyField(shadowCookieSize, true, null);
EditorGUILayout.EndVertical();
#endif
EditorGUILayout.EndVertical();
GUILayout.BeginVertical("2D Clouds", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(flatCloudsBaseTexture, true, null);
EditorGUILayout.PropertyField(flatCloudsBaseTextureTiling, true, null);
EditorGUILayout.PropertyField(flatCloudsDetailTexture, true, null);
EditorGUILayout.PropertyField(flatCloudsDetailTextureTiling, true, null);
EditorGUILayout.PropertyField(flatCloudsDirectLightColor, true, null);
EditorGUILayout.PropertyField(flatCloudsAmbientLightColor, true, null);
EditorGUILayout.PropertyField(flatCloudsAltitude, true, null);
EditorGUILayout.EndVertical();
GUILayout.BeginVertical("Wind Settings", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(useWindZoneDirection, true, null);
EditorGUILayout.PropertyField(windTimeScale, true, null);
EditorGUILayout.PropertyField(windIntensity, true, null);
EditorGUILayout.PropertyField(cloudsDetailWindIntensity, true, null);
EditorGUILayout.PropertyField(windUpwardsIntensity, true, null);
EditorGUILayout.PropertyField(cirrusWindIntensity, true, null);
if (useWindZoneDirection.boolValue == false)
{
EditorGUILayout.PropertyField(windDirectionX, true, null);
EditorGUILayout.PropertyField(windDirectionY, true, null);
}
EditorGUILayout.EndVertical();
GUILayout.BeginVertical("Particle Clouds", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(dualLayerParticleClouds, true, null);
EditorGUILayout.LabelField("Layer 1:", headerStyle);
EditorGUILayout.PropertyField(particleCloudsHeight1, true, null);
EditorGUILayout.PropertyField(particleCloudsColor1, true, null);
if (myTarget.cloudsSettings.dualLayerParticleClouds)
{
GUILayout.Space(10);
EditorGUILayout.LabelField("Layer 2", headerStyle);
EditorGUILayout.PropertyField(particleCloudsHeight2, true, null);
EditorGUILayout.PropertyField(particleCloudsColor2, true, null);
}
EditorGUILayout.EndVertical();
GUILayout.BeginVertical("Cirrus Clouds", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(cirrusCloudsTexture, true, null);
EditorGUILayout.PropertyField(cirrusCloudsColor, true, null);
EditorGUILayout.PropertyField(cirrusCloudsAltitude, true, null);
EditorGUILayout.EndVertical();
ApplyChanges();
break;
case EnviroProfile.settingsMode.Weather:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(useTag, true, null);
EditorGUILayout.PropertyField(wetnessAccumulationSpeed, true, null);
EditorGUILayout.PropertyField(wetnessDryingSpeed, true, null);
EditorGUILayout.PropertyField(snowAccumulationSpeed, true, null);
EditorGUILayout.PropertyField(snowMeltingSpeed, true, null);
EditorGUILayout.PropertyField(snowMeltingTresholdTemperature, true, null);
GUILayout.Space(10);
EditorGUILayout.PropertyField(cloudTransitionSpeed, true, null);
EditorGUILayout.PropertyField(fogTransitionSpeed, true, null);
EditorGUILayout.PropertyField(windIntensityTransitionSpeed, true, null);
EditorGUILayout.PropertyField(effectTransitionSpeed, true, null);
EditorGUILayout.PropertyField(audioTransitionSpeed, true, null);
EditorGUILayout.PropertyField(lightningEffect, true, null);
EditorGUILayout.PropertyField(lightningRange, true, null);
EditorGUILayout.PropertyField(lightningHeight, true, null);
EditorGUILayout.PropertyField(temperatureChangingSpeed, true, null);
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Reflections:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(reflectionBool, true, null);
if (myTarget.reflectionSettings.globalReflections)
{
#if !ENVIRO_HDRP
EditorGUILayout.PropertyField(updateDefaultEnvironmentReflections, true, null);
GUILayout.Space(5);
EditorGUILayout.PropertyField(globalReflectionClouds, true, null);
if (myTarget.reflectionSettings.globalReflectionCustomRendering)
{
EditorGUILayout.PropertyField(globalReflectionTimeSlicing, true, null);
EditorGUILayout.PropertyField(reflectionCloudsQuality, true, null);
EditorGUILayout.PropertyField(useFogInReflection, true, null);
}
#endif
GUILayout.Space(5);
EditorGUILayout.PropertyField(globalReflectionsUpdateOnGameTime, true, null);
if (myTarget.reflectionSettings.globalReflectionsUpdateOnGameTime)
EditorGUILayout.PropertyField(reflectionUpdate, true, null);
EditorGUILayout.PropertyField(globalReflectionsUpdateOnPosition, true, null);
if (myTarget.reflectionSettings.globalReflectionsUpdateOnPosition)
EditorGUILayout.PropertyField(reflectionUpdatePos, true, null);
GUILayout.Space(5);
EditorGUILayout.PropertyField(reflectionIntensity, true, null);
EditorGUILayout.PropertyField(globalReflectionsScale, true, null);
#if !ENVIRO_HDRP
EditorGUILayout.PropertyField(globalReflectionResolution, true, null);
#endif
EditorGUILayout.PropertyField(globalReflectionLayers, true, null);
}
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Season:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(SpringStart, true, null);
EditorGUILayout.PropertyField(SpringEnd, true, null);
EditorGUILayout.PropertyField(springBaseTemperature, true, null);
EditorGUILayout.PropertyField(SummerStart, true, null);
EditorGUILayout.PropertyField(SummerEnd, true, null);
EditorGUILayout.PropertyField(summerBaseTemperature, true, null);
EditorGUILayout.PropertyField(AutumnStart, true, null);
EditorGUILayout.PropertyField(AutumnEnd, true, null);
EditorGUILayout.PropertyField(autumnBaseTemperature, true, null);
EditorGUILayout.PropertyField(WinterStart, true, null);
EditorGUILayout.PropertyField(WinterEnd, true, null);
EditorGUILayout.PropertyField(winterBaseTemperature, true, null);
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Fog:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
#if !ENVIRO_HDRP
EditorGUILayout.PropertyField(useSimpleFog, true, null);
EditorGUILayout.PropertyField(fogmode, true, null);
EditorGUILayout.PropertyField(distanceFog, true, null);
EditorGUILayout.PropertyField(startDistance, true, null);
EditorGUILayout.PropertyField(distanceFogIntensity, true, null);
EditorGUILayout.PropertyField(maximumFogIntensity, true, null);
EditorGUILayout.PropertyField(heightFog, true, null);
EditorGUILayout.PropertyField(height, true, null);
EditorGUILayout.PropertyField(heightFogIntensity, true, null);
if (!myTarget.fogSettings.useSimpleFog)
{
EditorGUILayout.PropertyField(noiseIntensity, true, null);
EditorGUILayout.PropertyField(noiseIntensityOffset, true, null);
EditorGUILayout.PropertyField(noiseScale, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Tonemapping", headerStyle);
EditorGUILayout.PropertyField(fogExposure, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Fog Scattering", headerStyle);
EditorGUILayout.PropertyField(fogMie, true, null);
EditorGUILayout.PropertyField(fogG, true, null);
}
else
{
EditorGUILayout.PropertyField(simpleFogColor, true, null);
}
#else
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField(useEnviroFog, true, null);
EditorGUILayout.PropertyField(useHDRPFog, true, null);
GUILayout.EndVertical();
GUILayout.Space(10);
if (myTarget.fogSettings.useEnviroGroundFog)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Enviro Ground Fog", headerStyle);
EditorGUILayout.PropertyField(fogmode, true, null);
EditorGUILayout.PropertyField(distanceFog, true, null);
EditorGUILayout.PropertyField(startDistance, true, null);
EditorGUILayout.PropertyField(distanceFogIntensity, true, null);
EditorGUILayout.PropertyField(maximumFogIntensity, true, null);
EditorGUILayout.PropertyField(heightFog, true, null);
EditorGUILayout.PropertyField(height, true, null);
EditorGUILayout.PropertyField(heightFogIntensity, true, null);
GUILayout.EndVertical();
}
if (myTarget.fogSettings.useHDRPFog)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("HDRP Fog", headerStyle);
EditorGUILayout.PropertyField(fogColorTint, true, null);
GUILayout.EndVertical();
}
#endif
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField(fogDithering, true, null);
GUILayout.EndVertical();
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.VolumeLighting:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(VolumeLightingResolution, true, null);
EditorGUILayout.LabelField("Directional Volume Lighting", headerStyle);
EditorGUILayout.PropertyField(volumeLighting, true, null);
EditorGUILayout.PropertyField(SampleCount, true, null);
EditorGUILayout.PropertyField(ScatteringCoef, true, null);
EditorGUILayout.PropertyField(ExtinctionCoef, true, null);
EditorGUILayout.PropertyField(Anistropy, true, null);
EditorGUILayout.PropertyField(MaxRayLength, true, null);
EditorGUILayout.PropertyField(useNoise, true, null);
EditorGUILayout.PropertyField(volumeNoiseIntensity, true, null);
EditorGUILayout.PropertyField(volumeNoiseIntensityOffset, true, null);
EditorGUILayout.PropertyField(volumeNoiseScale, true, null);
//myTarget.volumeLightSettings.noiseVelocity = EditorGUILayout.Vector2Field("Noise Velocity", myTarget.volumeLightSettings.noiseVelocity);
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Aurora:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(auroraIntensity, true, null);
EditorGUILayout.PropertyField(auroraColor, true, null);
EditorGUILayout.PropertyField(auroraBrightness, true, null);
EditorGUILayout.PropertyField(auroraContrast, true, null);
EditorGUILayout.PropertyField(auroraHeight, true, null);
EditorGUILayout.PropertyField(auroraScale, true, null);
EditorGUILayout.PropertyField(auroraSteps, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Aurora Modelling and Animation Settings", headerStyle);
myTarget.auroraSettings.auroraLayer1Settings = EditorGUILayout.Vector4Field("Aurora Layer 1 Settings", myTarget.auroraSettings.auroraLayer1Settings);
myTarget.auroraSettings.auroraLayer2Settings = EditorGUILayout.Vector4Field("Aurora Layer 2 Settings", myTarget.auroraSettings.auroraLayer2Settings);
myTarget.auroraSettings.auroraColorshiftSettings = EditorGUILayout.Vector4Field("Aurora Colorshift Settings", myTarget.auroraSettings.auroraColorshiftSettings);
EditorGUILayout.PropertyField(auroraSpeed, true, null);
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Lightshafts:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(resolution, true, null);
EditorGUILayout.PropertyField(screenBlendMode, true, null);
EditorGUILayout.PropertyField(useDepthTexture, true, null);
EditorGUILayout.PropertyField(lightShaftsColorSun, true, null);
EditorGUILayout.PropertyField(lightShaftsColorMoon, true, null);
EditorGUILayout.PropertyField(treshholdColorSun, true, null);
EditorGUILayout.PropertyField(treshholdColorMoon, true, null);
EditorGUILayout.PropertyField(blurRadius, true, null);
EditorGUILayout.PropertyField(shaftsIntensity, true, null);
EditorGUILayout.PropertyField(maxRadius, true, null);
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.DistanceBlur:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(antiFlicker, true, null);
EditorGUILayout.PropertyField(highQuality, true, null);
EditorGUILayout.PropertyField(radius, true, null);
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Audio:
GUILayout.BeginVertical("", boxStyleModified);
myTarget.Audio.SFXHolderPrefab = (GameObject)EditorGUILayout.ObjectField("SFX Prefab:", myTarget.Audio.SFXHolderPrefab, typeof(GameObject), false);
serializedObject.Update();
thunderSFX.DoLayoutList();
serializedObject.ApplyModifiedProperties();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Satellites:
GUILayout.BeginVertical(" Layer Setup", boxStyleModified);
GUILayout.Space(20);
if (GUILayout.Button("Add Satellite"))
{
myTarget.satelliteSettings.additionalSatellites.Add(new EnviroSatellite());
}
if (GUILayout.Button("Apply Changes"))
{
myTarget.CheckSatellites();
}
for (int i = 0; i < myTarget.satelliteSettings.additionalSatellites.Count; i++)
{
GUILayout.BeginVertical("", boxStyle);
GUILayout.Space(10);
myTarget.satelliteSettings.additionalSatellites[i].name = EditorGUILayout.TextField("Name", myTarget.satelliteSettings.additionalSatellites[i].name);
GUILayout.Space(10);
myTarget.satelliteSettings.additionalSatellites[i].prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", myTarget.satelliteSettings.additionalSatellites[i].prefab, typeof(GameObject), false);
myTarget.satelliteSettings.additionalSatellites[i].orbit = EditorGUILayout.Slider("OrbitDistance", myTarget.satelliteSettings.additionalSatellites[i].orbit, 0.01f, 1f);
myTarget.satelliteSettings.additionalSatellites[i].xRot = EditorGUILayout.Slider("XRot", myTarget.satelliteSettings.additionalSatellites[i].xRot, 0f, 360f);
myTarget.satelliteSettings.additionalSatellites[i].yRot = EditorGUILayout.Slider("YRot", myTarget.satelliteSettings.additionalSatellites[i].yRot, 0f, 360f);
if (GUILayout.Button("Remove"))
{
myTarget.satelliteSettings.additionalSatellites.Remove(myTarget.satelliteSettings.additionalSatellites[i]);
myTarget.CheckSatellites();
}
GUILayout.EndVertical();
}
serializedObj.Update();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsMode.Quality:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(effectQuality, true, null);
EditorGUILayout.PropertyField(updateInterval, true, null);
ApplyChanges();
GUILayout.EndVertical();
break;
}
}
GUILayout.EndVertical();
//EditorGUILayout.EndToggleGroup ();
}
GUILayout.EndVertical();
if (myTarget.profile != null)
{
EditorGUI.BeginChangeCheck();
// Begin Setup
GUILayout.BeginVertical("", boxStyle);
// Player Setup
if ((myTarget.Player == null || myTarget.PlayerCamera == null) && !myTarget.AssignInRuntime)
GUI.backgroundColor = modifiedColor;
else if ((myTarget.Player != null && myTarget.PlayerCamera != null) || myTarget.AssignInRuntime)
GUI.backgroundColor = greenColor;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
// myTarget.profile.showPlayerSetup = EditorGUILayout.BeginToggleGroup ("Player & Camera Setup", myTarget.profile.showPlayerSetup);
myTarget.profile.showPlayerSetup = GUILayout.Toggle(myTarget.profile.showPlayerSetup, "Player & Camera Setup", headerFoldout);
if (myTarget.profile.showPlayerSetup)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField(Player, true, null);
EditorGUILayout.PropertyField(Camera, true, null);
EditorGUILayout.PropertyField(startMode, true, null);
#if ENVIRO_HDRP || ENVIRO_LWRP
GUILayout.BeginVertical("Additional Cameras", boxStyleModified);
GUILayout.Space(20);
if (GUILayout.Button ("Add"))
{
myTarget.additionalCameras.Add (null);
}
GUILayout.Space(5);
for (int i = 0; i < myTarget.additionalCameras.Count; i++)
{
GUILayout.BeginVertical("", boxStyleModified);
myTarget.additionalCameras[i] = (Camera)EditorGUILayout.ObjectField ("Camera", myTarget.additionalCameras[i], typeof(Camera), true);
if (GUILayout.Button ("Remove"))
{
myTarget.additionalCameras.RemoveAt (i);
}
GUILayout.EndVertical();
}
GUILayout.EndVertical();
#endif
GUILayout.EndVertical();
GUILayout.BeginVertical("", boxStyleModified);
AssignOnRuntime.boolValue = EditorGUILayout.BeginToggleGroup("Assign On Runtime", AssignOnRuntime.boolValue);
PlayerTag.stringValue = EditorGUILayout.TagField("Player Tag", PlayerTag.stringValue);
CameraTag.stringValue = EditorGUILayout.TagField("Camera Tag", CameraTag.stringValue);
EditorGUILayout.EndToggleGroup();
GUILayout.EndVertical();
}
//EditorGUILayout.EndToggleGroup ();
GUILayout.EndVertical();
/// Render Setup
if(myTarget.tonemapping)
GUI.backgroundColor = modifiedColor;
else
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
//myTarget.profile.showRenderingSetup = EditorGUILayout.BeginToggleGroup ("Rendering Setup", myTarget.profile.showRenderingSetup);
myTarget.profile.showRenderingSetup = GUILayout.Toggle(myTarget.profile.showRenderingSetup, "Rendering Setup", headerFoldout);
if (myTarget.profile.showRenderingSetup)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Tonemapping Settings", headerStyle, null);
EditorGUILayout.PropertyField(tonemapping, true, null);
if (myTarget.tonemapping)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Please consider to deactivate tonemapping option here and use post processing tonemapping instead for best results!", wrapStyle, null);
GUILayout.EndVertical();
}
GUILayout.EndVertical();
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Camera Settings", headerStyle, null);
EditorGUILayout.PropertyField(setCameraClearFlags, true, null);
GUILayout.EndVertical();
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Layer Setup", headerStyle, null);
SatTag.intValue = EditorGUILayout.LayerField("Satellites Layers", SatTag.intValue);
GUILayout.EndVertical();
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Floating Point Origin", headerStyle, null);
EditorGUILayout.PropertyField(floatingPointOriginAnchor, true, null);
GUILayout.EndVertical();
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Virtual Reality", headerStyle, null);
EditorGUILayout.PropertyField(singlePassInstancedVR, true, null);
GUILayout.EndVertical();
}
//EditorGUILayout.EndToggleGroup ();
GUILayout.EndVertical();
/// Components Setup
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
//myTarget.profile.showComponentsSetup = EditorGUILayout.BeginToggleGroup ("Component Setup", myTarget.profile.showComponentsSetup);
myTarget.profile.showComponentsSetup = GUILayout.Toggle(myTarget.profile.showComponentsSetup, "Component Setup", headerFoldout);
if (myTarget.profile.showComponentsSetup)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField(Sun, true, null);
EditorGUILayout.PropertyField(Moon, true, null);
EditorGUILayout.PropertyField(DirectLight, true, null);
EditorGUILayout.PropertyField(AdditionalDirectLight, true, null);
EditorGUILayout.PropertyField(LightningGenerator, true, null);
EditorGUILayout.PropertyField(windZone, true, null);
EditorGUILayout.PropertyField(GlobalReflectionProbe, true, null);
EditorGUILayout.PropertyField(satellites, true, null);
EditorGUILayout.PropertyField(starsRotation, true, null);
EditorGUILayout.PropertyField(particleClouds, true, null);
GUILayout.EndVertical();
}
//EditorGUILayout.EndToggleGroup ();
GUILayout.EndVertical();
GUILayout.EndVertical();
////////////
// Begin Controls
GUILayout.BeginVertical("", boxStyle);
// Time Control
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
//myTarget.profile.showTimeUI = EditorGUILayout.BeginToggleGroup ("Time and Location Controls", myTarget.profile.showTimeUI);
myTarget.profile.showTimeUI = GUILayout.Toggle(myTarget.profile.showTimeUI, "Time and Location Controls", headerFoldout);
if (myTarget.profile.showTimeUI)
{
//GUILayout.Space (20);
GUILayout.BeginVertical("Time", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(ProgressMode, true, null);
GUILayout.Space(20);
EditorGUILayout.PropertyField(Seconds, true, null);
EditorGUILayout.PropertyField(Minutes, true, null);
EditorGUILayout.PropertyField(Hours, true, null);
EditorGUILayout.PropertyField(Days, true, null);
EditorGUILayout.PropertyField(Years, true, null);
GUILayout.Space(10);
EditorGUILayout.PropertyField(DaysInYear, true, null);
GUILayout.Space(10);
EditorGUILayout.PropertyField(cycleLenghtInMinutes, true, null);
EditorGUILayout.PropertyField(DayLength, true, null);
EditorGUILayout.PropertyField(NightLength, true, null);
EditorGUILayout.PropertyField(dayNightSwitch, true, null);
GUILayout.EndVertical();
GUILayout.BeginVertical("Season", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(UpdateSeason, true, null);
EditorGUILayout.PropertyField(CurrentSeason, true, null);
GUILayout.EndVertical();
GUILayout.BeginVertical("Location", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(UTC, true, null);
GUILayout.Space(10);
EditorGUILayout.PropertyField(Latitude, true, null);
EditorGUILayout.PropertyField(Longitude, true, null);
GUILayout.EndVertical();
}
//EditorGUILayout.EndToggleGroup ();
GUILayout.EndVertical();
// Time End
// Weather Control
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
//myTarget.profile.showWeatherUI = EditorGUILayout.BeginToggleGroup ("Weather Controls", myTarget.profile.showWeatherUI);
myTarget.profile.showWeatherUI = GUILayout.Toggle(myTarget.profile.showWeatherUI, "Weather Controls", headerFoldout);
if (myTarget.profile.showWeatherUI)
{
GUILayout.BeginVertical("Weather", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(UpdateWeather, true, null);
EditorGUILayout.PropertyField(StartWeather, true, null);
GUILayout.Space(15);
if (Application.isPlaying)
{
if (myTarget.Weather.weatherPresets.Count > 0)
{
GUIContent[] zonePrefabs = new GUIContent[myTarget.Weather.weatherPresets.Count];
for (int idx = 0; idx < zonePrefabs.Length; idx++)
{
zonePrefabs[idx] = new GUIContent(myTarget.Weather.weatherPresets[idx].Name);
}
int weatherID = EditorGUILayout.Popup(new GUIContent("Current Weather"), myTarget.GetActiveWeatherID(), zonePrefabs);
myTarget.ChangeWeather(weatherID);
}
}
else
EditorGUILayout.LabelField("Weather can only be changed in runtime!");
if (GUILayout.Button("Edit current Weather Preset"))
{
if (myTarget.Weather.currentActiveWeatherPreset != null)
Selection.activeObject = myTarget.Weather.currentActiveWeatherPreset;
else if (myTarget.Weather.startWeatherPreset != null)
Selection.activeObject = myTarget.Weather.startWeatherPreset;
}
GUILayout.EndVertical();
GUILayout.BeginVertical("Zones", boxStyleModified);
GUILayout.Space(20);
myTarget.Weather.currentActiveZone = (EnviroZone)EditorGUILayout.ObjectField("Current Zone", myTarget.Weather.currentActiveZone, typeof(EnviroZone), true);
GUILayout.EndVertical();
}
//EditorGUILayout.EndToggleGroup ();
GUILayout.EndVertical();
// Weather End
// Effects Control
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
//myTarget.profile.showEffectsUI = EditorGUILayout.BeginToggleGroup ("Feature Controls", myTarget.profile.showEffectsUI);
myTarget.profile.showEffectsUI = GUILayout.Toggle(myTarget.profile.showEffectsUI, "Feature Controls", headerFoldout);
if (myTarget.profile.showEffectsUI)
{
GUILayout.BeginVertical("Features", boxStyleModified);
GUILayout.Space(20);
#if !ENVIRO_HDRP && !ENVIRO_LWRP
EditorGUILayout.PropertyField(EnableVolumeLighting, true, null);
#endif
EditorGUILayout.PropertyField(useVolumeClouds, true, null);
EditorGUILayout.PropertyField(useFog, true, null);
EditorGUILayout.PropertyField(useFlatClouds, true, null);
EditorGUILayout.PropertyField(useParticleClouds, true, null);
EditorGUILayout.PropertyField(useDistanceBlur, true, null);
EditorGUILayout.PropertyField(useAurora, true, null);
EditorGUILayout.PropertyField(EnableSunShafts, true, null);
EditorGUILayout.PropertyField(EnableMoonShafts, true, null);
GUILayout.EndVertical();
GUILayout.BeginVertical("Scene View", boxStyleModified);
GUILayout.Space(20);
#if !ENVIRO_HDRP && !ENVIRO_LWRP
EditorGUILayout.PropertyField(showVolumeLightingEditor, true, null);
#endif
EditorGUILayout.PropertyField(showVolumeCloudsEditor, true, null);
EditorGUILayout.PropertyField(showFlatCloudsEditor, true, null);
EditorGUILayout.PropertyField(showFogEditor, true, null);
#if !ENVIRO_HDRP
EditorGUILayout.PropertyField(showDistanceBlurInEditor, true, null);
#endif
GUILayout.EndVertical();
}
//EditorGUILayout.EndToggleGroup ();
GUILayout.EndVertical();
// Effects End
// Audio Control
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
//myTarget.profile.showAudioUI = EditorGUILayout.BeginToggleGroup ("Audio Controls", myTarget.profile.showAudioUI);
myTarget.profile.showAudioUI = GUILayout.Toggle(myTarget.profile.showAudioUI, "Audio Controls", headerFoldout);
if (myTarget.profile.showAudioUI)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField(AmbientVolume, true, null);
EditorGUILayout.PropertyField(WeatherVolume, true, null);
GUILayout.EndVertical();
}
//EditorGUILayout.EndToggleGroup ();
GUILayout.EndVertical();
// Audio End
/////////////
EditorGUILayout.EndVertical();
if (EditorGUI.EndChangeCheck())
{
serializedObj.ApplyModifiedProperties();
EditorUtility.SetDirty(target);
}
}
else
{
GUILayout.BeginVertical("", boxStyle);
EditorGUILayout.LabelField("No profile assigned!");
if (GUILayout.Button("Create and assign new profile!"))
{
myTarget.profile = EnviroProfileCreation.CreateNewEnviroProfile();
myTarget.ApplyProfile(myTarget.profile);
myTarget.ReInit();
}
GUILayout.EndVertical();
}
}
#endif
}