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91 lines
2.8 KiB
Plaintext
91 lines
2.8 KiB
Plaintext
Shader "Fur/Built In/Fur Cards"
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{
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Properties
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{
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[Header(Main Colors)]_MainColorTextureB("Main Color Texture", 2D) = "white" {}
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_MainColorB("Main Color", Color) = (0.7735849,0.4603023,0.259078,0)
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_SpecColor("Specular Color", Color) = (0.8584906,0.4960563,0.360404,0)
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_NormalMap("Normal Map", 2D) = "bump" {}
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_NormalStrength ("Normal Map Strength", Range(0.0,2.0)) = 1.0
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[Header(Alpha)]_Alpha ("Alpha Texture", 2D) = "white" {}
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_AlphaClip ("Alpha Clip", Range(0.0,1.0)) = 1.0
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[Header(Marschner Highlight 1)]_SpecIntensity("Specular Inensity", Range( 0 , 1)) = 1
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_Smoothness("Smoothness", Range( 0 , 1)) = 0.5
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[Header(Marschner Highlight 2)]_SecondarySpecIntensity("Secondary Specular Intensity", Range( 0 , 4)) = 1
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_SecondarySmoothness("Secondary Smoothness", Range( 0 , 1)) = 0.5
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[Header(Back Lighting)]_SubsurfaceColor("Back Lighting Color", Color) = (0.972549,0.8509804,0.6666667,1)
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_Scale("Intensity", Range( 0 , 1)) = 1
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[Header(Ambient)]_AmbientIntensity("Ambient Light Intensity", Range( 0 , 1)) = 1
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[Header(Max Painter Color Override)] _maxColorOverride("Max Override", Range( 0 , 1)) = 1
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}
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SubShader
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{
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Tags
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{
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"RenderType"="Opaque"
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"Queue" = "AlphaTest"
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}
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LOD 200
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Pass
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{
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Name "FORWARD"
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Tags
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{
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"LightMode" = "ForwardBase"
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}
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Cull Off
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CGPROGRAM
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#include "FurInclude.cginc"
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#pragma vertex vertCards
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#pragma fragment fragCards
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#pragma multi_compile_fwdbase nolightmap nodynlightmap novertexlight
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#pragma multi_compile_fog
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#define ALPHA_ENABLED
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ENDCG
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}
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Pass
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{
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Name "FORWARD"
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Tags
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{
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"LightMode" = "ForwardAdd"
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"Queue" = "AlphaTest"
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}
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Cull Off
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ZWrite Off Blend One One
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CGPROGRAM
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#include "FurInclude.cginc"
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#pragma vertex vertCards
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#pragma fragment fragCards
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#pragma multi_compile_fwdadd_fullshadows
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#pragma multi_compile_fog
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#define ALPHA_ENABLED
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ENDCG
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}
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Pass
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{
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Tags
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{
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"LightMode" = "ShadowCaster"
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}
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Cull Off
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CGPROGRAM
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#include "FurInclude.cginc"
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#pragma vertex vertCards
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#pragma fragment shadowFrag
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fixed4 shadowFrag(vertexOutput input) : SV_Target
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{
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clip(tex2D(_Alpha, input.uv).r - _AlphaClip);
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return 0;
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}
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ENDCG
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}
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}
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} |