You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

189 lines
4.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9e33e187dc72d4a48aaede99913c6393, type: 3}
m_Name: AC 01 Patrol
m_EditorClassIdentifier:
ID:
UseConstant: 1
ConstantValue: 0
Variable: {fileID: 0}
tasks:
- {fileID: 6004260036718337227}
- {fileID: 6719432712759754914}
- {fileID: 2376756477599933328}
transitions:
- decision: {fileID: 6644325200194905671}
trueState: {fileID: 11400000, guid: 4dfd9179c003e15409517150c20830e0, type: 2}
falseState: {fileID: 0}
- decision: {fileID: 8305788677959419912}
trueState: {fileID: 11400000, guid: 9b3eaacb39b446b479c279f480a9942a, type: 2}
falseState: {fileID: 0}
GizmoStateColor: {r: 0, g: 1, b: 0.1323154, a: 1}
CreateTaskAsset: 1
CreateDecisionAsset: 1
--- !u!114 &2376756477599933328
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9176d65901bdc7c4bbcc36cf5d310741, type: 3}
m_Name: Stance to Default
m_EditorClassIdentifier:
Description: Stance to Default
MessageID:
UseConstant: 1
ConstantValue: 0
Variable: {fileID: 0}
UpdateInterval: 0.2
WaitForPreviousTask: 0
affect: 0
stance: {fileID: 11400000, guid: 87ae38bfe93fc3f449ecd25863e2a6fe, type: 2}
--- !u!114 &6004260036718337227
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1f52ecadff7d8914eae97320934863d1, type: 3}
m_Name: Patrol
m_EditorClassIdentifier:
Description: Simple Patrol Logic using the Default AiAnimal Control Movement System
MessageID:
UseConstant: 1
ConstantValue: 0
Variable: {fileID: 0}
UpdateInterval: 0.2
WaitForPreviousTask: 0
LookAtOnArrival: 0
patrolType: 0
RuntimeSet: {fileID: 0}
rtype: 1
RTIndex:
UseConstant: 1
ConstantValue: 0
Variable: {fileID: 0}
RTName:
UseConstant: 1
ConstantValue:
Variable: {fileID: 0}
--- !u!114 &6644325200194905671
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b00a63bfc37e3794ea3b0af5a3c6381e, type: 3}
m_Name: Look for Player
m_EditorClassIdentifier:
Description: Look for the Animal Player and set it as the Target
DecisionID:
UseConstant: 1
ConstantValue: 0
Variable: {fileID: 0}
send: 0
interval:
UseConstant: 1
ConstantValue: 0.2
Variable: {fileID: 0}
LookRange:
UseConstant: 1
ConstantValue: 15
Variable: {fileID: 0}
LookAngle: 120
lookFor: 0
ObstacleLayer:
UseConstant: 1
ConstantValue:
serializedVersion: 2
m_Bits: 1
Variable: {fileID: 0}
AssignTarget: 1
MoveToTarget: 0
RemoveTarget: 0
UnityTag:
GameObjectName:
transform: {fileID: 0}
gameObject: {fileID: 0}
gameObjectSet: {fileID: 0}
tags: []
zoneType: 0
AllZones: 1
ZoneID: 0
ZoneModeAbility: -1
debugColor: {r: 0, g: 0.26183438, b: 0.5471698, a: 0.3}
--- !u!114 &6719432712759754914
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d55f5af15654a1848a5d62c35156dfe9, type: 3}
m_Name: Speed to Walk
m_EditorClassIdentifier:
Description: Change the Speed on the Animal
MessageID:
UseConstant: 1
ConstantValue: 0
Variable: {fileID: 0}
UpdateInterval: 0.2
WaitForPreviousTask: 0
affect: 0
SpeedSet: Ground
SpeedIndex:
UseConstant: 1
ConstantValue: 1
Variable: {fileID: 0}
--- !u!114 &8305788677959419912
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a307bf2814ef6d742b57b5b280dd5d46, type: 3}
m_Name: Am I Hurt
m_EditorClassIdentifier:
Description: 'Am I on the Damage Mode??
If true then Someone Hit me'
DecisionID:
UseConstant: 1
ConstantValue: 0
Variable: {fileID: 0}
send: 0
interval:
UseConstant: 1
ConstantValue: 0.2
Variable: {fileID: 0}
checkOn: 0
ModeState: 1
ModeID: {fileID: 11400000, guid: b04409080ae7e3c4fa645d8c67b40424, type: 2}
Ability:
UseConstant: 1
ConstantValue: -1
Variable: {fileID: 0}