#if _ANTITILEARRAYNORMAL || _ANTITILEARRAYDISTANCE || _ANTITILEARRAYDETAIL
float4 _AntiTileArray_TexelSize;
half3 _AntiTileDetailNoiseScaleFadeStr;
half4 _AntiTileDistanceNoiseScaleFadeStr;
half2 _AntiTileNormalNoiseScaleStr;
#endif