You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using SiegeSong;
|
|
|
|
namespace SiegeSong
|
|
{
|
|
public class Foot : MonoBehaviour
|
|
{
|
|
public bool Grounded;
|
|
public bool Unstable;
|
|
//public ActorPhysicsManager PhysicsManager;
|
|
|
|
void OnCollisionEnter(Collision collision)
|
|
{
|
|
var isUnstable = true;
|
|
if (collision.transform.gameObject.CompareTag("Water"))
|
|
{
|
|
Unstable = false;
|
|
Grounded = false;
|
|
}
|
|
if (collision.transform.gameObject.CompareTag("Terrain"))
|
|
{
|
|
Unstable = false;
|
|
Grounded = true;
|
|
}
|
|
if (collision.transform.gameObject.CompareTag("Floor"))
|
|
{
|
|
Unstable = false;
|
|
Grounded = true;
|
|
}
|
|
Unstable = isUnstable;
|
|
var ramp = collision.gameObject.GetComponent<Ramp>();
|
|
if (ramp != null)
|
|
{
|
|
//PhysicsManager.ActorMotor.FeetCollidingWithRamp = true;
|
|
//PhysicsManager.ActorMotor.RampAngle = ramp.Angle;
|
|
//PhysicsManager.ActorMotor.RampMagnitude = ramp.Magnitude;
|
|
|
|
//Vector3.Distance(transform.position, ramp.StartPoint.position)
|
|
//Vector3.Distance(transform.StartPoint.position, ramp.EndPoint.position)
|
|
//Vector3.Distance(transform.position, ramp.EndPoint.position)
|
|
}
|
|
}
|
|
|
|
void OnCollisionExit(Collision collision)
|
|
{
|
|
Unstable = false;
|
|
if (collision.transform.gameObject.CompareTag("Water"))
|
|
{
|
|
Grounded = true;
|
|
}
|
|
if (collision.transform.gameObject.CompareTag("Terrain"))
|
|
{
|
|
Grounded = false;
|
|
}
|
|
if (collision.transform.gameObject.CompareTag("Floor"))
|
|
{
|
|
Grounded = false;
|
|
}
|
|
//if (collision.gameObject.GetComponent<Ramp>() != null)
|
|
//{
|
|
// PhysicsManager.ActorMotor.FeetCollidingWithRamp = false;
|
|
//}
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|