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18 lines
753 B
C#

using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(NImateFeed))]
public class NI_mate_feed_UI : Editor
{
public override void OnInspectorGUI () {
NImateFeed ni = (NImateFeed) target;
ni.feed2 = EditorGUILayout.Toggle(new GUIContent("Show feed 2", "Show feed 2 instead of feed 1"), ni.feed2);
if(ni.gameObject.GetComponent("GUILayer") != null) {
ni.tex_size = EditorGUILayout.Slider(new GUIContent("Size", "Size of the drawn GUI texture"), ni.tex_size, 0, 1);
ni.tex_x = EditorGUILayout.Slider(new GUIContent("Position x", "Horizontal position of the drawn GUI texture"), ni.tex_x, 0, 1);
ni.tex_y = EditorGUILayout.Slider(new GUIContent("Position y", "Vertical position of the drawn GUI texture"), ni.tex_y, 0, 1);
}
}
}