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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using UnityEngine;
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using MalbersAnimations.Scriptables;
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namespace MalbersAnimations
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{
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/// <summary>Is Used to execute random animations in a State Machine</summary>
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public class RandomBehavior : StateMachineBehaviour
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{
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[Tooltip("Max Random Value")]
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public IntReference Range = new IntReference(15);
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[Tooltip("Priority of the Random Behaviour, Other Layers may be using the Random Behaviour too")]
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public IntReference Priority = new IntReference(0);
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IRandomizer randomizer;
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override public void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
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{
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if (randomizer == null)
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randomizer = animator.FindInterface<IRandomizer>();
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randomizer?.SetRandom(Random.Range(1, Range + 1), Priority.Value);
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}
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public override void OnStateMachineExit(Animator animator, int stateMachinePathHash)
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{
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randomizer?.ResetRandomPriority( Priority);
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}
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}
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public interface IRandomizer
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{
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void SetRandom(int value, int priority);
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void ResetRandomPriority(int priority);
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}
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} |