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42 lines
1.0 KiB
C#

using System;
using UnityEngine;
using System.Collections;
public class CollisionActiveBehaviour : MonoBehaviour
{
public bool IsReverse;
public float TimeDelay = 0;
public bool IsLookAt;
private EffectSettings effectSettings;
// Use this for initialization
void Start ()
{
GetEffectSettingsComponent(transform);
if (IsReverse) {
effectSettings.RegistreInactiveElement(gameObject, TimeDelay);
gameObject.SetActive(false);
}
else
effectSettings.RegistreActiveElement(gameObject, TimeDelay);
if (IsLookAt) effectSettings.CollisionEnter += effectSettings_CollisionEnter;
}
void effectSettings_CollisionEnter(object sender, CollisionInfo e)
{
transform.LookAt(effectSettings.transform.position + e.Hit.normal);
}
private void GetEffectSettingsComponent(Transform tr)
{
var parent = tr.parent;
if (parent != null)
{
effectSettings = parent.GetComponentInChildren<EffectSettings>();
if (effectSettings == null)
GetEffectSettingsComponent(parent.transform);
}
}
}