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262 lines
13 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
namespace SiegeSong
{
public class SaveFileLoader : MonoBehaviour
{
public GameObject PlayerTracker;
public InstanceManager InstanceManager;
public RuntimeManager RuntimeManager;
public SaveFile ActiveSaveFile;
public MetaData ActiveSaveFileMeta;
public string ActiveSaveFileLocation;
private float StartingPositionX = 106.979240417480470f;
private float StartingPositionY = 060.595188140869140f;
private float StartingPositionZ = 292.302947998046900f;
private float StartingRotationX = 007.244431018829346f;
private float StartingRotationY = 291.974426269531270f;
private float StartingRotationZ = 002.719870090484619f;
private int[] StartingPlayerInventoryItemIDs = new int[1] { 3 };
private int[] StartingPlayerInventoryItemQuantities = new int[1] { 1 };
private int[] StartingPlayerActiveInventoryItemIDs = new int[1] { 3 };
private int StartingMinute = 30;
private int StartingHour = 9;
private int StartingDay = 1;
private int StartingYear = 1136;
public string DirectoryName = "SaveGameData";
public MetaData[] GetSaveFilesMetaData()
{
if (!System.IO.Directory.Exists($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\"))
System.IO.Directory.CreateDirectory($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\");
var metaDataList = new List<MetaData>();
var filePaths = System.IO.Directory.GetFiles($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\");
for (var i = 0; i < filePaths.Length; i++)
{
var filePath = filePaths[i];
if (filePath.EndsWith(".sngm"))
{
var fileMetaData = JsonUtility.FromJson<MetaData>(System.IO.File.ReadAllText(filePath));
metaDataList.Add(fileMetaData);
}
}
return metaDataList.ToArray();
}
public void SaveGameFile(string overwrittenFilePath = "")
{
if (!System.IO.Directory.Exists($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\"))
System.IO.Directory.CreateDirectory($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\");
if (ActiveSaveFileMeta == null)
ActiveSaveFileMeta = new MetaData();
if (ActiveSaveFile == null)
ActiveSaveFile = new SaveFile();
var playerFriendlyFullName = "";
var actorList = new List<Statistics>();
for (var i = 0; i < InstanceManager.Instances.Length; i++)
{
var instance = InstanceManager.Instances[i];
var instanceID = InstanceManager.InstanceIDs[i];
if (instanceID == InstanceManager.CurrentPlayerInstanceID)
{
var actor = instance.GetComponent<StatisticsManager>();
actorList.Add(actor.Stats);
playerFriendlyFullName = $"{actor.Stats.FirstName} {actor.Stats.LastName}";
ActiveSaveFileMeta.PlayerFullName = playerFriendlyFullName;
ActiveSaveFileMeta.PlayerLevel = actor.Stats.Level;
ActiveSaveFileMeta.PlayerActiveQuestFriendlyName = "None";
}
}
ActiveSaveFile.Actors = actorList;
//ActiveSaveFile.PreviewImage;
var systemDateTime = System.DateTime.Now;
ActiveSaveFileMeta.LastPlayedOn = $"{(systemDateTime.Hour > 12 ? $"{(systemDateTime.Hour - (systemDateTime.Hour == 12 ? 0 : 12)).ToString("D2")}:{systemDateTime.Minute.ToString("D2")}{(systemDateTime.Hour > 12 ? "PM" : "AM")}" : $"{systemDateTime.Hour.ToString("D2")}:{systemDateTime.Minute.ToString("D2")}{(systemDateTime.Hour > 12 ? "PM" : "AM")}")} {systemDateTime.Day.ToString("D2")}/{systemDateTime.Month.ToString("D2")}/{systemDateTime.Year}";
ActiveSaveFileMeta.InGameDate = $"{(RuntimeManager.Calendar.Hour > 12 ? $"{(RuntimeManager.Calendar.Hour - (systemDateTime.Hour == 12 ? 0 : 12)).ToString("D2")}:{RuntimeManager.Calendar.Minute.ToString("D2")}{(systemDateTime.Hour > 12 ? "PM" : "AM")}" : $"{RuntimeManager.Calendar.Hour.ToString("D2")}:{RuntimeManager.Calendar.Minute.ToString("D2")}{(systemDateTime.Hour > 12 ? "PM" : "AM")}")} {RuntimeManager.Calendar.Day}/{RuntimeManager.Calendar.Month.ToString("D2")}/{RuntimeManager.Calendar.Year}";
ActiveSaveFile.Year = RuntimeManager.Calendar.Year;
ActiveSaveFile.Day = RuntimeManager.Calendar.Day;
ActiveSaveFile.Minute = RuntimeManager.Calendar.Minute;
ActiveSaveFile.Hour = RuntimeManager.Calendar.Hour;
if (!string.IsNullOrWhiteSpace(overwrittenFilePath))
{
System.IO.File.WriteAllText($"{overwrittenFilePath.Replace("/", "\\")}.ssng", JsonUtility.ToJson(ActiveSaveFile));
System.IO.File.WriteAllText($"{overwrittenFilePath.Replace("/", "\\")}.sngm", JsonUtility.ToJson(ActiveSaveFileMeta));
}
else
{
ActiveSaveFileLocation = $"{Application.persistentDataPath}/{DirectoryName}/{ActiveSaveFileMeta.PlayerFullName.Replace(" ", "_")}";
var saveFileNameSuffix = "00001";
var i = 1;
while (System.IO.File.Exists($"{Application.persistentDataPath.Replace("/", "\\")}\\{DirectoryName}\\{ActiveSaveFileMeta.PlayerFullName.Replace(" ", "_")}_{saveFileNameSuffix}.sngm"))
{
i++;
saveFileNameSuffix = i.ToString("D5");
}
ActiveSaveFileMeta.FileNameSuffix = saveFileNameSuffix;
ActiveSaveFileLocation = $"{Application.persistentDataPath}/{DirectoryName}/{ActiveSaveFileMeta.PlayerFullName.Replace(" ", "_")}_{saveFileNameSuffix}";
ActiveSaveFileMeta.Title = $"{playerFriendlyFullName} - Save Game {i}";
System.IO.File.WriteAllText($"{ActiveSaveFileLocation.Replace("/", "\\")}.ssng", JsonUtility.ToJson(ActiveSaveFile));
System.IO.File.WriteAllText($"{ActiveSaveFileLocation.Replace("/", "\\")}.sngm", JsonUtility.ToJson(ActiveSaveFileMeta));
}
}
public void LoadGameFile()
{
RuntimeManager.SetVolatileReferencesActiveState(false);
InstanceManager.ClearAndUnload();
//RuntimeManager.ClearAndUnload();
ActiveSaveFile = JsonUtility.FromJson<SaveFile>(System.IO.File.ReadAllText($"{ActiveSaveFileLocation.Replace("/", "\\")}.ssng"));
GameObject instance = new GameObject();
foreach (var stats in ActiveSaveFile.Actors)
{
for(var i = 0; i < InstanceManager.SpeciesDefinitionsContainer.transform.childCount; i++)
{
var species = InstanceManager.SpeciesDefinitionsContainer.transform.GetChild(i);
if (species.gameObject.name == InstanceManager.HumanSpeciesKey)
instance = GameObject.Instantiate(species).gameObject;
}
if (instance.GetComponent<StatisticsManager>() == null)
instance.AddComponent<StatisticsManager>();
var actor = instance.GetComponent<StatisticsManager>();
if (actor.Stats == null)
actor.Stats = new Statistics();
if (!instance.active)
instance.active = true;
if (stats.IsPlayer)
{
for (var j = 0; j < instance.transform.childCount; j++)
{
if (instance.transform.GetChild(j).name == "PlayerAgent")
{
instance.transform.GetChild(j).gameObject.active = true;
PlayerTracker.transform.parent = instance.transform;
}
}
}
actor.Stats = stats;
instance.transform.eulerAngles = new Vector3(stats.RotationX, stats.RotationY, stats.RotationZ);
instance.transform.position = new Vector3(stats.LocationX, stats.LocationY, stats.LocationZ);
for (var i = 0; i < stats.InventoryItemIDs.Count; i++)
{
actor.Inventory.SelectedItemID = stats.InventoryItemIDs[i];
actor.Inventory.SelectedAmount = stats.InventoryItemQuantities[i];
actor.Inventory.AddItem();
actor.Inventory.SelectedItemID = 0;
actor.Inventory.SelectedAmount = 0;
actor.Inventory.SelectedItemIndex = 0;
}
foreach (var itemId in stats.ActiveInventoryItemIDs)
{
if (actor.Inventory.GetItemByID(itemId).GetComponent<Equipable>() != null)
actor.Inventory.EquipmentManager.AddEquipmentToSlots(actor.Inventory.GetItemByID(itemId));
}
actor.Inventory.ApparrelManager.CurrentlyActiveIDs = stats.ActiveInventoryItemIDs.ToArray();
actor.Inventory.ApparrelManager.UpdateApparrel();
actor.Stats.InstanceID = InstanceManager.GenerateInstanceID();
instance.gameObject.name = $"{actor.Stats.FirstName} {actor.Stats.LastName}";
InstanceManager.AddInstance(actor.Stats.InstanceID, instance);
if (stats.IsPlayer)
{
InstanceManager.CurrentPlayerInstanceID = actor.Stats.InstanceID;
RuntimeManager.PlayerInstance = instance;
}
}
RuntimeManager.Calendar.SetDateTime(ActiveSaveFile.Minute, ActiveSaveFile.Hour, ActiveSaveFile.Day, ActiveSaveFile.Year);
RuntimeManager.PopulateReferences();
RuntimeManager.SetVolatileReferencesActiveState(true);
}
public void RunNewGameSetup()
{
ActiveSaveFile = new SaveFile();
var playerInstance = new GameObject();
for (var i = 0; i < InstanceManager.SpeciesDefinitionsContainer.transform.childCount; i++)
{
var species = InstanceManager.SpeciesDefinitionsContainer.transform.GetChild(i);
if (species.gameObject.name == InstanceManager.HumanSpeciesKey)
playerInstance = GameObject.Instantiate(species).gameObject;
}
var actor = playerInstance.GetComponent<StatisticsManager>();
actor.Stats = new Statistics();
for (var i = 0; i < playerInstance.transform.childCount; i++)
{
var child = playerInstance.transform.GetChild(i);
if (child.gameObject.name == "PlayerAgent")
{
child.gameObject.active = true;
PlayerTracker.transform.parent = playerInstance.transform;
//playerInstance.transform.eulerAngles = new Vector3(StartingRotationX, StartingRotationY, StartingRotationZ);
playerInstance.transform.position = new Vector3(StartingPositionX, StartingPositionY, StartingPositionZ);
}
}
for (var i = 0; i < StartingPlayerInventoryItemIDs.Length; i++)
{
actor.Inventory.SelectedItemID = StartingPlayerInventoryItemIDs[i];
actor.Inventory.SelectedAmount = StartingPlayerInventoryItemQuantities[i];
actor.Inventory.AddItem();
actor.Inventory.SelectedItemID = 0;
actor.Inventory.SelectedAmount = 0;
actor.Inventory.SelectedItemIndex = 0;
}
foreach (var itemId in StartingPlayerActiveInventoryItemIDs)
{
if (actor.Inventory.GetItemByID(itemId).GetComponent<Equipable>() != null)
actor.Inventory.EquipmentManager.AddEquipmentToSlots(actor.Inventory.GetItemByID(itemId));
}
actor.Inventory.ApparrelManager.CurrentlyActiveIDs = StartingPlayerActiveInventoryItemIDs;
actor.Inventory.ApparrelManager.UpdateApparrel();
actor.Stats.InstanceID = InstanceManager.GenerateInstanceID();
playerInstance.gameObject.name = $"{actor.Stats.FirstName} {actor.Stats.LastName}";
InstanceManager.AddInstance(actor.Stats.InstanceID, playerInstance);
InstanceManager.CurrentPlayerInstanceID = actor.Stats.InstanceID;
RuntimeManager.PlayerInstance = playerInstance;
playerInstance.gameObject.active = true;
RuntimeManager.PopulateReferences();
RuntimeManager.Calendar.SetDateTime(StartingMinute, StartingHour, StartingDay, StartingYear);
RuntimeManager.SetVolatileReferencesActiveState(true);
//ActorEditor.ChangeAppearance(actor);
//StoryBeatManager.BeginNewTimeline();
}
void Start() { }
void Update() { }
}
}