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38 lines
1.8 KiB
Plaintext
38 lines
1.8 KiB
Plaintext
BEFORE YOU START:
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- you need Unity 2021.2 or higher
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- you need HD SRP pipeline 12.1 if you use higher etc custom shaders could not work but seems they should.
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That's why we provide 12.1 version which seems to work with much higher versions aswell.
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For all higher RP versions please use 12.1 HD RP support pack.
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Be patient this tech is so fluid... we coudn't follow every beta version
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Step 1
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- !!!! IMPORTANT !!!! Open "Project settings" ->"Gaphics"-> "HDRP global settings" -> "Diffusion Profile Assets"
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and drag and drop our SSS settings diffusion profiles for foliage and water into Diffusion profile list:
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NM_SSSSettings_Skin_Foliage
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NM_SSSSettings_Skin_NM Foliage
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NM_SSSSettings_Skin_NM Foliage Trees
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NM_SSSSettings_Water_Forest
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Without this foliage, water materials will not become affected by scattering and they will look wrong.
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Open "HDRPMediumQuality" in project settings or "HDRPHighQuality" depends what unity use i your projectas default and:
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- LOD Bias to = 1 or 1.5
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Step 2 Go to project settings and quality and set:
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- Set VSync to don't sync
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Step 3 Find "HD RP Forest Demo Scene" and open it.
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Step 4 - Choose way of movement. Movie track or free movement.
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Choose camera and turn on or off "playable director" and "animation" or leave free camera movement turned on.
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Step 5 - HIT PLAY!:)
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About scene construction:
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- There is post process profile: Post Process Volume. Manage post process by scene post process object.
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- There is Sky and Fog Volume object, It's are important like hell because basically it's the core of rendering and light management.
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- There are Density Volume objects which manage volumetric fog density in specific areas
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- Prefab wind manage wind speed and direction at the scene
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Play with it, give us feedback and learn about hd srp power.
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