Add 'Stopping the Early Rush in Tower Rush Games'
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
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Do Not Panic
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<br>Take a deep breath, analyze the specific units they deployed, and select the optimal counter from your hand.<br>
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<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
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Practice stopping Elite Barbarians or Hog Riders.You can easily take their tower in return.Keep track of their spell cycle.
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Kiting Aggressive Units
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<br>Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.<br>
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<br>Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.<br>
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ThreatOptimal DefenseFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerElite BarbariansSurround them completely with a cheap skeleton army
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Turning the Tables
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<br>This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.<br>
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<br>Defending perfectly is far more satisfying than attacking blindly.<br>
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