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To build this scene we used:
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• Forest Environment - Dynamic Nature (all 3d assets)
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https://assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668?aid=1011l7vcu
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• Vegetation Studio Pro (foliage spawn and render system)
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https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835?aid=1011l7vcu
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• River Auto Material 2019 - river, roads, lakes building
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https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1011l7vcu
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• CTS 2019 (terrain shading)
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https://assetstore.unity.com/packages/tools/terrain/cts-2019-complete-terrain-shader-140806?aid=1011l7vcu
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How to run demo from video:
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• You need Unity 2019.2f3 or higher. (NON SRP)
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• Please do all step 1 by 1. It will save your time and confusion.
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SETUP MANUAL:
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1. Import Vegetation Studio PRO (Latest)
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https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835?aid=1011l7vcu
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2. Setup project with VS project like it's mentioned here (Setting up unity part only): https://www.awesometech.no/index.php/setup-guide/
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3. Setup project to linear color space in player settings
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4. Setup project deferred rendering in Graphics Settings (not necessary but it improve speed ALOT)
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5. Import Post Process Stack 2 (if you don't have it) into your project from Window -Package Manager - Post Processing (click update or install)
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6. Import R.A.M 2019! into your project (water shading, road and river splines, ground textures)
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https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1011l7vcu
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7. Import CTS 2019 – Complete Terrain Shader 2019 to your project, you dont have to import texture library. (terrain shader - not necessary but setup was made with CTS).
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https://assetstore.unity.com/packages/tools/terrain/cts-2019-complete-terrain-shader-140806?aid=1011l7vcu
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If you don't use CTS after scene import change material at terrain object back to standard shader at demo scene.
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8. Import Forest Environment VS PRO files to your project into your project.
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https://www.dropbox.com/s/ztyi68bt385497v/Forest%20VS%20Biomes.unitypackage?dl=0
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9. Open scene called "Forest Environment VS PRO Demo"
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10. Click Play
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11. Low FPS - for low end gpu turn off screen space reflections from post processing object (it's expensive) or play with vs settings.
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12. Optional: Bake ambient light in window-rendering - lighting settings
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(It will break reflections a bit probably but nothing special)
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More useful options about visual effects and optimisation:
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1. You could extend scene by drag and drop adding forest. Simply in biome profiles you will find Beech Forest Biome.
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Drag and drop them and modify shape to get new forest objects. At the end you have to bake texture splatmap.
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2. You could expand foliage rendering distance in VegetationSystemPro objects in Vegetation Settings. (we use 400 for grass and additional 300 for trees at video)
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If foliage distance will be high you probably should bake vegetation to spawn it smoothly.
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3. Reflections - make note that when you re-bake reflection probe you have to see area around probe because vs pro instance foliage only for camera.
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We bake all probes with high view for foliage.
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4. You could adjust shadow distance to 1350 like we did and improve shadow resolution to Very High Resolution.
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5. What else? ENJOY and play with it, build a game or nice video!
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All best from NatureManufacture team and thanks for supporting us! |