You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

2113 lines
80 KiB
C#

////////////////////////////////////////////////////////////////////////////
//////////// EnviroSky.cs ////////
////////////////////////////////////////////////////////////////////////////
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Collections;
[Serializable]
public class EnviroRessources
{
//Sky
public Cubemap starsTwinklingNoise;
public Texture2D aurora_layer_1;
public Texture2D aurora_layer_2;
public Texture2D aurora_colorshift;
//Volume Clouds
public Texture2D curlMap;
public Texture3D noiseTextureHigh;
public Texture3D noiseTexture;
public Texture3D detailNoiseTexture;
public Texture3D detailNoiseTextureHigh;
public Texture2D dither;
public Texture2D blueNoise;
//Distance Blur
public Texture2D distributionTexture;
}
[ExecuteInEditMode]
public class EnviroSky : EnviroCore
{
////////////////////////////////
private static EnviroSky _instance; // Creat a static instance for easy access!
public static EnviroSky instance
{
get
{
//If _instance hasn't been set yet, we grab it from the scene!
//This will only happen the first time this reference is used.
if (_instance == null)
_instance = GameObject.FindObjectOfType<EnviroSky>();
return _instance;
}
}
#region Var
[Tooltip("Enable this when using singlepass instanced rendering.")]
public bool singlePassInstancedVR = false;
[Tooltip("Enable this to activate volume lighing")]
[HideInInspector]
public bool useVolumeLighting = true;
[HideInInspector]
public bool useVolumeClouds = true;
[HideInInspector]
public bool useFog = true;
[HideInInspector]
public bool useFlatClouds = false;
[HideInInspector]
public bool useParticleClouds = false;
[HideInInspector]
public bool useDistanceBlur = true;
[HideInInspector]
public bool useAurora = false;
private bool flatCloudsSkybox = false;
public bool showVolumeLightingInEditor = true;
public bool showVolumeCloudsInEditor = true;
public bool showFlatCloudsInEditor = true;
public bool showFogInEditor = true;
public bool showDistanceBlurInEditor = true;
public bool showSettings = false;
//Camera Components
[HideInInspector]
public Camera satCamera;
[HideInInspector]
public EnviroVolumeLight directVolumeLight;
[HideInInspector]
public EnviroVolumeLight additionalDirectVolumeLight;
[HideInInspector]
public EnviroSkyRendering EnviroSkyRender;
public float auroraIntensity;
public EnviroVolumeCloudsQuality currentActiveCloudsQualityPreset;
// Render Textures
[HideInInspector]
public RenderTexture cloudsRenderTarget;
[HideInInspector]
public RenderTexture weatherMap;
[HideInInspector]
public RenderTexture satRenderTarget;
[HideInInspector]
public RenderTexture cloudShadowMap;
//Materials
[HideInInspector]
public Material skyMat;
[HideInInspector]
public Material skyReflectionMat;
private Material weatherMapMat;
private Material cloudShadowMat;
//Quality
public List<EnviroVolumeCloudsQuality> cloudsQualityList = new List<EnviroVolumeCloudsQuality>();
private string[] cloudsQualityPresetsFound;
public int selectedCloudsQuality = 0;
private float starsTwinklingRot;
private EnviroSkySettings.SkyboxModi currentSkyboxMode;
//Distance Blur
public float blurDistance = 100;
public float blurIntensity = 1f;
public float blurSkyIntensity = 1f;
//Floating Point Origin Mod
public Transform floatingPointOriginAnchor;
public Vector3 floatingPointOriginMod = Vector3.zero;
[HideInInspector]
public EnviroRessources ressources;
#endregion
////////////////////////////////
#region Startup Setup
void Start()
{
//Check for Manager first!
if (EnviroSkyMgr.instance == null)
{
Debug.Log("Please use the EnviroSky Manager!");
gameObject.SetActive(false);
return;
}
started = false;
//Time
SetTime(GameTime.Years, GameTime.Days, GameTime.Hours, GameTime.Minutes, GameTime.Seconds);
lastHourUpdate = GameTime.Hours;
currentTimeInHours = GetInHours(internalHour, GameTime.Days, GameTime.Years, GameTime.DaysInYear);
Weather.weatherFullyChanged = false;
thunder = 0f;
// Setup ReflectionProbe
if (Components.GlobalReflectionProbe == null)
{
GameObject temp;
foreach (Transform child in transform)
{
if (child.name == "GlobalReflections")
{
temp = child.gameObject;
Components.GlobalReflectionProbe = temp.GetComponent<EnviroReflectionProbe>();
if (Components.GlobalReflectionProbe == null)
Components.GlobalReflectionProbe = temp.AddComponent<EnviroReflectionProbe>();
}
}
}
// Check for Profile
if (profileLoaded)
{
InvokeRepeating("UpdateEnviroment", 0, qualitySettings.UpdateInterval);// Vegetation Updates
if (PlayerCamera != null && Player != null && AssignInRuntime == false && startMode == EnviroStartMode.Started)
{
Init();
}
}
}
private IEnumerator SetSceneSettingsLate()
{
yield return 0;
if (skyMat != null && RenderSettings.skybox != skyMat)
SetupSkybox();
// Setup Fog Mode
if (RenderSettings.fogMode != fogSettings.Fogmode)
RenderSettings.fogMode = fogSettings.Fogmode;
// Set ambient mode
if (RenderSettings.ambientMode != lightSettings.ambientMode)
RenderSettings.ambientMode = lightSettings.ambientMode;
}
void OnEnable()
{
#if ENVIRO_HDRP
Shader.EnableKeyword("ENVIROHDRP");
#else
Shader.DisableKeyword("ENVIROHDRP");
#endif
#if ENVIRO_LWRP
Shader.EnableKeyword("ENVIROURP");
#else
Shader.DisableKeyword("ENVIROURP");
#endif
//Check for Manager first!
if (EnviroSkyMgr.instance == null)
{
return;
}
// Load all ressources
LoadRessources();
//Set Weather
Weather.currentActiveWeatherPreset = Weather.zones[0].currentActiveZoneWeatherPreset;
Weather.lastActiveWeatherPreset = Weather.currentActiveWeatherPreset;
#if AURA_IN_PROJECT
auraCameras = Aura2API.Aura.GetAuraCameras();
auraDirLight = Aura2API.Aura.GetAuraLights(LightType.Directional);
#endif
//Create material
if (weatherMapMat == null)
weatherMapMat = new Material(Shader.Find("Enviro/Standard/WeatherMap"));
if (profile == null)
{
Debug.LogError("No profile assigned!");
return;
}
// Auto Load profile
if (profileLoaded == false)
ApplyProfile(profile);
PreInit();
if (AssignInRuntime)
{
started = false; //Wait for assignment
}
else if (PlayerCamera != null && Player != null && startMode == EnviroStartMode.Started)
{
Init();
}
//Update Quality Settings List
PopulateCloudsQualityList();
if (currentActiveCloudsQualityPreset != null)
ApplyVolumeCloudsQualityPreset(currentActiveCloudsQualityPreset);
}
/// <summary>
/// Re-Initilize the system.
/// </summary>
public void ReInit()
{
OnEnable();
}
/// <summary>
/// Pee-Initilize the system.
/// </summary>
private void PreInit()
{
// Check time
if (GameTime.solarTime < GameTime.dayNightSwitch)
isNight = true;
else
isNight = false;
CreateEffects("Enviro Effects"); //Create Weather Effects Holder
// Instantiate Lightning Effect
if (weatherSettings.lightningEffect != null && lightningEffect == null)
lightningEffect = Instantiate(weatherSettings.lightningEffect, EffectsHolder.transform).GetComponent<ParticleSystem>();
//return when in server mode!
if (serverMode)
return;
CheckSatellites();
// Setup ReflectionProbe
if (Components.GlobalReflectionProbe == null)
{
GameObject temp;
foreach (Transform child in transform)
{
if (child.name == "GlobalReflections")
{
temp = child.gameObject;
Components.GlobalReflectionProbe = temp.GetComponent<EnviroReflectionProbe>();
if (Components.GlobalReflectionProbe == null)
Components.GlobalReflectionProbe = temp.AddComponent<EnviroReflectionProbe>();
}
}
}
if (!Components.Sun)
{
Debug.LogError("Please set sun object in inspector!");
}
if (!Components.satellites)
{
Debug.LogError("Please set satellite object in inspector!");
}
if (Components.Moon)
{
MoonTransform = Components.Moon.transform;
}
else
{
Debug.LogError("Please set moon object in inspector!");
}
if (weatherMap != null)
DestroyImmediate(weatherMap);
if (weatherMap == null)
{
weatherMap = new RenderTexture(512, 512, 0, RenderTextureFormat.ARGBHalf);
weatherMap.wrapMode = TextureWrapMode.Repeat;
}
if (lightSettings.directionalLightMode == EnviroLightSettings.LightingMode.Single)
{
SetupMainLight();
}
else
{
SetupMainLight();
SetupAdditionalLight();
}
if (cloudShadowMap != null)
DestroyImmediate(cloudShadowMap);
#if !ENVIRO_HDRP
if(cloudShadowMap == null)
{
cloudShadowMap = new RenderTexture(2048, 2048, 0, RenderTextureFormat.Default);
cloudShadowMap.wrapMode = TextureWrapMode.Repeat;
}
if (cloudShadowMat != null)
DestroyImmediate(cloudShadowMat);
cloudShadowMat = new Material(Shader.Find("Enviro/Standard/ShadowCookie"));
if (cloudsSettings.shadowIntensity > 0)
{
Graphics.Blit(weatherMap, cloudShadowMap, cloudShadowMat);
//#if ENVIRO_HDRP
// MainLightHDRP.SetCookie(cloudShadowMap,new Vector2(cloudsSettings.shadowCookieSize,cloudsSettings.shadowCookieSize));
//#else
MainLight.cookie = cloudShadowMap;
MainLight.cookieSize = 10000;
//#endif
}
else
MainLight.cookie = null;
#endif
if (Components.particleClouds)
{
ParticleSystem[] systems = Components.particleClouds.GetComponentsInChildren<ParticleSystem>();
if (systems.Length > 0)
particleClouds.layer1System = systems[0];
if (systems.Length > 1)
particleClouds.layer2System = systems[1];
if (particleClouds.layer1System != null)
particleClouds.layer1Material = particleClouds.layer1System.GetComponent<ParticleSystemRenderer>().sharedMaterial;
if (particleClouds.layer2System != null)
particleClouds.layer2Material = particleClouds.layer2System.GetComponent<ParticleSystemRenderer>().sharedMaterial;
}
else
{
Debug.LogError("Please set particleCLouds object in inspector!");
}
}
/// <summary>
/// Creation and assignment of skybox for standard and urp
/// </summary>
public void SetupSkybox()
{
if (skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Simple)
{
if (skyMat != null)
DestroyImmediate(skyMat);
skyMat = new Material(Shader.Find("Enviro/Standard/SkyboxSimple"));
if (skySettings.starsCubeMap != null)
skyMat.SetTexture("_Stars", skySettings.starsCubeMap);
if (skySettings.galaxyCubeMap != null)
skyMat.SetTexture("_Galaxy", skySettings.galaxyCubeMap);
if (ressources.starsTwinklingNoise != null)
skyMat.SetTexture("_StarsTwinklingNoise", ressources.starsTwinklingNoise);
//AURORA SETUP
if (ressources.aurora_layer_1 != null)
skyMat.SetTexture("_Aurora_Layer_1", ressources.aurora_layer_1);
if (ressources.aurora_layer_2 != null)
skyMat.SetTexture("_Aurora_Layer_2", ressources.aurora_layer_2);
if (ressources.aurora_colorshift != null)
skyMat.SetTexture("_Aurora_Colorshift", ressources.aurora_colorshift);
RenderSettings.skybox = skyMat;
}
else if (skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Default)
{
if (skyMat != null)
DestroyImmediate(skyMat);
if (!useFlatClouds)
{
skyMat = new Material(Shader.Find("Enviro/Standard/Skybox"));
flatCloudsSkybox = false;
}
else
{
skyMat = new Material(Shader.Find("Enviro/Standard/SkyboxFlatClouds"));
flatCloudsSkybox = true;
}
if (skySettings.starsCubeMap != null)
skyMat.SetTexture("_Stars", skySettings.starsCubeMap);
if (skySettings.galaxyCubeMap != null)
skyMat.SetTexture("_Galaxy", skySettings.galaxyCubeMap);
if (ressources.starsTwinklingNoise != null)
skyMat.SetTexture("_StarsTwinklingNoise", ressources.starsTwinklingNoise);
//AURORA SETUP
if (ressources.aurora_layer_1 != null)
skyMat.SetTexture("_Aurora_Layer_1", ressources.aurora_layer_1);
if (ressources.aurora_layer_2 != null)
skyMat.SetTexture("_Aurora_Layer_2", ressources.aurora_layer_2);
if (ressources.aurora_colorshift != null)
skyMat.SetTexture("_Aurora_Colorshift", ressources.aurora_colorshift);
RenderSettings.skybox = skyMat;
}
else if (skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.CustomSkybox)
{
if (skySettings.customSkyboxMaterial != null)
{
RenderSettings.skybox = skySettings.customSkyboxMaterial;
skyMat = skySettings.customSkyboxMaterial;
}
}
else if (skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.CustomColor)
{
if (skyMat != null)
DestroyImmediate(skyMat);
}
//Update environment texture in next frame!
if (lightSettings.ambientMode == UnityEngine.Rendering.AmbientMode.Skybox)
StartCoroutine(UpdateAmbientLightWithDelay());
currentSkyboxMode = skySettings.skyboxMode;
}
#if ENVIRO_HDRP
/// <summary>
/// Search for existing volume with visualEnvionment module and set sky to Enviro.
/// </summary>
public void CreateSkyAndFogVolume()
{
if(enviroVolumeHDRP == null)
{
UnityEngine.Rendering.Volume[] volume = GameObject.FindObjectsOfType<UnityEngine.Rendering.Volume>();
bool found = false;
for (int i = 0; i < volume.Length; i++)
{
if (volume[i].name == "Enviro Sky and Fog Volume")
{
enviroVolumeHDRP = volume[i];
found = true;
}
}
if(found == false)
CreateNewSkyVolume();
}
UnityEngine.Rendering.HighDefinition.VisualEnvironment TempEnv;
UnityEngine.Rendering.HighDefinition.EnviroSkybox TempSky;
UnityEngine.Rendering.HighDefinition.Fog TempFog;
UnityEngine.Rendering.HighDefinition.Exposure TempExposure;
if(visualEnvironment == null)
{
if (enviroVolumeHDRP.sharedProfile != null && enviroVolumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.VisualEnvironment>(out TempEnv))
{
visualEnvironment = TempEnv;
}
else
{
enviroVolumeHDRP.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.VisualEnvironment>();
if (enviroVolumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.VisualEnvironment>(out TempEnv))
{
visualEnvironment = TempEnv;
}
}
}
// Sky
if(enviroHDRPSky == null)
{
if (enviroVolumeHDRP.sharedProfile != null && enviroVolumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.EnviroSkybox>(out TempSky))
{
enviroHDRPSky = TempSky;
}
else
{
enviroVolumeHDRP.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.EnviroSkybox>();
if (enviroVolumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.EnviroSkybox>(out TempSky))
{
enviroHDRPSky = TempSky;
}
}
}
// FOG
if(hdrpFog == null)
{
if (enviroVolumeHDRP.sharedProfile != null && enviroVolumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.Fog>(out TempFog))
{
hdrpFog = TempFog;
}
else
{
enviroVolumeHDRP.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.Fog>();
if (enviroVolumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.Fog>(out TempFog))
{
hdrpFog = TempFog;
}
}
}
// Exposure
if(enviroExposure == null)
{
if (enviroVolumeHDRP.sharedProfile != null && enviroVolumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.Exposure>(out TempExposure))
{
enviroExposure = TempExposure;
}
else
{
enviroVolumeHDRP.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.Exposure>();
if (enviroVolumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.Exposure>(out TempExposure))
{
enviroExposure = TempExposure;
}
}
}
//Don't Destroy on Load
if(Application.isPlaying && EnviroSkyMgr.instance != null && EnviroSkyMgr.instance.dontDestroy)
DontDestroyOnLoad(enviroVolumeHDRP.gameObject);
if (enviroHDRPSky != null)
{
enviroHDRPSky.skyIntensityMode.overrideState = true;
enviroHDRPSky.skyIntensityMode.value = UnityEngine.Rendering.HighDefinition.SkyIntensityMode.Exposure;
enviroHDRPSky.exposure.overrideState = true;
if(lightSettings.usePhysicalBasedLighting)
enviroHDRPSky.exposure.value = lightSettings.skyExposurePhysical.Evaluate(GameTime.solarTime) * currentSkyExposureMod;
else
enviroHDRPSky.exposure.value = lightSettings.skyExposure;
SetLightingUpdateMode();
}
if (hdrpFog != null)
{
hdrpFog.meanFreePath.overrideState = true;
hdrpFog.maximumHeight.overrideState = true;
hdrpFog.enabled.overrideState = true;
}
if (visualEnvironment != null)
{
if (skySettings.setEnviroSkybox)
{
visualEnvironment.skyType.value = 999;
visualEnvironment.skyType.overrideState = true;
}
visualEnvironment.skyAmbientMode.value = UnityEngine.Rendering.HighDefinition.SkyAmbientMode.Dynamic;
visualEnvironment.skyAmbientMode.overrideState = true;
}
}
/// <summary>
/// Creates a Sky and Fog Volume with a new profile. Saver than try to modify already existing profiles that could lead to a lot of issues.
/// </summary>
private void CreateNewSkyVolume()
{
GameObject volumeObj = new GameObject();
volumeObj.name = "Enviro Sky and Fog Volume";
mySkyAndFogVolume = volumeObj;
UnityEngine.Rendering.Volume volumeCreated = volumeObj.AddComponent<UnityEngine.Rendering.Volume>();
UnityEngine.Rendering.VolumeProfile profile = GetDefaultSkyAndFogProfile("Enviro Sky and Fog Profile");
enviroVolumeHDRP = volumeCreated;
volumeCreated.priority = 1;
if (profile == null)
{
UnityEngine.Rendering.VolumeProfile profile1 = new UnityEngine.Rendering.VolumeProfile();
volumeCreated.sharedProfile = profile1;
visualEnvironment = volumeCreated.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.VisualEnvironment>();
visualEnvironment.skyType.overrideState = true;
visualEnvironment.skyType.value = 999;
visualEnvironment.skyAmbientMode.overrideState = true;
visualEnvironment.skyAmbientMode.value = UnityEngine.Rendering.HighDefinition.SkyAmbientMode.Dynamic;
//Sky
enviroHDRPSky = volumeCreated.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.EnviroSkybox>();
enviroHDRPSky.skyIntensityMode.overrideState = true;
SetLightingUpdateMode();
enviroHDRPSky.exposure.overrideState = true;
if (lightSettings.usePhysicalBasedLighting)
enviroHDRPSky.exposure.value = lightSettings.skyExposurePhysical.Evaluate(GameTime.solarTime);
else
enviroHDRPSky.exposure.value = lightSettings.skyExposure;
enviroHDRPSky.updateMode.value = UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode.OnChanged;
// Fog
hdrpFog = volumeCreated.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.Fog>();
hdrpFog.meanFreePath.overrideState = true;
hdrpFog.maximumHeight.overrideState = true;
hdrpFog.enabled.overrideState = true;
// Exposure
enviroExposure = volumeCreated.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.Exposure>();
enviroExposure.mode.overrideState = true;
enviroExposure.mode.value = UnityEngine.Rendering.HighDefinition.ExposureMode.Fixed;
enviroExposure.fixedExposure.overrideState = true;
if (lightSettings.usePhysicalBasedLighting)
enviroExposure.fixedExposure.value = lightSettings.exposurePhysical.Evaluate(GameTime.solarTime);
else
enviroExposure.fixedExposure.value = lightSettings.exposure;
}
else
{
volumeCreated.sharedProfile = profile;
}
}
private void SetLightingUpdateMode()
{
if(lightSettings.indirectLightingUpdateMode == EnviroLightSettings.AmbientUpdateMode.Realtime)
enviroHDRPSky.updateMode.value = UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode.Realtime;
else
enviroHDRPSky.updateMode.value = UnityEngine.Rendering.HighDefinition.EnvironmentUpdateMode.OnChanged;
}
#endif
/// <summary>
/// Update the environment texture for skybox ambient mode with one frame delay. Somehow not working in same frame as we create the skybox material.
/// </summary>
private IEnumerator UpdateAmbientLightWithDelay()
{
yield return 0;
DynamicGI.UpdateEnvironment();
}
public void LoadRessources()
{
if (ressources.starsTwinklingNoise == null)
ressources.starsTwinklingNoise = Resources.Load("cube_enviro_starsNoise") as Cubemap;
if (ressources.aurora_layer_1 == null)
ressources.aurora_layer_1 = Resources.Load("tex_enviro_aurora_layer_1") as Texture2D;
if (ressources.aurora_layer_2 == null)
ressources.aurora_layer_2 = Resources.Load("tex_enviro_aurora_layer_2") as Texture2D;
if (ressources.aurora_colorshift == null)
ressources.aurora_colorshift = Resources.Load("tex_enviro_aurora_colorshift") as Texture2D;
if (ressources.noiseTextureHigh == null)
ressources.noiseTextureHigh = Resources.Load("enviro_clouds_base") as Texture3D;
if (ressources.noiseTexture == null)
ressources.noiseTexture = Resources.Load("enviro_clouds_base_low") as Texture3D;
if (ressources.detailNoiseTexture == null)
ressources.detailNoiseTexture = Resources.Load("enviro_clouds_detail_low") as Texture3D;
if (ressources.detailNoiseTextureHigh == null)
ressources.detailNoiseTextureHigh = Resources.Load("enviro_clouds_detail_high") as Texture3D;
if (ressources.dither == null)
ressources.dither = Resources.Load("tex_enviro_dither") as Texture2D;
if (ressources.blueNoise == null)
ressources.blueNoise = Resources.Load("tex_enviro_blueNoise", typeof(Texture2D)) as Texture2D;
if (ressources.distributionTexture == null)
ressources.distributionTexture = Resources.Load("tex_enviro_linear", typeof(Texture2D)) as Texture2D;
if (ressources.curlMap == null)
ressources.curlMap = Resources.Load("tex_enviro_curl", typeof(Texture2D)) as Texture2D;
}
/// <summary>
/// Final Initilization and startup.
/// </summary>
private void Init()
{
if (profile == null)
return;
if(isNight)
EnviroSkyMgr.instance.NotifyIsNight();
else
EnviroSkyMgr.instance.NotifyIsDay();
if (serverMode)
{
started = true;
return;
}
#if ENVIRO_HDRP
CreateSkyAndFogVolume();
#else
if (skyMat != null && RenderSettings.skybox != skyMat)
SetupSkybox();
else if (skyMat == null)
SetupSkybox();
#endif
// Setup Fog Mode
if (RenderSettings.fogMode != fogSettings.Fogmode)
RenderSettings.fogMode = fogSettings.Fogmode;
// Set ambient mode
if (RenderSettings.ambientMode != lightSettings.ambientMode)
RenderSettings.ambientMode = lightSettings.ambientMode;
InitImageEffects();
// Setup Camera
if (PlayerCamera != null)
{
if (setCameraClearFlags)
PlayerCamera.clearFlags = CameraClearFlags.Skybox;
}
if (satelliteSettings.additionalSatellites.Count > 0)
CreateSatCamera();
UpdateReflections(true);
//Set enviro as started
started = true;
}
/// <summary>
/// Creation and setup of post processing components.
/// </summary>
private void InitImageEffects()
{
#if ENVIRO_HDRP || ENVIRO_LWRP
EnviroSkyRender = PlayerCamera.gameObject.GetComponent<EnviroSkyRendering>();
if (EnviroSkyRender != null)
DestroyImmediate(EnviroSkyRender);
EnviroPostProcessing = PlayerCamera.gameObject.GetComponent<EnviroPostProcessing>();
if (EnviroPostProcessing != null)
DestroyImmediate(EnviroPostProcessing);
return;
#else
EnviroSkyRender = PlayerCamera.gameObject.GetComponent<EnviroSkyRendering>();
if (EnviroSkyRender == null)
EnviroSkyRender = PlayerCamera.gameObject.AddComponent<EnviroSkyRendering>();
#if UNITY_EDITOR
string[] assets = UnityEditor.AssetDatabase.FindAssets("enviro_spot_cookie", null);
for (int idx = 0; idx < assets.Length; idx++)
{
string path = UnityEditor.AssetDatabase.GUIDToAssetPath(assets[idx]);
if (path.Length > 0)
{
#if ENVIRO_HD
EnviroSkyRender.DefaultSpotCookie = UnityEditor.AssetDatabase.LoadAssetAtPath<Texture>(path);
#endif
}
}
#endif
EnviroPostProcessing = PlayerCamera.gameObject.GetComponent<EnviroPostProcessing>();
if (EnviroPostProcessing == null)
EnviroPostProcessing = PlayerCamera.gameObject.AddComponent<EnviroPostProcessing>();
#endif
}
/// <summary>
/// Re-create the camera and render texture for satellite rendering
/// </summary>
public void CreateSatCamera()
{
Camera[] cams = GameObject.FindObjectsOfType<Camera>();
for (int i = 0; i < cams.Length; i++)
{
cams[i].cullingMask &= ~(1 << satelliteRenderingLayer);
}
DestroyImmediate(GameObject.Find("Enviro Sat Camera"));
GameObject camObj = new GameObject();
camObj.name = "Enviro Sat Camera";
camObj.transform.position = PlayerCamera.transform.position;
camObj.transform.rotation = PlayerCamera.transform.rotation;
camObj.hideFlags = HideFlags.DontSave;
satCamera = camObj.AddComponent<Camera>();
satCamera.farClipPlane = PlayerCamera.farClipPlane;
satCamera.nearClipPlane = PlayerCamera.nearClipPlane;
satCamera.aspect = PlayerCamera.aspect;
satCamera.useOcclusionCulling = false;
satCamera.renderingPath = RenderingPath.Forward;
satCamera.fieldOfView = PlayerCamera.fieldOfView;
satCamera.clearFlags = CameraClearFlags.SolidColor;
satCamera.backgroundColor = new Color(0f, 0f, 0f, 0f);
satCamera.cullingMask = (1 << satelliteRenderingLayer);
satCamera.depth = PlayerCamera.depth + 1;
satCamera.enabled = true;
PlayerCamera.cullingMask &= ~(1 << satelliteRenderingLayer);
var format = GetCameraHDR(satCamera) ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default;
satRenderTarget = new RenderTexture(Screen.currentResolution.width, Screen.currentResolution.height, 16, format);
satCamera.targetTexture = satRenderTarget;
satCamera.enabled = false;
}
/// <summary>
/// Setup Main light that is eather used for sun and moon or only sun based on used lighting mode.
/// </summary>
private void SetupMainLight()
{
if (Components.DirectLight)
{
MainLight = Components.DirectLight.GetComponent<Light>();
#if ENVIRO_HDRP
MainLightHDRP = Components.DirectLight.GetComponent<UnityEngine.Rendering.HighDefinition.HDAdditionalLightData>();
#endif
if (directVolumeLight == null)
directVolumeLight = Components.DirectLight.GetComponent<EnviroVolumeLight>();
if (directVolumeLight == null)
directVolumeLight = Components.DirectLight.gameObject.AddComponent<EnviroVolumeLight>();
if (EnviroSkyMgr.instance.dontDestroy && Application.isPlaying)
DontDestroyOnLoad(Components.DirectLight);
}
else
{
GameObject oldLight = GameObject.Find("Enviro Directional Light");
if (oldLight != null)
Components.DirectLight = oldLight.transform;
else
Components.DirectLight = CreateDirectionalLight(false);
MainLight = Components.DirectLight.GetComponent<Light>();
#if ENVIRO_HDRP
MainLightHDRP = Components.DirectLight.GetComponent<UnityEngine.Rendering.HighDefinition.HDAdditionalLightData>();
#endif
if (directVolumeLight == null)
directVolumeLight = Components.DirectLight.GetComponent<EnviroVolumeLight>();
if (directVolumeLight == null)
directVolumeLight = Components.DirectLight.gameObject.AddComponent<EnviroVolumeLight>();
if (EnviroSkyMgr.instance.dontDestroy && Application.isPlaying)
DontDestroyOnLoad(Components.DirectLight);
}
//Remove the additional light if in single mode
if (lightSettings.directionalLightMode == EnviroLightSettings.LightingMode.Single)
{
if (Components.AdditionalDirectLight != null)
DestroyImmediate(Components.AdditionalDirectLight.gameObject);
}
}
/// <summary>
/// Setup additional light that is used for moon in dual lighting mode.
/// </summary>
private void SetupAdditionalLight()
{
if (Components.AdditionalDirectLight)
{
AdditionalLight = Components.AdditionalDirectLight.GetComponent<Light>();
#if ENVIRO_HDRP
AdditionalLightHDRP = Components.AdditionalDirectLight.GetComponent<UnityEngine.Rendering.HighDefinition.HDAdditionalLightData>();
#endif
if (additionalDirectVolumeLight == null)
additionalDirectVolumeLight = Components.AdditionalDirectLight.GetComponent<EnviroVolumeLight>();
if (additionalDirectVolumeLight == null)
additionalDirectVolumeLight = Components.AdditionalDirectLight.gameObject.AddComponent<EnviroVolumeLight>();
if (EnviroSkyMgr.instance.dontDestroy && Application.isPlaying)
DontDestroyOnLoad(Components.AdditionalDirectLight);
}
else
{
GameObject oldLight = GameObject.Find("Enviro Directional Light - Moon");
if (oldLight != null)
Components.AdditionalDirectLight = oldLight.transform;
else
Components.AdditionalDirectLight = CreateDirectionalLight(true);
AdditionalLight = Components.DirectLight.GetComponent<Light>();
#if ENVIRO_HDRP
AdditionalLightHDRP = Components.AdditionalDirectLight.GetComponent<UnityEngine.Rendering.HighDefinition.HDAdditionalLightData>();
#endif
if (additionalDirectVolumeLight == null)
additionalDirectVolumeLight = Components.AdditionalDirectLight.GetComponent<EnviroVolumeLight>();
if (additionalDirectVolumeLight == null)
additionalDirectVolumeLight = Components.AdditionalDirectLight.gameObject.AddComponent<EnviroVolumeLight>();
if (EnviroSkyMgr.instance.dontDestroy && Application.isPlaying)
DontDestroyOnLoad(Components.AdditionalDirectLight);
}
}
#endregion
////////////////////////////////
#region Runtime Update
private void RenderWeatherMap()
{
if (cloudsSettings.customWeatherMap == null)
{
weatherMapMat.SetVector("_WindDir", cloudAnimNonScaled);
weatherMapMat.SetFloat("_AnimSpeedScale", cloudsSettings.weatherAnimSpeedScale);
weatherMapMat.SetInt("_Tiling", cloudsSettings.weatherMapTiling);
weatherMapMat.SetVector("_Location", cloudsSettings.locationOffset);
double cov = cloudsConfig.coverage * cloudsSettings.globalCloudCoverage;
weatherMapMat.SetFloat("_Coverage", (float)System.Math.Round(cov, 4));
weatherMapMat.SetFloat("_CloudsType", cloudsConfig.cloudType);
weatherMapMat.SetFloat("_CoverageType", cloudsConfig.coverageType);
weatherMapMat.SetVector("_LightingVariance", new Vector4(1f - cloudsConfig.lightVariance, cloudsSettings.lightingVarianceTiling, 0f, 0f));
Graphics.Blit(null, weatherMap, weatherMapMat);
}
}
public void RenderCloudMaps()
{
if (Application.isPlaying)
{
if (useVolumeClouds)
RenderWeatherMap();
}
else
{
if (useVolumeClouds && showVolumeCloudsInEditor)
RenderWeatherMap();
}
}
void Update()
{
#if ENVIRO_HDRP
frames++;
#endif
if (profile == null)
{
Debug.Log("No profile applied! Please create and assign a profile.");
return;
}
if (!Application.isPlaying && startMode != EnviroStartMode.Started)
{
if (startMode == EnviroStartMode.Paused)
Stop(true, true);
else
{
GameTime.ProgressTime = EnviroTime.TimeProgressMode.Simulated;
Stop(true, false);
}
}
else if (!Application.isPlaying && startMode == EnviroStartMode.Started && started == false)
Play(GameTime.ProgressTime);
if (!started && !serverMode)
{
UpdateTime(GameTime.DaysInYear);
#if ENVIRO_HDRP
if (frames == 2)
{
UpdateSunAndMoonPosition();
UpdateSceneView();
CalculateDirectLight();
frames = 0;
}
#else
UpdateSunAndMoonPosition();
UpdateSceneView();
CalculateDirectLight();
#endif
UpdateReflections(false);
if (AssignInRuntime && PlayerTag != "" && CameraTag != "" && Application.isPlaying)
{
// Search for Player by tag
GameObject plr = GameObject.FindGameObjectWithTag(PlayerTag);
if (plr != null)
Player = plr;
// Search for camera by tag
for (int i = 0; i < Camera.allCameras.Length; i++)
{
if (Camera.allCameras[i].tag == CameraTag)
PlayerCamera = Camera.allCameras[i];
}
if (Player != null && PlayerCamera != null)
{
Init();
started = true;
}
else { started = false; return; }
}
else { started = false; return; }
}
UpdateTime(GameTime.DaysInYear);
ValidateParameters();
if (!serverMode)
{
#if ENVIRO_HDRP
CreateSkyAndFogVolume();
#else
//Check if cloudmode changed
if (useFlatClouds != flatCloudsSkybox)
SetupSkybox();
//Check if skyboxmode changed
if (currentSkyboxMode != skySettings.skyboxMode)
SetupSkybox();
//Check if skybox material is wrong after scene load
if (RenderSettings.skybox != skyMat)
SetupSkybox();
#endif
UpdateSceneView();
if (!Application.isPlaying && Weather.startWeatherPreset != null && startMode == EnviroStartMode.Started)
{
UpdateClouds(Weather.startWeatherPreset, false);
UpdateFog(Weather.startWeatherPreset, false);
UpdatePostProcessing(Weather.startWeatherPreset, false);
UpdateWeatherVariables(Weather.startWeatherPreset);
#if AURA_IN_PROJECT
if(EnviroSkyMgr.instance.aura2Support)
UpdateAura2(Weather.startWeatherPreset, true);
#endif
}
UpdateAmbientLight();
UpdateReflections(false);
UpdateWeather();
if (Weather.currentActiveWeatherPreset != null && Weather.currentActiveWeatherPreset.cloudsConfig.particleCloudsOverwrite)
UpdateParticleClouds(true);
else
UpdateParticleClouds(useParticleClouds);
#if !ENVIRO_HDRP
UpdateCloudShadows();
#endif
#if ENVIRO_HDRP
UpdateSunAndMoonPosition();
UpdateHDRPPostProcessing();
if(Application.isPlaying)
{
if (frames >= lightingUpdateEachFrames)
{
CalculateDirectLight();
frames = 0;
}
}
else
{
if (frames >= 1)
{
CalculateDirectLight();
frames = 0;
}
}
#else
UpdateSunAndMoonPosition();
CalculateDirectLight();
#endif
#if ENVIRO_HD
UpdateSatelliteRender();
#endif
SetMaterialsVariables();
#if !ENVIRO_LWRP && !ENVIRO_HDRP
if (directVolumeLight != null && !directVolumeLight.isActiveAndEnabled && volumeLightSettings.dirVolumeLighting)
directVolumeLight.enabled = true;
#endif
if (!isNight && GameTime.solarTime < GameTime.dayNightSwitch)
{
isNight = true;
if (Audio.AudioSourceAmbient != null)
TryPlayAmbientSFX();
EnviroSkyMgr.instance.NotifyIsNight();
}
else if (isNight && GameTime.solarTime >= GameTime.dayNightSwitch)
{
isNight = false;
if (Audio.AudioSourceAmbient != null)
TryPlayAmbientSFX();
EnviroSkyMgr.instance.NotifyIsDay();
}
}
else
{
UpdateWeather();
if (!isNight && GameTime.solarTime < GameTime.dayNightSwitch)
{
isNight = true;
EnviroSkyMgr.instance.NotifyIsNight();
}
else if (isNight && GameTime.solarTime >= GameTime.dayNightSwitch)
{
isNight = false;
EnviroSkyMgr.instance.NotifyIsDay();
}
}
}
void LateUpdate()
{
if (!serverMode && PlayerCamera != null && Player != null)
{
transform.position = Player.transform.position;
transform.localScale = new Vector3(PlayerCamera.farClipPlane, PlayerCamera.farClipPlane, PlayerCamera.farClipPlane);
if (EffectsHolder != null)
{
#if ENVIRO_HD
if (cloudsSettings.cloudsQualitySettings != null && Player.transform.position.y > (cloudsSettings.cloudsQualitySettings.bottomCloudHeight + cloudsSettings.cloudsHeightMod))
EffectsHolder.transform.position = new Vector3(Player.transform.position.x, cloudsSettings.cloudsQualitySettings.bottomCloudHeight + cloudsSettings.cloudsHeightMod, Player.transform.position.z);
else
#endif
EffectsHolder.transform.position = Player.transform.position;
}
}
}
private void UpdateCloudShadows()
{
#if ENVIRO_HDRP
if(MainLightHDRP == null)
MainLightHDRP = Components.DirectLight.GetComponent<UnityEngine.Rendering.HighDefinition.HDAdditionalLightData>();
#elif ENVIRO_LWRP
if(MainLightURP == null)
MainLightURP = Components.DirectLight.GetComponent<UnityEngine.Rendering.Universal.UniversalAdditionalLightData>();
#endif
if (cloudsSettings.shadowIntensity == 0 || !useVolumeClouds)
{
if (MainLight.cookie != null)
MainLight.cookie = null;
}
else if (cloudsSettings.shadowIntensity > 0)
{
//cloudShadowMap.DiscardContents(true, true);
cloudShadowMat.SetFloat("_shadowIntensity", cloudsSettings.shadowIntensity);
if (useVolumeClouds)
{
cloudShadowMat.SetTexture("_MainTex", weatherMap);
Graphics.Blit(weatherMap, cloudShadowMap, cloudShadowMat);
}
#if ENVIRO_HDRP
if(MainLightHDRP != null)
MainLightHDRP.SetCookie(cloudShadowMap,new Vector2(cloudsSettings.shadowCookieSize,cloudsSettings.shadowCookieSize));
#else
if (Application.isPlaying)
MainLight.cookie = cloudShadowMap;
else
MainLight.cookie = null;
MainLight.cookieSize = cloudsSettings.shadowCookieSize;
#endif
#if ENVIRO_LWRP && UNITY_2021_2_OR_NEWER
if(MainLightURP != null)
MainLightURP.lightCookieSize = new Vector2(cloudsSettings.shadowCookieSize,cloudsSettings.shadowCookieSize);
#endif
}
}
public void UpdateSkyShaderVariables(Material skyMat)
{
if (skySettings.skyboxMode == EnviroSkySettings.SkyboxModi.Simple)
{
//Simple
skyMat.SetColor("_SkyColor", skySettings.simpleSkyColor.Evaluate(GameTime.solarTime));
skyMat.SetColor("_HorizonColor", skySettings.simpleHorizonColor.Evaluate(GameTime.solarTime));
skyMat.SetColor("_HorizonBackColor", skySettings.simpleHorizonBackColor.Evaluate(GameTime.solarTime));
skyMat.SetColor("_SunColor", skySettings.simpleSunColor.Evaluate(GameTime.solarTime));
skyMat.SetColor("_GroundColor", skySettings.simpleGroundColor);
skyMat.SetFloat("_SunDiskSizeSimple", skySettings.simpleSunDiskSize.Evaluate(GameTime.solarTime));
skyMat.SetVector("_MoonDir", Components.Moon.transform.forward);
skyMat.SetVector("_SunDir", -Components.Sun.transform.forward);
skyMat.SetColor("_MoonColor", skySettings.moonColor);
skyMat.SetColor("_weatherSkyMod", Color.Lerp(currentWeatherSkyMod, interiorZoneSettings.currentInteriorSkyboxMod, interiorZoneSettings.currentInteriorSkyboxMod.a));
skyMat.SetFloat("_StarsIntensity", skySettings.starsIntensity.Evaluate(GameTime.solarTime));
skyMat.SetFloat("_GalaxyIntensity", skySettings.galaxyIntensity.Evaluate(GameTime.solarTime));
if (skySettings.moonPhaseMode == EnviroSkySettings.MoonPhases.Realistic)
{
float angle = Vector3.SignedAngle(Components.Moon.transform.forward, Components.Sun.transform.forward, -transform.forward);
if (GameTime.Latitude >= 0)
{
if (angle < 0)
{
customMoonPhase = Remap(angle, 0f, -180f, -2f, 0f);
}
else
{
customMoonPhase = Remap(angle, 0f, 180f, 2f, 0f);
}
}
else
{
if (angle < 0)
{
customMoonPhase = Remap(angle, 0f, -180f, 2f, 0f);
}
else
{
customMoonPhase = Remap(angle, 0f, 180f, -2f, 0f);
}
}
}
skyMat.SetColor("_moonGlowColor", skySettings.moonGlowColor);
skyMat.SetVector("_moonParams", new Vector4(skySettings.moonSize, skySettings.glowSize, skySettings.moonGlow.Evaluate(GameTime.solarTime), customMoonPhase));
//Moon
if (skySettings.renderMoon)
{
skyMat.SetTexture("_MoonTex", skySettings.moonTexture);
skyMat.SetTexture("_GlowTex", skySettings.glowTexture);
}
else
{
skyMat.SetTexture("_MoonTex", null);
skyMat.SetTexture("_GlowTex", null);
}
skyMat.SetFloat("_StarsTwinkling", skySettings.starsTwinklingRate);
if (skySettings.starsTwinklingRate > 0.0f)
{
starsTwinklingRot += skySettings.starsTwinklingRate * Time.deltaTime;
Quaternion rot = Quaternion.Euler(starsTwinklingRot, starsTwinklingRot, starsTwinklingRot);
Matrix4x4 NoiseRot = Matrix4x4.TRS(Vector3.zero, rot, new Vector3(1, 1, 1));
skyMat.SetMatrix("_StarsTwinklingMatrix", NoiseRot);
}
if (useAurora)
{
skyMat.EnableKeyword("ENVIRO_AURORA");
//Aurora
#if ENVIRO_HD
skyMat.SetFloat("_AuroraIntensity", Mathf.Clamp01(auroraIntensity * auroraSettings.auroraIntensity.Evaluate(GameTime.solarTime)));
skyMat.SetFloat("_AuroraBrightness", auroraSettings.auroraBrightness);
skyMat.SetFloat("_AuroraContrast", auroraSettings.auroraContrast);
skyMat.SetColor("_AuroraColor", auroraSettings.auroraColor);
skyMat.SetFloat("_AuroraHeight", auroraSettings.auroraHeight);
skyMat.SetFloat("_AuroraScale", auroraSettings.auroraScale);
skyMat.SetFloat("_AuroraSpeed", auroraSettings.auroraSpeed);
skyMat.SetFloat("_AuroraSteps", auroraSettings.auroraSteps);
skyMat.SetFloat("_AuroraSteps", auroraSettings.auroraSteps);
skyMat.SetVector("_Aurora_Tiling_Layer1", auroraSettings.auroraLayer1Settings);
skyMat.SetVector("_Aurora_Tiling_Layer2", auroraSettings.auroraLayer2Settings);
skyMat.SetVector("_Aurora_Tiling_ColorShift", auroraSettings.auroraColorshiftSettings);
#endif
}
else
{
skyMat.DisableKeyword("ENVIRO_AURORA");
}
}
else
{
skyMat.SetVector("_SunDir", -Components.Sun.transform.forward);
skyMat.SetVector("_MoonDir", Components.Moon.transform.forward);
skyMat.SetColor("_MoonColor", skySettings.moonColor);
skyMat.SetColor("_scatteringColor", skySettings.scatteringColor.Evaluate(GameTime.solarTime));
skyMat.SetColor("_sunDiskColor", skySettings.sunDiskColor.Evaluate(GameTime.solarTime));
skyMat.SetColor("_weatherSkyMod", Color.Lerp(currentWeatherSkyMod, interiorZoneSettings.currentInteriorSkyboxMod, interiorZoneSettings.currentInteriorSkyboxMod.a));
skyMat.SetColor("_weatherFogMod", Color.Lerp(currentWeatherFogMod, interiorZoneSettings.currentInteriorFogColorMod, interiorZoneSettings.currentInteriorFogColorMod.a));
skyMat.SetVector("_Bm", BetaMie(skySettings.turbidity, skySettings.waveLength) * (skySettings.mie * Fog.scatteringStrenght));
skyMat.SetVector("_Br", BetaRay(skySettings.waveLength) * skySettings.rayleigh);
skyMat.SetVector("_mieG", GetMieG(skySettings.g));
skyMat.SetFloat("_SunIntensity", skySettings.sunIntensity);
skyMat.SetFloat("_SunDiskSize", skySettings.sunDiskScale);
skyMat.SetFloat("_SunDiskIntensity", skySettings.sunDiskIntensity);
skyMat.SetFloat("_SunDiskSize", skySettings.sunDiskScale);
skyMat.SetFloat("_Tonemapping", tonemapping ? 1f : 0f);
skyMat.SetFloat("_SkyExposure", skySettings.skyExposure);
skyMat.SetFloat("_SkyLuminance", skySettings.skyLuminence.Evaluate(GameTime.solarTime));
skyMat.SetFloat("_scatteringPower", skySettings.scatteringCurve.Evaluate(GameTime.solarTime));
skyMat.SetFloat("_SkyColorPower", skySettings.skyColorPower.Evaluate(GameTime.solarTime));
skyMat.SetFloat("_StarsIntensity", skySettings.starsIntensity.Evaluate(GameTime.solarTime));
skyMat.SetFloat("_GalaxyIntensity", skySettings.galaxyIntensity.Evaluate(GameTime.solarTime));
skyMat.SetFloat("_DitheringIntensity", skySettings.dithering);
#if ENVIRO_HDRP
skyMat.SetColor("_ambientColorMod", lightSettings.ambientColorMod.Evaluate(GameTime.solarTime));
#endif
if (skySettings.moonPhaseMode == EnviroSkySettings.MoonPhases.Realistic)
{
float angle = Vector3.SignedAngle(Components.Moon.transform.forward, Components.Sun.transform.forward, transform.forward);
if (GameTime.Latitude >= 0)
{
if (angle < 0)
{
customMoonPhase = Remap(angle, 0f, -180f, -2f, 0f);
}
else
{
customMoonPhase = Remap(angle, 0f, 180f, 2f, 0f);
}
}
else
{
if (angle < 0)
{
customMoonPhase = Remap(angle, 0f, -180f, 2f, 0f);
}
else
{
customMoonPhase = Remap(angle, 0f, 180f, -2f, 0f);
}
}
}
skyMat.SetColor("_moonGlowColor", skySettings.moonGlowColor);
skyMat.SetVector("_moonParams", new Vector4(skySettings.moonSize, skySettings.glowSize, skySettings.moonGlow.Evaluate(GameTime.solarTime), customMoonPhase));
//Moon
if (skySettings.renderMoon)
{
skyMat.SetTexture("_MoonTex", skySettings.moonTexture);
skyMat.SetTexture("_GlowTex", skySettings.glowTexture);
}
else
{
skyMat.SetTexture("_MoonTex", null);
skyMat.SetTexture("_GlowTex", null);
}
if (skySettings.blackGroundMode)
skyMat.SetInt("_blackGround", 1);
else
skyMat.SetInt("_blackGround", 0);
skyMat.SetFloat("_StarsTwinkling", skySettings.starsTwinklingRate);
if (skySettings.starsTwinklingRate > 0.0f)
{
starsTwinklingRot += skySettings.starsTwinklingRate * Time.deltaTime;
Quaternion rot = Quaternion.Euler(starsTwinklingRot, starsTwinklingRot, starsTwinklingRot);
Matrix4x4 NoiseRot = Matrix4x4.TRS(Vector3.zero, rot, new Vector3(1, 1, 1));
skyMat.SetMatrix("_StarsTwinklingMatrix", NoiseRot);
}
if (useAurora)
{
skyMat.EnableKeyword("ENVIRO_AURORA");
//Aurora
#if ENVIRO_HD
skyMat.SetFloat("_AuroraIntensity", Mathf.Clamp01(auroraIntensity * auroraSettings.auroraIntensity.Evaluate(GameTime.solarTime)));
skyMat.SetFloat("_AuroraBrightness", auroraSettings.auroraBrightness);
skyMat.SetFloat("_AuroraContrast", auroraSettings.auroraContrast);
skyMat.SetColor("_AuroraColor", auroraSettings.auroraColor);
skyMat.SetFloat("_AuroraHeight", auroraSettings.auroraHeight);
skyMat.SetFloat("_AuroraScale", auroraSettings.auroraScale);
skyMat.SetFloat("_AuroraSpeed", auroraSettings.auroraSpeed);
skyMat.SetFloat("_AuroraSteps", auroraSettings.auroraSteps);
skyMat.SetFloat("_AuroraSteps", auroraSettings.auroraSteps);
skyMat.SetVector("_Aurora_Tiling_Layer1", auroraSettings.auroraLayer1Settings);
skyMat.SetVector("_Aurora_Tiling_Layer2", auroraSettings.auroraLayer2Settings);
skyMat.SetVector("_Aurora_Tiling_ColorShift", auroraSettings.auroraColorshiftSettings);
#endif
}
else
{
skyMat.DisableKeyword("ENVIRO_AURORA");
}
}
//Clouds
skyMat.SetVector("_CloudCirrusAnimation", cirrusAnim);
if(useFlatClouds)
{
if (cloudsSettings.flatCloudsBaseTexture != null)
skyMat.SetTexture("_FlatCloudsBaseTexture", cloudsSettings.flatCloudsBaseTexture);
if (cloudsSettings.flatCloudsDetailTexture != null)
skyMat.SetTexture("_FlatCloudsDetailTexture", cloudsSettings.flatCloudsDetailTexture);
skyMat.SetVector("_FlatCloudsLightDirection", Components.DirectLight.transform.forward);
skyMat.SetColor("_FlatCloudsLightColor", cloudsSettings.flatCloudsDirectLightColor.Evaluate(GameTime.solarTime));
skyMat.SetColor("_FlatCloudsAmbientColor", cloudsSettings.flatCloudsAmbientLightColor.Evaluate(GameTime.solarTime));
skyMat.SetVector("_FlatCloudsParams", new Vector4(cloudsConfig.flatCoverage, cloudsConfig.flatCloudsDensity, cloudsSettings.flatCloudsAltitude, tonemapping ? 1f : 0f));
skyMat.SetVector("_FlatCloudsTiling", new Vector4(cloudsSettings.flatCloudsBaseTextureTiling, cloudsSettings.flatCloudsDetailTextureTiling, 0f, 0f));
skyMat.SetVector("_FlatCloudsLightingParams", new Vector4(cloudsConfig.flatCloudsDirectLightIntensity, cloudsConfig.flatCloudsAmbientLightIntensity, cloudsConfig.flatCloudsAbsorbtion, cloudsConfig.flatCloudsHGPhase));
skyMat.SetVector("_FlatCloudsAnimation", new Vector4(cloudFlatBaseAnim.x, cloudFlatBaseAnim.y, cloudFlatDetailAnim.x, cloudFlatDetailAnim.y));
skyMat.SetFloat("_CloudsExposure", cloudsSettings.cloudsExposure);
}
//cirrus
if (cloudsSettings.cirrusCloudsTexture != null)
skyMat.SetTexture("_CloudMap", cloudsSettings.cirrusCloudsTexture);
skyMat.SetColor("_CloudColor", cloudsSettings.cirrusCloudsColor.Evaluate(GameTime.solarTime));
skyMat.SetFloat("_CloudAltitude", cloudsSettings.cirrusCloudsAltitude);
skyMat.SetFloat("_CloudAlpha", cloudsConfig.cirrusAlpha);
skyMat.SetFloat("_CloudCoverage", cloudsConfig.cirrusCoverage);
skyMat.SetFloat("_CloudColorPower", cloudsConfig.cirrusColorPow);
}
private void SetMaterialsVariables()
{
#if !ENVIRO_HDRP
if (skyMat != null)
{
UpdateSkyShaderVariables(skyMat);
}
#endif
Shader.SetGlobalColor("_EnviroLighting", lightSettings.LightColor.Evaluate(GameTime.solarTime));
Shader.SetGlobalVector("_SunDirection", -Components.Sun.transform.forward);
Shader.SetGlobalVector("_SunPosition", Components.Sun.transform.localPosition + (-Components.Sun.transform.forward * 10000f));
Shader.SetGlobalVector("_MoonPosition", Components.Moon.transform.localPosition);
Shader.SetGlobalVector("_SunDir", -Components.Sun.transform.forward);
Shader.SetGlobalVector("_MoonDir", -Components.Moon.transform.forward);
Shader.SetGlobalColor("_scatteringColor", skySettings.scatteringColor.Evaluate(GameTime.solarTime));
Shader.SetGlobalColor("_sunDiskColor", skySettings.sunDiskColor.Evaluate(GameTime.solarTime));
Shader.SetGlobalColor("_weatherSkyMod", Color.Lerp(currentWeatherSkyMod, interiorZoneSettings.currentInteriorSkyboxMod, interiorZoneSettings.currentInteriorSkyboxMod.a));
Shader.SetGlobalColor("_weatherFogMod", Color.Lerp(currentWeatherFogMod, interiorZoneSettings.currentInteriorFogColorMod, interiorZoneSettings.currentInteriorFogColorMod.a));
Shader.SetGlobalFloat("_gameTime", Mathf.Clamp(1f - GameTime.solarTime, 0.5f, 1f));
Shader.SetGlobalVector("_EnviroSkyFog", new Vector4(Fog.skyFogHeight, Fog.skyFogIntensity, Fog.skyFogStart, fogSettings.heightFogIntensity));
Shader.SetGlobalFloat("_scatteringStrenght", Fog.scatteringStrenght);
Shader.SetGlobalFloat("_SunBlocking", Fog.sunBlocking);
Shader.SetGlobalVector("_EnviroParams", new Vector4(Mathf.Clamp(1f - GameTime.solarTime, 0.5f, 1f), fogSettings.distanceFog ? 1f : 0f, fogSettings.heightFog ? 1f : 0f, tonemapping ? 1f : 0f));
Shader.SetGlobalVector("_Bm", BetaMie(skySettings.turbidity, skySettings.waveLength) * (skySettings.mie * (Fog.scatteringStrenght * GameTime.solarTime)));
Shader.SetGlobalVector("_BmScene", BetaMie(skySettings.turbidity, skySettings.waveLength) * (fogSettings.mie * (Fog.scatteringStrenght * GameTime.solarTime)));
Shader.SetGlobalVector("_Br", BetaRay(skySettings.waveLength) * skySettings.rayleigh);
Shader.SetGlobalVector("_mieG", GetMieG(skySettings.g));
Shader.SetGlobalVector("_mieGScene", GetMieGScene(skySettings.g));
Shader.SetGlobalVector("_SunParameters", new Vector4(skySettings.sunIntensity, skySettings.sunDiskScale, skySettings.sunDiskIntensity, cloudsSettings.cloudsSkyFogHeightBlending));
Shader.SetGlobalFloat("_FogExposure", fogSettings.fogExposure);
Shader.SetGlobalFloat("_SkyLuminance", skySettings.skyLuminence.Evaluate(GameTime.solarTime));
Shader.SetGlobalFloat("_scatteringPower", skySettings.scatteringCurve.Evaluate(GameTime.solarTime));
Shader.SetGlobalFloat("_SkyColorPower", skySettings.skyColorPower.Evaluate(GameTime.solarTime));
Shader.SetGlobalFloat("_distanceFogIntensity", fogSettings.distanceFogIntensity);
if (cloudsSettings.depthBlending)
Shader.SetGlobalTexture("_EnviroCloudsTex", cloudsRenderTarget);
#if ENVIRO_HDRP
#else
if (Application.isPlaying || showFogInEditor)
{
Shader.SetGlobalFloat("_maximumFogDensity", 1 - fogSettings.maximumFogDensity);
}
else if (!showFogInEditor)
{
Shader.SetGlobalFloat("_maximumFogDensity", 1f);
}
#endif
Shader.SetGlobalFloat("_lightning", thunder);
if (fogSettings.useSimpleFog)
Shader.EnableKeyword("ENVIRO_SIMPLE_FOG");
else
Shader.DisableKeyword("ENVIRO_SIMPLE_FOG");
}
// Make the parameters stay in reasonable range
private void ValidateParameters()
{
// Keep GameTime Parameters right!
internalHour = Mathf.Repeat(internalHour, 24f);
GameTime.Longitude = Mathf.Clamp(GameTime.Longitude, -180, 180);
GameTime.Latitude = Mathf.Clamp(GameTime.Latitude, -90, 90);
#if UNITY_EDITOR
if (GameTime.cycleLengthInMinutes <= 0f)
{
if (GameTime.cycleLengthInMinutes < 0f)
GameTime.cycleLengthInMinutes = 0f;
internalHour = 12f;
customMoonPhase = 0f;
}
if (GameTime.Days < 0)
GameTime.Days = 0;
if (GameTime.Years < 0)
GameTime.Years = 0;
#endif
}
private void UpdateClouds(EnviroWeatherPreset i, bool withTransition)
{
if (i == null)
return;
float speed = 500f * Time.deltaTime;
if (withTransition)
speed = weatherSettings.cloudTransitionSpeed * Time.deltaTime;
cloudsConfig.cirrusAlpha = Mathf.Lerp(cloudsConfig.cirrusAlpha, i.cloudsConfig.cirrusAlpha, speed);
cloudsConfig.cirrusCoverage = Mathf.Lerp(cloudsConfig.cirrusCoverage, i.cloudsConfig.cirrusCoverage, speed);
cloudsConfig.cirrusColorPow = Mathf.Lerp(cloudsConfig.cirrusColorPow, i.cloudsConfig.cirrusColorPow, speed);
//Needed for FV 3 Integration
cloudsConfig.coverage = Mathf.Lerp(cloudsConfig.coverage, i.cloudsConfig.coverage, speed);
cloudsConfig.ambientSkyColorIntensity = Mathf.Lerp(cloudsConfig.ambientSkyColorIntensity, i.cloudsConfig.ambientSkyColorIntensity, speed);
if (useVolumeClouds)
{
cloudsConfig.raymarchingScale = Mathf.Lerp(cloudsConfig.raymarchingScale, i.cloudsConfig.raymarchingScale, speed);
cloudsConfig.ambientSkyColorIntensity = Mathf.Lerp(cloudsConfig.ambientSkyColorIntensity, i.cloudsConfig.ambientSkyColorIntensity, speed);
cloudsConfig.density = Mathf.Lerp(cloudsConfig.density, i.cloudsConfig.density, speed);
cloudsConfig.lightStepModifier = Mathf.Lerp(cloudsConfig.lightStepModifier, i.cloudsConfig.lightStepModifier, speed);
cloudsConfig.lightAbsorbtion = Mathf.Lerp(cloudsConfig.lightAbsorbtion, i.cloudsConfig.lightAbsorbtion, speed);
cloudsConfig.lightVariance = Mathf.Lerp(cloudsConfig.lightVariance, i.cloudsConfig.lightVariance, speed);
cloudsConfig.scatteringCoef = Mathf.Lerp(cloudsConfig.scatteringCoef, i.cloudsConfig.scatteringCoef, speed);
cloudsConfig.cloudType = Mathf.Lerp(cloudsConfig.cloudType, i.cloudsConfig.cloudType, speed);
cloudsConfig.coverageType = Mathf.Lerp(cloudsConfig.coverageType, i.cloudsConfig.coverageType, speed);
cloudsConfig.edgeDarkness = Mathf.Lerp(cloudsConfig.edgeDarkness, i.cloudsConfig.edgeDarkness, speed);
cloudsConfig.baseErosionIntensity = Mathf.Lerp(cloudsConfig.baseErosionIntensity, i.cloudsConfig.baseErosionIntensity, speed);
cloudsConfig.detailErosionIntensity = Mathf.Lerp(cloudsConfig.detailErosionIntensity, i.cloudsConfig.detailErosionIntensity, speed);
}
if (useFlatClouds)
{
cloudsConfig.flatCloudsAbsorbtion = Mathf.Lerp(cloudsConfig.flatCloudsAbsorbtion, i.cloudsConfig.flatCloudsAbsorbtion, speed);
cloudsConfig.flatCoverage = Mathf.Lerp(cloudsConfig.flatCoverage, i.cloudsConfig.flatCoverage, speed);
cloudsConfig.flatCloudsAmbientLightIntensity = Mathf.Lerp(cloudsConfig.flatCloudsAmbientLightIntensity, i.cloudsConfig.flatCloudsAmbientLightIntensity, speed);
cloudsConfig.flatCloudsDirectLightIntensity = Mathf.Lerp(cloudsConfig.flatCloudsDirectLightIntensity, i.cloudsConfig.flatCloudsDirectLightIntensity, speed);
cloudsConfig.flatCloudsDensity = Mathf.Lerp(cloudsConfig.flatCloudsDensity, i.cloudsConfig.flatCloudsDensity, speed);
cloudsConfig.flatCloudsHGPhase = Mathf.Lerp(cloudsConfig.flatCloudsHGPhase, i.cloudsConfig.flatCloudsHGPhase, speed);
}
cloudsConfig.particleLayer1Alpha = Mathf.Lerp(cloudsConfig.particleLayer1Alpha, i.cloudsConfig.particleLayer1Alpha, speed * 0.25f);
cloudsConfig.particleLayer1Brightness = Mathf.Lerp(cloudsConfig.particleLayer1Brightness, i.cloudsConfig.particleLayer1Brightness, speed * 0.25f);
cloudsConfig.particleLayer2Alpha = Mathf.Lerp(cloudsConfig.particleLayer2Alpha, i.cloudsConfig.particleLayer2Alpha, speed * 0.25f);
cloudsConfig.particleLayer2Brightness = Mathf.Lerp(cloudsConfig.particleLayer2Brightness, i.cloudsConfig.particleLayer2Brightness, speed * 0.25f);
globalVolumeLightIntensity = Mathf.Lerp(globalVolumeLightIntensity, i.volumeLightIntensity, speed);
shadowIntensityMod = Mathf.Lerp(shadowIntensityMod, i.shadowIntensityMod, speed);
currentWeatherSkyMod = Color.Lerp(currentWeatherSkyMod, i.weatherSkyMod.Evaluate(GameTime.solarTime), speed);
currentWeatherFogMod = Color.Lerp(currentWeatherFogMod, i.weatherFogMod.Evaluate(GameTime.solarTime), speed * 10);
currentWeatherLightMod = Color.Lerp(currentWeatherLightMod, i.weatherLightMod.Evaluate(GameTime.solarTime), speed);
#if ENVIRO_HD
auroraIntensity = Mathf.Lerp(auroraIntensity, i.auroraIntensity, speed);
#endif
#if ENVIRO_HDRP
if(lightSettings.usePhysicalBasedLighting)
{
currentSceneExposureMod = Mathf.Lerp(currentSceneExposureMod, i.sceneExposureMod, speed);
currentSkyExposureMod = Mathf.Lerp(currentSkyExposureMod, i.skyExposureMod, speed);
currentLightIntensityMod = Mathf.Lerp(currentLightIntensityMod, i.lightIntensityMod, speed);
}
#endif
}
private void UpdateFog(EnviroWeatherPreset i, bool withTransition)
{
Color fogClr = Color.Lerp(fogSettings.simpleFogColor.Evaluate(GameTime.solarTime), customFogColor, customFogIntensity);
RenderSettings.fogColor = Color.Lerp(fogClr, currentWeatherFogMod, currentWeatherFogMod.a);
if (i != null)
{
float speed = 500f * Time.deltaTime;
if (withTransition)
speed = weatherSettings.fogTransitionSpeed * Time.deltaTime;
if (fogSettings.Fogmode == FogMode.Linear)
{
RenderSettings.fogEndDistance = Mathf.Lerp(RenderSettings.fogEndDistance, i.fogDistance, speed);
RenderSettings.fogStartDistance = Mathf.Lerp(RenderSettings.fogStartDistance, i.fogStartDistance, speed);
}
else
{
if (updateFogDensity)
RenderSettings.fogDensity = Mathf.Lerp(RenderSettings.fogDensity, i.fogDensity, speed) * interiorZoneSettings.currentInteriorFogMod;
}
fogSettings.heightDensity = Mathf.Lerp(fogSettings.heightDensity, i.heightFogDensity, speed);
Fog.skyFogStart = Mathf.Lerp(Fog.skyFogStart, i.skyFogStart, speed);
Fog.skyFogHeight = Mathf.Lerp(Fog.skyFogHeight, i.SkyFogHeight, speed);
Fog.skyFogIntensity = Mathf.Lerp(Fog.skyFogIntensity, i.SkyFogIntensity, speed);
fogSettings.skyFogIntensity = Mathf.Lerp(fogSettings.skyFogIntensity, i.SkyFogIntensity, speed);
Fog.scatteringStrenght = Mathf.Lerp(Fog.scatteringStrenght, i.FogScatteringIntensity, speed);
Fog.sunBlocking = Mathf.Lerp(Fog.sunBlocking, i.fogSunBlocking, speed);
#if ENVIRO_HDRP
if(hdrpFog != null)
{
hdrpFog.meanFreePath.value = Mathf.Lerp(hdrpFog.meanFreePath.value, i.fogAttenuationDistance, speed);
Fog.hdrpRelativeFogHeight = Mathf.Lerp(Fog.hdrpRelativeFogHeight, i.fogRelativeFogHeight, speed);
if ((Fog.hdrpRelativeFogHeight + transform.position.y) >= (cloudsSettings.cloudsHeightMod + cloudsSettings.cloudsQualitySettings.bottomCloudHeight))
hdrpFog.maximumHeight.value = (cloudsSettings.cloudsHeightMod + cloudsSettings.cloudsQualitySettings.bottomCloudHeight);
else
hdrpFog.maximumHeight.value = Fog.hdrpRelativeFogHeight + transform.position.y;
hdrpFog.tint.overrideState = true;
hdrpFog.tint.value = Color.Lerp(fogSettings.fogColorTint.Evaluate(GameTime.solarTime), currentWeatherFogMod, currentWeatherFogMod.a) * (thunder + 1);
}
#endif
}
}
private void UpdatePostProcessing(EnviroWeatherPreset i, bool withTransition)
{
if (i != null)
{
float speed = 500f * Time.deltaTime;
if (withTransition)
speed = 10 * Time.deltaTime;
blurDistance = Mathf.Lerp(blurDistance, i.blurDistance, speed);
blurIntensity = Mathf.Lerp(blurIntensity, i.blurIntensity, speed);
blurSkyIntensity = Mathf.Lerp(blurSkyIntensity, i.blurSkyIntensity, speed);
}
}
private void UpdateEffectSystems(EnviroWeatherPrefab id, bool withTransition)
{
if (id != null)
{
float speed = 500f * Time.deltaTime;
if (withTransition)
speed = weatherSettings.effectTransitionSpeed * Time.deltaTime;
for (int i = 0; i < id.effectSystems.Count; i++)
{
if (id.effectSystems[i].isStopped)
id.effectSystems[i].Play();
// Set EmissionRate
float val = Mathf.Lerp(EnviroSkyMgr.instance.GetEmissionRate(id.effectSystems[i]), id.effectEmmisionRates[i] * qualitySettings.GlobalParticleEmissionRates, speed) * interiorZoneSettings.currentInteriorWeatherEffectMod;
EnviroSkyMgr.instance.SetEmissionRate(id.effectSystems[i], val);
}
for (int i = 0; i < Weather.WeatherPrefabs.Count; i++)
{
if (Weather.WeatherPrefabs[i].gameObject != id.gameObject)
{
for (int i2 = 0; i2 < Weather.WeatherPrefabs[i].effectSystems.Count; i2++)
{
float val2 = Mathf.Lerp(EnviroSkyMgr.instance.GetEmissionRate(Weather.WeatherPrefabs[i].effectSystems[i2]), 0f, speed * 10);
if (val2 < 1f)
val2 = 0f;
EnviroSkyMgr.instance.SetEmissionRate(Weather.WeatherPrefabs[i].effectSystems[i2], val2);
if (val2 == 0f && !Weather.WeatherPrefabs[i].effectSystems[i2].isStopped)
{
Weather.WeatherPrefabs[i].effectSystems[i2].Stop();
}
}
}
}
UpdateWeatherVariables(id.weatherPreset);
}
}
private void UpdateWeather()
{
//Current active weather not matching current zones weather
if (Weather.currentActiveWeatherPreset != Weather.currentActiveZone.currentActiveZoneWeatherPreset)
{
Weather.lastActiveWeatherPreset = Weather.currentActiveWeatherPreset;
Weather.lastActiveWeatherPrefab = Weather.currentActiveWeatherPrefab;
Weather.currentActiveWeatherPreset = Weather.currentActiveZone.currentActiveZoneWeatherPreset;
Weather.currentActiveWeatherPrefab = Weather.currentActiveZone.currentActiveZoneWeatherPrefab;
if (Weather.currentActiveWeatherPreset != null)
{
EnviroSkyMgr.instance.NotifyWeatherChanged(Weather.currentActiveWeatherPreset);
Weather.weatherFullyChanged = false;
if (!serverMode)
{
TryPlayAmbientSFX();
UpdateAudioSource(Weather.currentActiveWeatherPreset);
if (Weather.currentActiveWeatherPreset.isLightningStorm)
StartCoroutine(PlayThunderRandom());
else
{
StopCoroutine(PlayThunderRandom());
Components.LightningGenerator.StopLightning();
}
}
}
}
if (Weather.currentActiveWeatherPrefab != null && !serverMode)
{
UpdateClouds(Weather.currentActiveWeatherPreset, true);
UpdateFog(Weather.currentActiveWeatherPreset, true);
UpdatePostProcessing(Weather.currentActiveWeatherPreset, true);
UpdateEffectSystems(Weather.currentActiveWeatherPrefab, true);
#if AURA_IN_PROJECT
if(EnviroSkyMgr.instance.aura2Support)
UpdateAura2(Weather.currentActiveWeatherPreset, true);
#endif
if (!Weather.weatherFullyChanged)
CalcWeatherTransitionState();
}
else if (Weather.currentActiveWeatherPrefab != null)
{
UpdateWeatherVariables(Weather.currentActiveWeatherPrefab.weatherPreset);
}
}
#if ENVIRO_HDRP
private void UpdateHDRPPostProcessing()
{
if (enviroExposure != null)
{
if (lightSettings.usePhysicalBasedLighting)
enviroExposure.fixedExposure.value = lightSettings.exposurePhysical.Evaluate(GameTime.solarTime) * currentSceneExposureMod;
else
enviroExposure.fixedExposure.value = lightSettings.exposure;
}
else
{
CreateSkyAndFogVolume();
}
if (enviroHDRPSky != null)
{
if (lightSettings.usePhysicalBasedLighting)
enviroHDRPSky.exposure.value = lightSettings.skyExposurePhysical.Evaluate(GameTime.solarTime) * currentSkyExposureMod;
else
enviroHDRPSky.exposure.value = lightSettings.skyExposure;
SetLightingUpdateMode();
}
else
{
CreateSkyAndFogVolume();
}
if (hdrpFog != null)
{
hdrpFog.enabled.value = fogSettings.useHDRPFog;
}
else
{
CreateSkyAndFogVolume();
}
}
#endif
#endregion
////////////////////////////////
#region API
public void PopulateCloudsQualityList()
{
#if UNITY_EDITOR
cloudsQualityPresetsFound = UnityEditor.AssetDatabase.FindAssets("t:EnviroVolumeCloudsQuality");
if (cloudsQualityPresetsFound.Length > 0)
{
cloudsQualityList = new List<EnviroVolumeCloudsQuality>();
for (int i = 0; i < cloudsQualityPresetsFound.Length; i++)
{
cloudsQualityPresetsFound[i] = UnityEditor.AssetDatabase.GUIDToAssetPath(cloudsQualityPresetsFound[i]);
EnviroVolumeCloudsQuality preset = UnityEditor.AssetDatabase.LoadAssetAtPath<EnviroVolumeCloudsQuality>(cloudsQualityPresetsFound[i]);
cloudsQualityList.Add(preset);
}
}
#endif
}
public void ApplyVolumeCloudsQualityPreset(EnviroVolumeCloudsQuality preset)
{
#if ENVIRO_HD
cloudsSettings.cloudsQualitySettings = preset.qualitySettings;
currentActiveCloudsQualityPreset = preset;
#endif
}
public void ApplyVolumeCloudsQualityPreset(string name)
{
#if ENVIRO_HD
for (int i = 0; i < cloudsQualityList.Count; i++)
{
if (cloudsQualityList[i].name == name)
{
cloudsSettings.cloudsQualitySettings = cloudsQualityList[i].qualitySettings;
currentActiveCloudsQualityPreset = cloudsQualityList[i];
selectedCloudsQuality = i;
}
}
#endif
}
public void ApplyVolumeCloudsQualityPreset(int id)
{
#if ENVIRO_HD
if (id < cloudsQualityList.Count && id >= 0)
{
cloudsSettings.cloudsQualitySettings = cloudsQualityList[id].qualitySettings;
currentActiveCloudsQualityPreset = cloudsQualityList[id];
selectedCloudsQuality = id;
}
#endif
}
/// <summary>
/// Changes clouds, fog and particle effects to current weather settings instantly.
/// </summary>
public void InstantWeatherChange(EnviroWeatherPreset preset, EnviroWeatherPrefab prefab)
{
UpdateClouds(preset, false);
UpdateFog(preset, false);
UpdatePostProcessing(preset, false);
UpdateEffectSystems(prefab, false);
}
/// <summary>
/// Assign your Player and Camera and Initilize.////
/// </summary>
public void AssignAndStart(GameObject player, Camera Camera)
{
this.Player = player;
PlayerCamera = Camera;
Init();
started = true;
// Call reflection probe update
if (reflectionSettings.globalReflections)
{
if (Components.GlobalReflectionProbe != null)
{
if (reflectionSettings.globalReflectionCustomRendering)
Components.GlobalReflectionProbe.RefreshReflection(false);
else
Components.GlobalReflectionProbe.myProbe.RenderProbe();
}
}
}
/// <summary>
/// Assign your Player and Camera and Initilize.////
/// </summary>
public void StartAsServer()
{
Player = gameObject;
serverMode = true;
Init();
}
/// <summary>
/// Changes focus on other Player or Camera on runtime.////
/// </summary>
/// <param name="Player">Player.</param>
/// <param name="Camera">Camera.</param>
public void ChangeFocus(GameObject player, Camera Camera)
{
this.Player = player;
if (PlayerCamera != null)
RemoveEnviroCameraComponents(PlayerCamera);
PlayerCamera = Camera;
InitImageEffects();
}
/// <summary>
/// Destroy all enviro related camera components on this camera.
/// </summary>
private void RemoveEnviroCameraComponents(Camera cam)
{
EnviroSkyRendering renderComponent;
EnviroPostProcessing postProcessingComponent;
renderComponent = cam.GetComponent<EnviroSkyRendering>();
if (renderComponent != null)
Destroy(renderComponent);
postProcessingComponent = cam.GetComponent<EnviroPostProcessing>();
if (postProcessingComponent != null)
Destroy(postProcessingComponent);
}
public void Play(EnviroTime.TimeProgressMode progressMode = EnviroTime.TimeProgressMode.Simulated)
{
//SetupSkybox();
StartCoroutine(SetSceneSettingsLate());
if (!Components.DirectLight.gameObject.activeSelf)
Components.DirectLight.gameObject.SetActive(true);
GameTime.ProgressTime = progressMode;
if (EffectsHolder != null)
EffectsHolder.SetActive(true);
if (EnviroSkyRender != null)
EnviroSkyRender.enabled = true;
if (EnviroPostProcessing != null)
EnviroPostProcessing.enabled = true;
#if ENVIRO_HDRP
if(mySkyAndFogVolume != null)
mySkyAndFogVolume.SetActive(true);
#endif
TryPlayAmbientSFX();
if (Weather.currentAudioSource != null)
Weather.currentAudioSource.audiosrc.Play();
started = true;
}
public void Stop(bool disableLight = false, bool stopTime = true)
{
if (disableLight)
Components.DirectLight.gameObject.SetActive(false);
if (stopTime)
GameTime.ProgressTime = EnviroTime.TimeProgressMode.None;
if (EffectsHolder != null)
EffectsHolder.SetActive(false);
if (EnviroSkyRender != null)
EnviroSkyRender.enabled = false;
if (EnviroPostProcessing != null)
EnviroPostProcessing.enabled = false;
#if ENVIRO_HDRP
if(mySkyAndFogVolume != null)
mySkyAndFogVolume.SetActive(false);
#endif
started = false;
}
public void Deactivate(bool disableLight = false)
{
if (disableLight)
Components.DirectLight.gameObject.SetActive(false);
if (EffectsHolder != null)
EffectsHolder.SetActive(false);
if (EnviroSkyRender != null)
EnviroSkyRender.enabled = false;
if (EnviroPostProcessing != null)
EnviroPostProcessing.enabled = false;
#if ENVIRO_HDRP
if(mySkyAndFogVolume != null)
mySkyAndFogVolume.SetActive(false);
#endif
}
public void Activate()
{
Components.DirectLight.gameObject.SetActive(true);
if (EffectsHolder != null)
EffectsHolder.SetActive(true);
if (EnviroSkyRender != null)
EnviroSkyRender.enabled = true;
if (EnviroPostProcessing != null)
EnviroPostProcessing.enabled = true;
#if ENVIRO_HDRP
if(mySkyAndFogVolume != null)
mySkyAndFogVolume.SetActive(true);
#endif
TryPlayAmbientSFX();
if (Weather.currentAudioSource != null)
Weather.currentAudioSource.audiosrc.Play();
}
#endregion
////////////////////////////////
}